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Eclipse Origins v2 Beta


Robin
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Yeah I thought the overflow thing for admin leveling shouldnt really need to be reported but it happened when there was a hell of a lot of chat aswell. And I while back one of my friends pushed ! in the chatbox and didnt type anything else and his game crashed. The inventory is full bug happens even on new clients and servers.

-Smallbro
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From what I've seen, and been told, and experienced, EO is coming along very nicely Robin. I give you Kudos.

Also, remember it's still a WIP guys, there are bound to be dozens of bugs. The best you can do is report them to Robin as appropriate.

Keep up the good work. :D

Thanks,
Aero/EBrown
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v1.1.0 is out.

Check out the first post.

> ================================
> Eclipse Origins v1.0.3 -> v1.1.0
> ================================
>
> - Fixed problem with class sprite selection.
> - Fixed map editor problem with tile selection. (Thanks to Derrick)
> - Removed isIp procedure. Caused problems when using domains.
> - Fixed problem with ghost items being given to the player.
> - Added new item sprites & spell sprites.
> - Added directional blocking system using bitwise operators.
> - Added graphical arrows which you can click in the map editor to set directional block.
> - Changed Map UDT. All the directional blocking data is stored in a single byte.
> - Added visual bank.
> - Added bank drag & drop system.
> - Added bank slot changing system.
> - Added right-click warping for developers whilst pressing shift.
> - Added heal tile. When stepped on it heals you.
> - Added trap tile. When stepped on it damages you.
> - Added slide tile. When stepped on it carries you in a direction to the next tile.
> - Created some new packet subs to replace packet sending code which was repeated.
> - Added a new procedure. "KillPlayer()" will now take EXP from a player and kill them.
> - Clicking 'trade' and then clicking on a player will invite them to trade.
> - If you try and trade a player who has tried to trade you as well, trade will be opened.
> - Added trade item offering, stored server-side in the TempPlayer.
> - Added graphical GUI for the trade offer so you can see your own and the other player's offer.
> - Map music is now stored as a string.
> - Tried to fix pretty much all bugs reported so far.
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The slide code was causing problems so I just removed it entirely. I'll fix it up and put it into the next release.

@Smallbro:

> I donated £10, I got paypal working :D

Thank you very much. :]
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lol naw, the Party and Guild systems are pretty much the only things left I need before I can start my game.

Im getting all my sprites/items/spells together and testing them all in the current version and then keeping them for the when I start my game and I'm just using this time to code everything else up so I can just put it in the release that brings these two systems in.
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