Robin Posted July 11, 2010 Author Share Posted July 11, 2010 Right, here's an overview of the combat system I've been developing. I'll be making it so each attribute effects other things as well. I still need to decide how I want them to effect spell effectiveness and spell resistance.I'll also be changing which attributes contribute to different things depending on which class your character is, but this is something personal to my own game.**Attributes:**_Strength:_Adds to your max melee hit at [STR / 2]Adds to your base melee damage reduction from a successful block at [STR / 2]Adds to your base parry rate at [STR * 0.25]_Endurance:_Adds to your max health at [END * 5]_Intelligence:_Adds to your max mana at [INT * 10]_Agility:_Adds to your base armour rating at [AGI * 2]Adds to your base dodge rate at [AGI / 83.3]Adds to your base crit rate at [AGI / 52.08]_Willpower:_Adds to your health regen rate at [(WILL * 0.8) + 6]Adds to your mana regen rate at [(WILL / 4) + 12.5] Link to comment Share on other sites More sharing options...
guzmanm Posted July 11, 2010 Share Posted July 11, 2010 Pretty nice Robin, but, I don't see the point of endurance just adding health. It shouldn't be called emdurance then. Link to comment Share on other sites More sharing options...
shadowwulf Posted July 11, 2010 Share Posted July 11, 2010 Hmm You dropped Vitality?I liked the 6 you already have.I brok them up kind of like this(X is not a constant… just didnt want to find all my fomulae)External Stats.Strength-Damage base(STR/X)-Defense base(STR/X)-HP bonusEndurance-Walking Speed Modifier(INT/X)-SP bonusIntelligence-Casting Requirement(INT/X)-MP BonusInternal Stats.Vitality-Max HP(VIT*X)-HP Regen Base(VIT/X)-Resist DamageSpirit-Max SP-SP Regen Base-SP removal from items((total item def-STR)/SPI)[or something….]Willpower-MP Max-MP Regen-Ability to resist a spell.Just off the top of my head.It will be nice to see how yours all pans out. Link to comment Share on other sites More sharing options...
Robin Posted July 11, 2010 Author Share Posted July 11, 2010 @GuzmanM:> Pretty nice Robin, but, I don't see the point of endurance just adding health. It shouldn't be called emdurance then.Your endurance is how much you can withstand something. If you hold up well in a fight, you've got good endurance.In a game, holding up for a long time in a fight means high health points, which translates to having good endurance. Link to comment Share on other sites More sharing options...
Anna Comnena Posted July 11, 2010 Share Posted July 11, 2010 What does the "base armour rating" from agility do? I like the aspects of having Agility work as your natural defense (since it is).Also is the melee hit STR/2 something that is countered via the dodge rate (AGI / 83.3 (wat?)) or the armour rating (AGI*2)? Link to comment Share on other sites More sharing options...
Robin Posted July 11, 2010 Author Share Posted July 11, 2010 A successful dodge or parry will mean you completely avoid damage from the blow.A successful block will mean you reduce the damage by a certain amount, usually based on shield quality.Strength doesn't effect damage much at all. It's just a small increase you'd notice over time. The main point of strength is a requirement for using weaponry. The actual equipment will do most of the damage.Armour rating is the maximum amount of damage you can reduce from the enemy's attack. You'll randomly subtract anything between [Max armour rating] and [Max armour rating - 20%].For your damage, you can hit anywhere between [Max melee damage] and [Max melee damage - 20%].A successful critical hit will multiply the final damage value (after calculating armour reduction etc.) by 1.5. Link to comment Share on other sites More sharing options...
shadowwulf Posted July 11, 2010 Share Posted July 11, 2010 Do you plan on having item durability? Link to comment Share on other sites More sharing options...
Anna Comnena Posted July 11, 2010 Share Posted July 11, 2010 About the damage with weapons, I like that, but what about unarmed fighting?@Shadowwulfâ„¢:> Do you plan on having item durability?That's not on topic. :icon_nif: Link to comment Share on other sites More sharing options...
guzmanm Posted July 11, 2010 Share Posted July 11, 2010 @Anna:> but what about unarmed fighting?Nice idea…. Link to comment Share on other sites More sharing options...
