jcsnider Posted October 31, 2010 Author Share Posted October 31, 2010 Not a loop… it is asych. It isn't constantly checking for data, runs the code on data received ;) Link to comment Share on other sites More sharing options...
AeroEBrown Posted October 31, 2010 Share Posted October 31, 2010 @jcsnider:> Not a loop… it is asych. It isn't constantly checking for data, runs the code on data received ;)It'll still be an issue.When you have 75 people send something at once, and you only have one iteration running, it will process them in an order, and then they will be waiting for 2-3 second per player, and the last one is gonna complain about lag.Thanks,Aero/EBrown Link to comment Share on other sites More sharing options...
jcsnider Posted October 31, 2010 Author Share Posted October 31, 2010 I see your point. It will not be a long edit. I do want to see how it holds up with ~10 people and then ~20 and see how connection holds. I will most likely make the change in the first update after the first public release. Link to comment Share on other sites More sharing options...
AeroEBrown Posted October 31, 2010 Share Posted October 31, 2010 @jcsnider:> I see your point. It will not be a long edit. I do want to see how it holds up with ~10 people and then ~20 and see how connection holds. I will most likely make the change in the first update after the first public release.I am just trying to inform you, that is the one consideration to take into what you thread as. I would recommend 10-15 players per thread. This will keep speed to a maximum and thread count to a minimum. It is the best balance between speed and reliability.Thanks,Aero/EBrown Link to comment Share on other sites More sharing options...
damian666 Posted October 31, 2010 Share Posted October 31, 2010 yes, does make sence indeed.proberly better to do it right away, to save you the hassle later on ^^Cant wait, im loving this :)Dami Link to comment Share on other sites More sharing options...
AeroEBrown Posted October 31, 2010 Share Posted October 31, 2010 @[SB:> Damian666 link=topic=65445.msg707296#msg707296 date=1288539357]> Cant wait, im loving this :)I would like to see the outcome as well. :)Thanks,Aero/EBrown Link to comment Share on other sites More sharing options...
wardy484 Posted October 31, 2010 Share Posted October 31, 2010 God damnit you guys keeping talking about it… Your making me want it even more >.<Can't wait for Eclipse.Net simply because I quite like .NET so far I think that it nicer to program in than Visual Basic 6\. Its generally a nicer environment. Link to comment Share on other sites More sharing options...
jcsnider Posted October 31, 2010 Author Share Posted October 31, 2010 Ok, another update.The EO system, when you joined the game it would look for all Spells, resources, Items, Animations, etc and if it had a name it would send it to the client and move on. This caused for ALOT of packets to be sent and although it was relatively small the sizes would add up.Now, all of that is sent in one packet AND COMPRESSED. So it goes from a 2200 bytes sent in 10-20 packets down to a single 444 byte packet, it seems to be quicker and a lot more efficient.Disclaimer: This is not my idea. I heard it somewhere awhile back but I don't know who said it, probably Robin himself. But it is in Eo.Net :D Link to comment Share on other sites More sharing options...
damian666 Posted October 31, 2010 Share Posted October 31, 2010 fuck yeah, much better ^^man… wish it was done xdDami Link to comment Share on other sites More sharing options...
jcsnider Posted October 31, 2010 Author Share Posted October 31, 2010 Ok, I just did 90% of the chat system…. the only thing left is the join party, leave part, and request join party which will be fairly simple as soon as I do the party system. :D:D Link to comment Share on other sites More sharing options...
multigame Posted October 31, 2010 Share Posted October 31, 2010 Gosh, I'm so excited! :) Link to comment Share on other sites More sharing options...
chuchoide Posted October 31, 2010 Share Posted October 31, 2010 Man, can't wait!!! This seems to be done soon ;D Link to comment Share on other sites More sharing options...
jcsnider Posted November 1, 2010 Author Share Posted November 1, 2010 There is still plenty to do but it is getting closer. I have made it so you can pick up items… (map and inventory animations of items work fine) and you can see them in the inventory plus view the info on them by hovering the mouse over them. Link to comment Share on other sites More sharing options...
DshWinchester Posted November 1, 2010 Share Posted November 1, 2010 @jcsnider:> Ok, another update.> > The EO system, when you joined the game it would look for all Spells, resources, Items, Animations, etc and if it had a name it would send it to the client and move on. This caused for ALOT of packets to be sent and although it was relatively small the sizes would add up.> > Now, all of that is sent in one packet AND COMPRESSED. So it goes from a 2200 bytes sent in 10-20 packets down to a single 444 byte packet, it seems to be quicker and a lot more efficient.> > Disclaimer: This is not my idea. I heard it somewhere awhile back but I don't know who said it, probably Robin himself. But it is in Eo.Net :DwootI must see it ;D Link to comment Share on other sites More sharing options...
crzyone9584 Posted November 1, 2010 Share Posted November 1, 2010 This is getting pretty sweet man. Still looking forward to this. Link to comment Share on other sites More sharing options...
xppxdd Posted November 1, 2010 Share Posted November 1, 2010 When is gonna be "close to finish"?:DCan i Help with somthing?? :P Link to comment Share on other sites More sharing options...
multigame Posted November 1, 2010 Share Posted November 1, 2010 @xppxdd:> When is gonna be "close to finish"?> :D> > Can I Help with somthing?? :PIt's done when it's done. Link to comment Share on other sites More sharing options...
DshWinchester Posted November 1, 2010 Share Posted November 1, 2010 @Pinkeye:> @xppxdd:> > > When is gonna be "close to finish"?> > :D> > > > Can I Help with somthing?? :P> > It's done when it's done.REALY?PinkEye are you Seriously??Realy?your posts make me fly :renzo: Link to comment Share on other sites More sharing options...
multigame Posted November 1, 2010 Share Posted November 1, 2010 @DshWinchester:> @Pinkeye:> > > @xppxdd:> > > > > When is gonna be "close to finish"?> > > :D> > > > > > Can I Help with somthing?? :P> > > > It's done when it's done.> > REALY?PinkEye are you Seriously??Realy?> your posts make me fly :renzo:Ya, I was also pretty surprised first time. Link to comment Share on other sites More sharing options...
doomteam1 Posted November 1, 2010 Share Posted November 1, 2010 project looks goodSincerely,Doomteam1 Link to comment Share on other sites More sharing options...
multigame Posted November 1, 2010 Share Posted November 1, 2010 @Doomteam1:> project looks good> > Sincerely,> Doomteam1Ya, I can't wait for it to release. Link to comment Share on other sites More sharing options...
jcsnider Posted November 1, 2010 Author Share Posted November 1, 2010 Got the use of items, dropping of items and the inventory working. Next up will either be shops or trade… (skipping spells until I do Player vs Npc) Link to comment Share on other sites More sharing options...
Helladen Posted November 2, 2010 Share Posted November 2, 2010 @Pinkeye:> @Doomteam1:> > > project looks good> > > > Sincerely,> > Doomteam1> > Ya, I can't wait for it to release.… Link to comment Share on other sites More sharing options...
xppxdd Posted November 2, 2010 Share Posted November 2, 2010 Can you realease the Source now so all of us could try to get it work?Or PM me it please :D Link to comment Share on other sites More sharing options...
jcsnider Posted November 2, 2010 Author Share Posted November 2, 2010 No Link to comment Share on other sites More sharing options...
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