shadowwulf Posted May 30, 2010 Share Posted May 30, 2010 @Robin:> Yeah, all the level stuff is hardcoded. I'll switch it to a .ini file or something later.> > @Shadowwulfâ„¢:> > > The XP system is used frequently during the game so having it in the source speeds up its use rather than looking for and reading into a file every check/change.> > Stop thinking old Eclipse. You don't need to read it every check. Load it once when the server boots up and hold it in memory.Yeah thats what I thought I said… old EE is that way because it uses the ini file. EE is faster because it doesnt have to load that file all the time. Link to comment Share on other sites More sharing options...
Robin Posted May 30, 2010 Author Share Posted May 30, 2010 @dg1423:> I realize I haven't been active lately, but it's easy for me to see that Robin has created a fantastic engine here. If I were to make a game in the future, Origins would be my first and only choice. I think it's safe to say that Robin is a fantastic asset for this community, and his British humor and sharp wit has made my visits here oh so enjoyable.> > Fantastic work Robin, I hope to see more awesome updates soon!Thanks pal, I appreciate it. Link to comment Share on other sites More sharing options...
emblem Posted May 30, 2010 Share Posted May 30, 2010 Resizing the map with resources on part of the screen that dissapears caused an RTE9 for me. (BltMapResource doesn't check resource bounds to make sure they exist.)Also the naming convention in that sub burns my eyes. Use UpperCamelCase please. :p Link to comment Share on other sites More sharing options...
Guest Posted May 30, 2010 Share Posted May 30, 2010 Where i can find all scripts in EO? i need it to add a lot of script :).. player shop..lottery ect. :) Link to comment Share on other sites More sharing options...
Harris6310 Posted May 30, 2010 Share Posted May 30, 2010 There is no scripting in EO. Link to comment Share on other sites More sharing options...
Irhymer Posted May 30, 2010 Share Posted May 30, 2010 @Vallander15:> Where I can find all scripts in EO? I need it to add a lot of script :).. player shop..lottery ect. :)wow… people just dont read these days.@Tylian!:> Resizing the map with resources on part of the screen that dissapears caused an RTE9 for me. (BltMapResource doesn't check resource bounds to make sure they exist.)> > Also the naming convention in that sub burns my eyes. Use UpperCamelCase please. :pI have a similar problem. It has something to do with how the resources dont visually load until the first time you save the map. Link to comment Share on other sites More sharing options...
Smallbro Posted May 30, 2010 Share Posted May 30, 2010 Can this engine hold a 4 frame walk animation. Because I think I remember in the podcast you said something about a frog in RMXP that has 4 frame's and the old eclipse couldn't handle it. Is this in this version or in a later one? Link to comment Share on other sites More sharing options...
Robin Posted May 30, 2010 Author Share Posted May 30, 2010 That was in an old version. I removed it. Link to comment Share on other sites More sharing options...
emblem Posted May 30, 2010 Share Posted May 30, 2010 @Irhymer:> I have a similar problem. It has something to do with how the resources dont visually load until the first time you save the map.That's how the engine is coded, no need to fix it. Just add resources to your map last. :P Link to comment Share on other sites More sharing options...
Robin Posted May 30, 2010 Author Share Posted May 30, 2010 It's due to the resource cache. I'll program it so it re-caches after you place the first resource. Link to comment Share on other sites More sharing options...
emblem Posted May 30, 2010 Share Posted May 30, 2010 Or that. Link to comment Share on other sites More sharing options...
Robin Posted May 30, 2010 Author Share Posted May 30, 2010 @Tylian!:> Or that.It's something I found annoying as well. :P Link to comment Share on other sites More sharing options...
emblem Posted May 30, 2010 Share Posted May 30, 2010 I honestly didn't mind it.Then again, I don't use the resources much. :p Link to comment Share on other sites More sharing options...
Irhymer Posted May 30, 2010 Share Posted May 30, 2010 I use the resources as first of all. A quick way to map trees. So thats how i noticed it. But I'm working on adding a different resource type for Key/Treasure Chest. Shouldn't be that hard to copy the code and edit up a few words. :azn:-Irhymer Link to comment Share on other sites More sharing options...
Robin Posted May 30, 2010 Author Share Posted May 30, 2010 Don't use the resource code for that.I'll be creating a chest system soon. Link to comment Share on other sites More sharing options...
magezhilo Posted May 30, 2010 Share Posted May 30, 2010 Robin, is there a party system implemented in to origins? I don't see it anywhere.Also, if I wanted to change the look of the GUI, do I need to do a source edit? I don't see GUI files anywhere :sad: Link to comment Share on other sites More sharing options...
emblem Posted May 30, 2010 Share Posted May 30, 2010 **1.** /invite invites a player to your party. /accept accepts, /decline declines. /leave leave the party. I think.**2.** Yes, to change the GUI is indeed a source edit. Link to comment Share on other sites More sharing options...
magezhilo Posted May 30, 2010 Share Posted May 30, 2010 alright, also is there an animation system implemented cause I don't see the option for it anywhere. Like the Fringe1 animation kind, not the spell kind of animation. Link to comment Share on other sites More sharing options...
Robin Posted May 30, 2010 Author Share Posted May 30, 2010 No. When I re-make the map editor I'll make it so you can place animations on the map that you've made with the animation editor. Link to comment Share on other sites More sharing options...
Irhymer Posted May 30, 2010 Share Posted May 30, 2010 Thats a great idea man. Looking forward to it.And cool about the chest system. Just messing with VB6 alot lately. -Irhymer Link to comment Share on other sites More sharing options...
emblem Posted May 30, 2010 Share Posted May 30, 2010 *downloads blank EO*I think I'm getting a really weird glitch that has to do with dynamic sized maps. :/I'll update this post once I'm sure it's not because of my edits, but incase you want to try yourself:Make a 14x11 map, fill the ground layer with a tile (So you can see the glitch). Save it. Make it 15x12\. Try walking to the top left, then down/right.**Edit:** Yep. It happens in a blank EO. Link to comment Share on other sites More sharing options...
Robin Posted May 31, 2010 Author Share Posted May 31, 2010 Yeah, I've known of this since before Origins was released. I just didn't see why anyone would bother making a map 1 tile bigger than the minimum size. xD Link to comment Share on other sites More sharing options...
emblem Posted May 31, 2010 Share Posted May 31, 2010 Lol. xDWell I have my reasons! D: Link to comment Share on other sites More sharing options...
aster Posted May 31, 2010 Share Posted May 31, 2010 I have a few questions,1\. Why wont my goodies attack my baddies?2\. How do I add more factions?3\. Can you explain a lil further on making the animated items in the inventory/on ground?Edit: Thanks for the help Robinyour awesome for making such a good engine and actually helping. Link to comment Share on other sites More sharing options...
shadowwulf Posted May 31, 2010 Share Posted May 31, 2010 I have been working on this one.I dont see why they dont retaliate.AttackNPC is called and the last line should make the victim target the attacker.. but it doesnt. I tried editing and got mismatches… so idk yet Link to comment Share on other sites More sharing options...
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