Smallbro Posted June 16, 2010 Share Posted June 16, 2010 Yeah I thought the overflow thing for admin leveling shouldnt really need to be reported but it happened when there was a hell of a lot of chat aswell. And I while back one of my friends pushed ! in the chatbox and didnt type anything else and his game crashed. The inventory is full bug happens even on new clients and servers.-Smallbro Link to comment Share on other sites More sharing options...
AeroEBrown Posted June 16, 2010 Share Posted June 16, 2010 From what I've seen, and been told, and experienced, EO is coming along very nicely Robin. I give you Kudos.Also, remember it's still a WIP guys, there are bound to be dozens of bugs. The best you can do is report them to Robin as appropriate.Keep up the good work. :DThanks,Aero/EBrown Link to comment Share on other sites More sharing options...
Joyce Posted June 16, 2010 Share Posted June 16, 2010 It does when you set the range higher then 0 ;) Link to comment Share on other sites More sharing options...
Robin Posted June 16, 2010 Author Share Posted June 16, 2010 Make sure you're not an admin. Link to comment Share on other sites More sharing options...
cody4camp Posted June 16, 2010 Share Posted June 16, 2010 Thanks. Link to comment Share on other sites More sharing options...
Robin Posted June 17, 2010 Author Share Posted June 17, 2010 v1.1.0 is out.Check out the first post.> ================================> Eclipse Origins v1.0.3 -> v1.1.0> ================================> > - Fixed problem with class sprite selection.> - Fixed map editor problem with tile selection. (Thanks to Derrick)> - Removed isIp procedure. Caused problems when using domains.> - Fixed problem with ghost items being given to the player.> - Added new item sprites & spell sprites.> - Added directional blocking system using bitwise operators.> - Added graphical arrows which you can click in the map editor to set directional block.> - Changed Map UDT. All the directional blocking data is stored in a single byte.> - Added visual bank.> - Added bank drag & drop system.> - Added bank slot changing system.> - Added right-click warping for developers whilst pressing shift.> - Added heal tile. When stepped on it heals you.> - Added trap tile. When stepped on it damages you.> - Added slide tile. When stepped on it carries you in a direction to the next tile.> - Created some new packet subs to replace packet sending code which was repeated.> - Added a new procedure. "KillPlayer()" will now take EXP from a player and kill them.> - Clicking 'trade' and then clicking on a player will invite them to trade.> - If you try and trade a player who has tried to trade you as well, trade will be opened.> - Added trade item offering, stored server-side in the TempPlayer.> - Added graphical GUI for the trade offer so you can see your own and the other player's offer.> - Map music is now stored as a string.> - Tried to fix pretty much all bugs reported so far. Link to comment Share on other sites More sharing options...
Joyce Posted June 17, 2010 Share Posted June 17, 2010 I luuurvz you. :kiss: .. I mean, nice one. ;D Link to comment Share on other sites More sharing options...
Harris6310 Posted June 17, 2010 Share Posted June 17, 2010 Robin, I donated £5 to you. I know it's not much but I am only 14\. Eclipse Origins is awesome! Link to comment Share on other sites More sharing options...
Robin Posted June 17, 2010 Author Share Posted June 17, 2010 @Harris:> Robin, I donated £5 to you. I know it's not much but I am only 14\. Eclipse Origins is awesome!I can eat for a day or two on £5\. I love you. <3 Link to comment Share on other sites More sharing options...
Harris6310 Posted June 17, 2010 Share Posted June 17, 2010 @Robin:> I love you. <3And they say money can't buy love. xD Link to comment Share on other sites More sharing options...
Smallbro Posted June 17, 2010 Share Posted June 17, 2010 I <3 it. Having trouble with my paypal atm. I'll do it tommorow. Loving the defualt music :D Link to comment Share on other sites More sharing options...
Robin Posted June 17, 2010 Author Share Posted June 17, 2010 @Smallbro:> I <3 it. Having trouble with my paypal atm. I'll do it tommorow. Loving the defualt music :D<3The main menu music is awesome. Link to comment Share on other sites More sharing options...
Keebler Elf Posted June 17, 2010 Share Posted June 17, 2010 Should our maps be able to transfer over to orgins 1.1? Link to comment Share on other sites More sharing options...
Joyce Posted June 17, 2010 Share Posted June 17, 2010 No, he changed the map format. Link to comment Share on other sites More sharing options...
viciousdead Posted June 17, 2010 Share Posted June 17, 2010 @Robin:> @Smallbro:> > > I <3 it. Having trouble with my paypal atm. I'll do it tommorow. Loving the defualt music :D> > <3> > The main menu music is awesome.I LOVE IT :D!Only thing is, the slide attribute isn't working for me.. :P Link to comment Share on other sites More sharing options...
Smallbro Posted June 17, 2010 Share Posted June 17, 2010 > I LOVE IT :D!> > Only thing is, the slide attribute isn't working for me.. :PSame here, but we're probably using it wrong.I donated £10, I got paypal working :D Link to comment Share on other sites More sharing options...
shadowwulf Posted June 17, 2010 Share Posted June 17, 2010 So. Is it still not suggested that we start mapping? :p Link to comment Share on other sites More sharing options...
viciousdead Posted June 17, 2010 Share Posted June 17, 2010 @Shadowwulfâ„¢:> So. Is it still not suggested that we start mapping? :pWell, if the slide thing isn't working, Robin will probably fix it, and you would have to map all over again.. :S Link to comment Share on other sites More sharing options...
Robin Posted June 17, 2010 Author Share Posted June 17, 2010 The slide code was causing problems so I just removed it entirely. I'll fix it up and put it into the next release.@Smallbro:> I donated £10, I got paypal working :DThank you very much. :] Link to comment Share on other sites More sharing options...
Ertzel Posted June 17, 2010 Share Posted June 17, 2010 Looks great, all these updates to EO are really helping me a lot to be able and bring out my game faster. I'll be donating some money tomorrow towards EO.Do you plan on putting a Party or Guild system in EO soon? Link to comment Share on other sites More sharing options...
Robin Posted June 17, 2010 Author Share Posted June 17, 2010 @Ertzel:> I'll be donating some money tomorrow towards EO.Thanks. :]@Ertzel:> Do you plan on putting a Party or Guild system in EO soon?Yes. Link to comment Share on other sites More sharing options...
Ertzel Posted June 17, 2010 Share Posted June 17, 2010 @Robin:> @Ertzel:> > > Do you plan on putting a Party or Guild system in EO soon?> > Yes.Nice, Ill prob wait for that one before I release my game. Link to comment Share on other sites More sharing options...
Robin Posted June 17, 2010 Author Share Posted June 17, 2010 And when you get to that one you'll say "I'll wait till the next release".xD Link to comment Share on other sites More sharing options...
Ertzel Posted June 17, 2010 Share Posted June 17, 2010 lol naw, the Party and Guild systems are pretty much the only things left I need before I can start my game.Im getting all my sprites/items/spells together and testing them all in the current version and then keeping them for the when I start my game and I'm just using this time to code everything else up so I can just put it in the release that brings these two systems in. Link to comment Share on other sites More sharing options...
Robin Posted June 17, 2010 Author Share Posted June 17, 2010 Well the sprite layout will change in the next release. xD Link to comment Share on other sites More sharing options...
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