Robin Posted July 11, 2010 Author Share Posted July 11, 2010 @Anna:> About the damage with weapons, I like that, but what about unarmed fighting?Who the hell fights someone in a full set of plate armour with their fists? o.O Link to comment Share on other sites More sharing options...
shadowwulf Posted July 11, 2010 Share Posted July 11, 2010 yes it was.In reference to defense:Wether or not armor has a chance of being rendered unusable and if damage blocked effects item durability. I didn't feel like going into why I was asking if the answer was no. I have already learned not to try and sway Robin's design plans unless I am going to have put way too much thought into it. Link to comment Share on other sites More sharing options...
Robin Posted July 11, 2010 Author Share Posted July 11, 2010 Durability really has nothing to do with the combat system. It's more an economical issue. Item durability can be a fairly large cash sink. Link to comment Share on other sites More sharing options...
guzmanm Posted July 11, 2010 Share Posted July 11, 2010 @Robin:> Durability really has nothing to do with the combat system. It's more an economical issue. Item durability can be a fairly large cash sink.<–-agrees Link to comment Share on other sites More sharing options...
Anna Comnena Posted July 11, 2010 Share Posted July 11, 2010 I mean unarmed fighting with regards to fighing unarmed with someone else unarmed. It doesn't seem like it will be useful at all, but if you see no need for that in game don't worry about it. You have to specialize for your game.@GuzmanM:> <–-agreesStop spamming. :icon_nif: Link to comment Share on other sites More sharing options...
Robin Posted July 11, 2010 Author Share Posted July 11, 2010 @Anna:> I mean unarmed fighting with regards to fighing unarmed with someone else unarmed. It doesn't seem like it will be useful at all, but if you see no need for that in game don't worry about it. You have to specialize for your game.If both players were fighting unarmed, neither of them would do much damage to each other. xD Link to comment Share on other sites More sharing options...
SHADERS Posted July 11, 2010 Share Posted July 11, 2010 @Robin:> @Anna:> > > About the damage with weapons, I like that, but what about unarmed fighting?> > Who the hell fights someone in a full set of plate armour with their fists? o.OShe would:![](http://otterwolf.files.wordpress.com/2008/04/tifa.jpg?w=144&h=304)But i would say something more like agility increases movement speed? Link to comment Share on other sites More sharing options...
Robin Posted July 11, 2010 Author Share Posted July 11, 2010 Tifa's damage is based on the gloves you equip her with.Also, movement speed will not be editable. Link to comment Share on other sites More sharing options...
SHADERS Posted July 11, 2010 Share Posted July 11, 2010 fine.Him:>! ![](http://www.deviantart.com/download/146129604/Final_Fantasy_Black_Belt_Lego_by_drsparc.jpg)Damage is based on how many times he attacks and str. ( I think)O.o how about agility makes it where you have a chance to attack 2 times in a row. Link to comment Share on other sites More sharing options...
Robin Posted July 11, 2010 Author Share Posted July 11, 2010 SHADERS, those are obvious cases of class specific mechanics. If you want to add them to your game, go for it, but it has no place in Origins. Link to comment Share on other sites More sharing options...
pigboss Posted July 12, 2010 Share Posted July 12, 2010 Excited Link to comment Share on other sites More sharing options...
The New World Posted July 12, 2010 Share Posted July 12, 2010 Well for the people who are complaining, they can just edit the algorithm to fit their needs, correct? I like the realism within this.And towards Anna, I suppose someone who is restarting or lost all of their equipment might be fighting with their fists, so I do agree, that's something to think about. Link to comment Share on other sites More sharing options...
pigboss Posted July 12, 2010 Share Posted July 12, 2010 Im just wandering, if its possible to allow members to make skills that buff other players. Like add other ppl's str for a few seconds or something.a buff skill is pretty needed in a online game. Link to comment Share on other sites More sharing options...
Robin Posted July 12, 2010 Author Share Posted July 12, 2010 @pigboss:> Im just wandering, if its possible to allow members to make skills that buff other players. Like add other ppl's str for a few seconds or something.> a buff skill is pretty needed in a online game.Already planned. That's to do with the spell system though, which is fairly disconnected from the basic combat system. Link to comment Share on other sites More sharing options...
pigboss Posted July 12, 2010 Share Posted July 12, 2010 Oh sorry. i was off topic :P Link to comment Share on other sites More sharing options...
Jeff Posted July 12, 2010 Share Posted July 12, 2010 this sounds awesome. Maybe endurance should increase armor instead of agility? I don't quite understand how agility would make you more armored. Link to comment Share on other sites More sharing options...
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