Robin Posted September 24, 2009 Author Share Posted September 24, 2009 ![](http://img97.imageshack.us/img97/1064/menul.png)Just writing up a small game to test out the new Origins stuff.Basic features, really, but with a complicated system behind it. The way a game _should_ be made. Complexity beautifully hidden as simplicity.A few tradeskills, but properly done. Trees that disappear when you cut them down, mines which run out of ore if you use them too much, etc. etc.It's also got dynamic maps and the usual automatic surface unloading, as well as dynamic sprite sizes and y-based rendering. Link to comment Share on other sites More sharing options...
Keebler Elf Posted September 24, 2009 Share Posted September 24, 2009 I like that gfx it is nice and simple looking. Really the kind of thing that i prefer. Link to comment Share on other sites More sharing options...
Robin Posted September 24, 2009 Author Share Posted September 24, 2009 @Keebler:> I like that gfx it is nice and simple looking. Really the kind of thing that i prefer.Yeah, it's gonna feel very simple. Link to comment Share on other sites More sharing options...
ddunit Posted September 24, 2009 Share Posted September 24, 2009 What GFX are you gonna use?I hope for something more modern, never seen you map with RMXP. Link to comment Share on other sites More sharing options...
Robin Posted September 24, 2009 Author Share Posted September 24, 2009 @♥♠DDunit:> What GFX are you gonna use?> > I hope for something more modern, never seen you map with RMXP.I'm really not sure yet. I hate RMXP and all these modern tilesets which were created for game creators. I prefer to use graphics from actual games. Link to comment Share on other sites More sharing options...
ddunit Posted September 24, 2009 Share Posted September 24, 2009 @Robin:> I'm really not sure yet. I hate RMXP and all these modern tilesets which were created for game creators. I prefer to use graphics from actual games.KK, what about modern game tiles..? I would love to see new stuff from you.. lol. Link to comment Share on other sites More sharing options...
Robin Posted September 24, 2009 Author Share Posted September 24, 2009 @♥♠DDunit:> KK, what about modern game tiles..? I would love to see new stuff from you.. lol.I'll have a look around, but the systems I use need fairly flexible sets. I might just end up using the REFMAP stuff again. I'd like to use the new sets they released, but I'm not sure if I can be arsed doing a DX8 conversion to handle the alpha channels. Link to comment Share on other sites More sharing options...
Robin Posted September 24, 2009 Author Share Posted September 24, 2009 Made the GUI slightly bigger, it felt very squashed before.![](http://img33.imageshack.us/img33/7388/rawrp.png) Link to comment Share on other sites More sharing options...
Robin Posted September 25, 2009 Author Share Posted September 25, 2009 Working on the in-game. Going for a similar design to the old WW GUI, but with more space for information.I'll need to re-do the menu stuff to match, too.![](http://img4.imageshack.us/img4/56/rawrnx.png) Link to comment Share on other sites More sharing options...
Robin Posted September 25, 2009 Author Share Posted September 25, 2009 ![](http://img42.imageshack.us/img42/766/rawrg.png) Link to comment Share on other sites More sharing options...
Robin Posted September 26, 2009 Author Share Posted September 26, 2009 More changes. Inventory now works properly.![](http://img38.imageshack.us/img38/9201/ergh.png) Link to comment Share on other sites More sharing options...
Patrick Posted September 26, 2009 Share Posted September 26, 2009 The logout test goes a bit close to the edge of the rectangle I think.It'll probably look normal after you add other buttons to there. Link to comment Share on other sites More sharing options...
Robin Posted September 26, 2009 Author Share Posted September 26, 2009 @üÑÂøчġġÑâ€Ã‘‚:> The logout test goes a bit close to the edge of the rectangle I think.> It'll probably look normal after you add other buttons to there.It's just a label so people can logout. I haven't finished designing the GUI yet. Link to comment Share on other sites More sharing options...
Robin Posted September 27, 2009 Author Share Posted September 27, 2009 Godlord and Ambard came on for a nice orgy.![](http://img199.imageshack.us/img199/731/rawrq.png) Link to comment Share on other sites More sharing options...
Guest Posted September 27, 2009 Share Posted September 27, 2009 Nothing like playing with some pink p… Link to comment Share on other sites More sharing options...
Robin Posted September 27, 2009 Author Share Posted September 27, 2009 @Ambard:> Nothing like playing with some pink p…Power Rangers. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted September 27, 2009 Share Posted September 27, 2009 And you didn't invite me D: No wai.Looks really cool (especially no more trees that stay there even after you cut the 30 times). Link to comment Share on other sites More sharing options...
Irhymer Posted September 27, 2009 Share Posted September 27, 2009 Nice Robin. I love how your games have that old rpg look. Simple yet fun, and nostalgic :azn: Link to comment Share on other sites More sharing options...
Robin Posted September 27, 2009 Author Share Posted September 27, 2009 Yeah, all my games are old SNES style. I loved that era of gaming. Link to comment Share on other sites More sharing options...
Irhymer Posted September 27, 2009 Share Posted September 27, 2009 Yea i can see. I played Silverdale, and loved it :azn:Now just waiting for NIN :P Link to comment Share on other sites More sharing options...
Robin Posted September 27, 2009 Author Share Posted September 27, 2009 Got the object rendering complete.Basically, it's for trees, rocks to mine, fishing spots etc.Instead of rendering through a map loop, objects are cached in an array when a map is changed, and they're looped through the y-based rendering system that I have, meaning they render properly with players + npcs.![](http://img18.imageshack.us/img18/6492/rawreq.png) Link to comment Share on other sites More sharing options...
Robin Posted September 27, 2009 Author Share Posted September 27, 2009 Can now chop down the trees.Everything is generic now, so I can make a Mine, tree, w/e with the same attribute.Haven't set in any kind of challenge with collecting resources. For testing sakes, I just made it a 1-chop cut down.Each object has it's own timer which sets the respawn time, and it will appear differently whether it's "used" or "available".Kreator came on and made a nasty name :(![](http://img44.imageshack.us/img44/1556/rawrf.png) Link to comment Share on other sites More sharing options...
Ruins of Hell Posted September 27, 2009 Share Posted September 27, 2009 How do you know it was Kreator? He could have been…ME! Link to comment Share on other sites More sharing options...
Draken Posted September 27, 2009 Share Posted September 27, 2009 wow looking good Link to comment Share on other sites More sharing options...
Robin Posted September 28, 2009 Author Share Posted September 28, 2009 @The:> How do you know it was Kreator? He could have been…> > ME!Because I woke him up to test it out with me xD Link to comment Share on other sites More sharing options...
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