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Eclipse Origins v2 Beta


Robin
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Added unique events to the conversation editor. You can now have shops open, banks open or give the player some items when they reach a certain part of the conversation. I'll also be adding in quest flag triggering when I add the quest flag system.

![](http://img148.imageshack.us/img148/2149/chate.png)

![](http://img835.imageshack.us/img835/2677/conved.png)
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@Shadowwulfâ„¢:

> Yeah… when it I get my hands on it, the first thing I will do is make it d20 then possibly release an edit... or not... so far it's my only 'leg up' on the competition! rofls

As I see it, if people rely on your stuff they'll never do anything better than you.
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@[Cake:

> Vitin â„¢ link=topic=57637.msg694110#msg694110 date=1285031404]
> @Raiko:
>
> > pff idiots
>
> Worst.reply.today

No this is..

@Azure:

> The new version will come out when robin decides that a box is not an ugly filthy slits in a woman that should be avoided for all of one's life.

I hope Robin cyber kicks your butt.
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Robin. If you don't mind, could you let me know before-hand if you're planning on doing ranged weapons/arrows in this next release? If not, I will just make it myself for [PV] Origins. I don't want to start working on them just to realize I would be making an inferior version.
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@Ronaldo:

> @Kinjiru:
>
> > Will you be adding ranged combat anytime soon? Like with bows/guns
>
> Range is same as magic, just Different graphics and animation and increase of critical

That is kind of how i treated it…
Made some arrow attack animations for on target.
Added a .data4 to items to hold WeaponRange.
If WeaponRange is 1 or 2 then the target must be 1 or 2 away in a straight line(normal combat formula).
If WeaponRange is greater then 2, then target must be 3-WeaponRange away from you(uses spell casting formula).

Looks like it will work out pretty well.
Plus this gives 360 shooting.

The only issue is 'Line of Sight.'

I have been playing with the idea of making spells require a LoS.
I just dont know enough about programming to do it... yet.. MWAHAHAHA
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@Shadowwulfâ„¢:

> @Ronaldo:
>
> > @Kinjiru:
> >
> > > Will you be adding ranged combat anytime soon? Like with bows/guns
> >
> > Range is same as magic, just Different graphics and animation and increase of critical
>
> That is kind of how I treated it…
> Made some arrow attack animations for on target.
> Added a .data4 to items to hold WeaponRange.
> If WeaponRange is 1 or 2 then the target must be 1 or 2 away in a straight line(normal combat formula).
> If WeaponRange is greater then 2, then target must be 3-WeaponRange away from you(uses spell casting formula).
>
> Looks like it will work out pretty well.
> Plus this gives 360 shooting.
>
> The only issue is 'Line of Sight.'
>
> I have been playing with the idea of making spells require a LoS.
> I just dont know enough about programming to do it... yet.. MWAHAHAHA

Have them travel on the slope of the line. It's never going to be pixel by pixel movement (if you render the movement quick, it will seem as if the arrow is traveling in the LoS.)
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/Facepalm
ok LoS is for blocked pathways…
quickly before this thread goes way off topic...
P=Player
T=Target
X=wall
O=ground

POXOO
OOXOO
OOXOO
OOXOT

That player shouldnt be able to attack that target... but with the current system they can(using spells because EO doesnt have projectiles).

So when firing a bow the attack is instant at the target(like you shot over everything or nothing was in the way).

Ok lets not go too far with that though.
Let's get back to EO and not asking when it will be out.
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@cody4camp:

> Everyone at this forum is a perverted educated being O.O  (in a good little way).

![](http://www.newsrealblog.com/wp-content/uploads/2010/09/pervert.jpg)

per·vert·ed  (pr-vûrtd)
adj. Marked by misinterpretation or distortion.

Education? Me have. Perverted? Possible. :)
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