doomteam1 Posted September 21, 2010 Share Posted September 21, 2010 lol Link to comment Share on other sites More sharing options...
Kinjiru Posted September 21, 2010 Share Posted September 21, 2010 Will you be adding ranged combat anytime soon? Like with bows/guns Link to comment Share on other sites More sharing options...
kibbelz Posted September 21, 2010 Share Posted September 21, 2010 I don't really understand the stats, I under stand attack, endurence (defence) and inteligence (magic) but i don't understand the other 3 for what they mean and do. Thanks Link to comment Share on other sites More sharing options...
Robin Posted September 21, 2010 Author Share Posted September 21, 2010 Added unique events to the conversation editor. You can now have shops open, banks open or give the player some items when they reach a certain part of the conversation. I'll also be adding in quest flag triggering when I add the quest flag system.![](http://img148.imageshack.us/img148/2149/chate.png)![](http://img835.imageshack.us/img835/2677/conved.png) Link to comment Share on other sites More sharing options...
Myron Posted September 21, 2010 Share Posted September 21, 2010 Awesome and nice work as always, :) Link to comment Share on other sites More sharing options...
Skillzalot Posted September 21, 2010 Share Posted September 21, 2010 So looking forward to the next release Link to comment Share on other sites More sharing options...
shadowwulf Posted September 21, 2010 Share Posted September 21, 2010 Yeah… when it I get my hands on it, the first thing I will do is make it d20 then possibly release an edit... or not... so far it's my only 'leg up' on the competition! rofls Link to comment Share on other sites More sharing options...
Robin Posted September 21, 2010 Author Share Posted September 21, 2010 @Shadowwulfâ„¢:> Yeah… when it I get my hands on it, the first thing I will do is make it d20 then possibly release an edit... or not... so far it's my only 'leg up' on the competition! roflsAs I see it, if people rely on your stuff they'll never do anything better than you. Link to comment Share on other sites More sharing options...
Murdoc Posted September 21, 2010 Share Posted September 21, 2010 @[Cake:> Vitin â„¢ link=topic=57637.msg694110#msg694110 date=1285031404]> @Raiko:> > > pff idiots> > Worst.reply.todayNo this is..@Azure:> The new version will come out when robin decides that a box is not an ugly filthy slits in a woman that should be avoided for all of one's life.I hope Robin cyber kicks your butt. Link to comment Share on other sites More sharing options...
Robin Posted September 21, 2010 Author Share Posted September 21, 2010 @â•‘Veneranceâ•‘:> I hope Robin cyber kicks your butt.lolwut. Kelly knows what he's talking about. ;o Link to comment Share on other sites More sharing options...
Murdoc Posted September 21, 2010 Share Posted September 21, 2010 @Robin:> @â•‘Veneranceâ•‘:> > > I hope Robin cyber kicks your butt.> > lolwut. Kelly knows what he's talking about. ;ooh i thought he was on bout somethin.. haha Link to comment Share on other sites More sharing options...
doomteam1 Posted September 21, 2010 Share Posted September 21, 2010 @Shadowwulfâ„¢:> Yeah… when it I get my hands on it, the first thing I will do is make it d20 then possibly release an edit... or not... so far it's my only 'leg up' on the competition! roflswhat is d20? Link to comment Share on other sites More sharing options...
Robin Posted September 21, 2010 Author Share Posted September 21, 2010 @Doomteam1:> what is d20?D&D. Link to comment Share on other sites More sharing options...
twins Posted September 21, 2010 Share Posted September 21, 2010 Robin, are you still working on a next V.? Link to comment Share on other sites More sharing options...
doomteam1 Posted September 21, 2010 Share Posted September 21, 2010 ys he is, don't you see his constant updates? Link to comment Share on other sites More sharing options...
twins Posted September 21, 2010 Share Posted September 21, 2010 @Kinjiru:> Will you be adding ranged combat anytime soon? Like with bows/gunsRange is same as magic, just Different graphics and animation and increase of critical Link to comment Share on other sites More sharing options...
gaming ace Posted September 21, 2010 Share Posted September 21, 2010 Next release looks incredible, can't wait :D Props Robin, Origins is one kick ass engine. The best I've ever come across Link to comment Share on other sites More sharing options...
