Ruins of Hell Posted September 28, 2009 Share Posted September 28, 2009 @Robin:> Because I woke him up to test it out with me xDThat's pretty solid proof :(. So I guess it wasn't me. Link to comment Share on other sites More sharing options...
Robin Posted September 28, 2009 Author Share Posted September 28, 2009 Finally got the clipping sorted for larger images.```' Clip to screenIf y < 0 Then With rec .Top = .Top - y End With y = 0End IfIf x < 0 Then With rec .Left = .Left - x End With x = 0End IfIf y + height > DDSD_BackBuffer.lHeight Then rec.Bottom = rec.Bottom - (y + height - DDSD_BackBuffer.lHeight)End IfIf x + width > DDSD_BackBuffer.lWidth Then rec.Right = rec.Right - (x + width - DDSD_BackBuffer.lWidth)End If' End clipping``` Link to comment Share on other sites More sharing options...
Ruins of Hell Posted September 28, 2009 Share Posted September 28, 2009 Are you making this whole engine completely by yourself Robin? Seems like a hard job. Link to comment Share on other sites More sharing options...
Robin Posted September 28, 2009 Author Share Posted September 28, 2009 @The:> Are you making this whole engine completely by yourself Robin? Seems like a hard job.Pretty much by myself. I get Harold, Jacob and Joe (GIAKEN, Dugor and Mellowz to you commoners) to give me a hand with a few things.I generally program by myself. There are very few people I would trust with my source code xDHarold and his deep thoughts…![](http://img3.imageshack.us/img3/857/rawrth.png) Link to comment Share on other sites More sharing options...
Ruins of Hell Posted September 28, 2009 Share Posted September 28, 2009 Quick questions? Do the trees give anything? Link to comment Share on other sites More sharing options...
Robin Posted September 28, 2009 Author Share Posted September 28, 2009 @The:> Quick questions? Do the trees give anything?Not atm, but I've only just got them the way I want.Next up is adding an object editor, to say whether it's a tree, rock, fishing spot, etc. that you want, and set the difficulty of the spot and possible items you got for successful 'gathering's. Link to comment Share on other sites More sharing options...
Robin Posted September 29, 2009 Author Share Posted September 29, 2009 It's now all generic and I have a sexy editor for objects. Going to rename it all to 'Resource' as well, as Object is something actually in the language which causes a lot of confusability.![](http://img182.imageshack.us/img182/2450/editora.png)![](http://img185.imageshack.us/img185/9115/mines.png) Link to comment Share on other sites More sharing options...
Dark Crusade Posted September 29, 2009 Share Posted September 29, 2009 Robin was just rubbing those mines in my face. Sheesh. Not everyone's as good as you Robin. xD Link to comment Share on other sites More sharing options...
Robin Posted September 29, 2009 Author Share Posted September 29, 2009 ![](http://img527.imageshack.us/img527/7567/jew.png) Link to comment Share on other sites More sharing options...
Minilinkki Posted September 29, 2009 Share Posted September 29, 2009 Oh god. Link to comment Share on other sites More sharing options...
Robin Posted September 29, 2009 Author Share Posted September 29, 2009 Beau decided to mess around like the Aussy he is.![](http://img74.imageshack.us/img74/7567/jew.png) Link to comment Share on other sites More sharing options...
Dark Crusade Posted September 29, 2009 Share Posted September 29, 2009 Well at least you didn't get a screenshot of what I renamed the swords to. Link to comment Share on other sites More sharing options...
Tyr Posted September 29, 2009 Share Posted September 29, 2009 looks good robin, as always i love your graphic choice.If your looking for more testers, feel free to PM me : ) Link to comment Share on other sites More sharing options...
Robin Posted September 29, 2009 Author Share Posted September 29, 2009 @Tyr:> looks good robin, as always i love your graphic choice.> If your looking for more testers, feel free to PM me : )PM me your MSN address. I'll add you. Link to comment Share on other sites More sharing options...
xeross Posted September 29, 2009 Share Posted September 29, 2009 Hey robin, so how hard would it be to code something like this for someone with a lot of programming experience ?I also love the graphics, can I know where you got em from because I want to use them for my game.Regards, Xeross Link to comment Share on other sites More sharing options...
