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I was bored… again


Robin
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![](http://img97.imageshack.us/img97/1064/menul.png)

Just writing up a small game to test out the new Origins stuff.

Basic features, really, but with a complicated system behind it. The way a game _should_ be made. Complexity beautifully hidden as simplicity.

A few tradeskills, but properly done. Trees that disappear when you cut them down, mines which run out of ore if you use them too much, etc. etc.

It's also got dynamic maps and the usual automatic surface unloading, as well as dynamic sprite sizes and y-based rendering.
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@♥♠DDunit:

> What GFX are you gonna use?
>
> I hope for something more modern, never seen you map with RMXP.

I'm really not sure yet. I hate RMXP and all these modern tilesets which were created for game creators. I prefer to use graphics from actual games.
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@♥♠DDunit:

> KK, what about modern game tiles..? I would love to see new stuff from you.. lol.

I'll have a look around, but the systems I use need fairly flexible sets. I might just end up using the REFMAP stuff again. I'd like to use the new sets they released, but I'm not sure if I can be arsed doing a DX8 conversion to handle the alpha channels.
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@мсичġġєт:

> The logout test goes a bit close to the edge of the rectangle I think.
> It'll probably look normal after you add other buttons to there.

It's just a label so people can logout. I haven't finished designing the GUI yet.
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Got the object rendering complete.

Basically, it's for trees, rocks to mine, fishing spots etc.

Instead of rendering through a map loop, objects are cached in an array when a map is changed, and they're looped through the y-based rendering system that I have, meaning they render properly with players + npcs.

![](http://img18.imageshack.us/img18/6492/rawreq.png)
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Can now chop down the trees.

Everything is generic now, so I can make a Mine, tree, w/e with the same attribute.

Haven't set in any kind of challenge with collecting resources. For testing sakes, I just made it a 1-chop cut down.

Each object has it's own timer which sets the respawn time, and it will appear differently whether it's "used" or "available".

Kreator came on and made a nasty name :(

![](http://img44.imageshack.us/img44/1556/rawrf.png)
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