Murdoc Posted September 21, 2010 Share Posted September 21, 2010 Wow nice Robin, I just noticed the updates on the engine. I give you a million golden star stickers! Or should they be pink?? Link to comment Share on other sites More sharing options...
mrmiguu Posted September 21, 2010 Share Posted September 21, 2010 Robin. If you don't mind, could you let me know before-hand if you're planning on doing ranged weapons/arrows in this next release? If not, I will just make it myself for [PV] Origins. I don't want to start working on them just to realize I would be making an inferior version. Link to comment Share on other sites More sharing options...
shadowwulf Posted September 21, 2010 Share Posted September 21, 2010 @Ronaldo:> @Kinjiru:> > > Will you be adding ranged combat anytime soon? Like with bows/guns> > Range is same as magic, just Different graphics and animation and increase of criticalThat is kind of how i treated it…Made some arrow attack animations for on target.Added a .data4 to items to hold WeaponRange.If WeaponRange is 1 or 2 then the target must be 1 or 2 away in a straight line(normal combat formula).If WeaponRange is greater then 2, then target must be 3-WeaponRange away from you(uses spell casting formula).Looks like it will work out pretty well.Plus this gives 360 shooting.The only issue is 'Line of Sight.'I have been playing with the idea of making spells require a LoS.I just dont know enough about programming to do it... yet.. MWAHAHAHA Link to comment Share on other sites More sharing options...
mrmiguu Posted September 22, 2010 Share Posted September 22, 2010 @Shadowwulfâ„¢:> @Ronaldo:> > > @Kinjiru:> > > > > Will you be adding ranged combat anytime soon? Like with bows/guns> > > > Range is same as magic, just Different graphics and animation and increase of critical> > That is kind of how I treated it…> Made some arrow attack animations for on target.> Added a .data4 to items to hold WeaponRange.> If WeaponRange is 1 or 2 then the target must be 1 or 2 away in a straight line(normal combat formula).> If WeaponRange is greater then 2, then target must be 3-WeaponRange away from you(uses spell casting formula).> > Looks like it will work out pretty well.> Plus this gives 360 shooting.> > The only issue is 'Line of Sight.'> > I have been playing with the idea of making spells require a LoS.> I just dont know enough about programming to do it... yet.. MWAHAHAHAHave them travel on the slope of the line. It's never going to be pixel by pixel movement (if you render the movement quick, it will seem as if the arrow is traveling in the LoS.) Link to comment Share on other sites More sharing options...
shadowwulf Posted September 22, 2010 Share Posted September 22, 2010 /Facepalmok LoS is for blocked pathways…quickly before this thread goes way off topic...P=PlayerT=TargetX=wallO=groundPOXOOOOXOOOOXOOOOXOTThat player shouldnt be able to attack that target... but with the current system they can(using spells because EO doesnt have projectiles).So when firing a bow the attack is instant at the target(like you shot over everything or nothing was in the way).Ok lets not go too far with that though.Let's get back to EO and not asking when it will be out. Link to comment Share on other sites More sharing options...
cody4camp Posted September 22, 2010 Share Posted September 22, 2010 Everyone at this forum is a perverted educated being O.O (in a good little way). Link to comment Share on other sites More sharing options...
Murdoc Posted September 22, 2010 Share Posted September 22, 2010 @cody4camp:> Everyone at this forum is a perverted educated being O.O (in a good little way).![](http://www.newsrealblog.com/wp-content/uploads/2010/09/pervert.jpg)per·vert·ed (pr-vûrtd)adj. Marked by misinterpretation or distortion.Education? Me have. Perverted? Possible. :) Link to comment Share on other sites More sharing options...
Robin Posted September 22, 2010 Author Share Posted September 22, 2010 I should still have Derg's LoS code which he made for Silverdale lying around. I'll look for it later on and send you a copy, Wolf. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now