Robin Posted September 29, 2009 Author Share Posted September 29, 2009 @Xeross:> Hey robin, so how hard would it be to code something like this for someone with a lot of programming experience ?> > I also love the graphics, can I know where you got em from because I want to use them for my game.> > Regards, XerossDepends what you mean by a lot of programming experience. The programming itself is easy, but the way I did it will confuse pretty much everyone.Rather than rendering by tile, each object is cached in a dynamic array which is sent to the client and pushed through a dynamic array. The array stores some basic data and a pointer to the tile which it is set on.So yeah, the original version, I made waaay back when on Winds Whisper is easy, this version is re-done to be generic and more complicated, but altogether faster and cleaner. Link to comment Share on other sites More sharing options...
xeross Posted September 29, 2009 Share Posted September 29, 2009 With a lot of programming experience I mean 4 years of programming experience and programming fully OOP. now OOP itself doesn't mean much but lets say I'm working on a complete PHP CMS following the MVC pattern. and well I think I'm nearing (or am already in) the level of experience a professional has (With certificates and everything).The Object stuff sounds interesting, and I think that's how most modern MMOs work I think.The only thing I really lack experience with is DirectX because I've never worked with it. and well I just kind of hate VB6Regards, Xeross Link to comment Share on other sites More sharing options...
Robin Posted September 29, 2009 Author Share Posted September 29, 2009 @Xeross:> With a lot of programming experience I mean 4 years of programming experience and programming fully OOP. now OOP itself doesn't mean much but lets say I'm working on a complete PHP CMS following the MVC pattern. and well I think I'm nearing (or am already in) the level of experience a professional has (With certificates and everything).> > The Object stuff sounds interesting, and I think that's how most modern MMOs work I think.> > The only thing I really lack experience with is DirectX because I've never worked with it. and well I just kind of hate VB6> > Regards, XerossTo do something like this, you need to understand the program's src structure. Link to comment Share on other sites More sharing options...
Robin Posted September 29, 2009 Author Share Posted September 29, 2009 ![](http://img514.imageshack.us/img514/9987/rawru.png) Link to comment Share on other sites More sharing options...
Irhymer Posted September 29, 2009 Share Posted September 29, 2009 :icon_surprised:Nice Job Robin! Looks like you added more tiles.Even if the graphics sucked, its all your GUI that amazes me XD Link to comment Share on other sites More sharing options...
Robin Posted September 29, 2009 Author Share Posted September 29, 2009 @Irhymer:> :icon_surprised:> Nice Job Robin! Looks like you added more tiles.> > Even if the graphics sucked, its all your GUI that amazes me XDThe graphics have more style than anything else around here ;PIt gives the game much more character. Link to comment Share on other sites More sharing options...
xeross Posted September 29, 2009 Share Posted September 29, 2009 @Robin:> To do something like this, you need to understand the program's src structure.src structure, as in how the source was/is built ?Regards, Xeross Link to comment Share on other sites More sharing options...
Robin Posted September 29, 2009 Author Share Posted September 29, 2009 @Xeross:> src structure, as in how the source was/is built ?> > Regards, XerossHow the source works. You need to know where to put something to get it to work properly, hence you need to be experienced with the source code as well as the language. Link to comment Share on other sites More sharing options...
xeross Posted September 29, 2009 Share Posted September 29, 2009 Hmm, I agree on that. Going to dive into the source code some more in the near future. also one last question wait for SE or use EO/EE ? (Ofcourse modify it heavily).Regards, Xeross Link to comment Share on other sites More sharing options...
Robin Posted September 29, 2009 Author Share Posted September 29, 2009 @Xeross:> Hmm, I agree on that. Going to dive into the source code some more in the near future. also one last question wait for SE or use EO/EE ? (Ofcourse modify it heavily).> > Regards, XerossI wouldn't use any. I hate using code which feels so dirty. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now