Richy420Rich Posted February 11, 2011 Share Posted February 11, 2011 @mitlark:> Now, thanks to Richy, in the next version, will be a cool thing regarding quests :D. He has all the rights regarding it, so if he wants, he will do a tutorial for it (it is nothing related to me).Thanks, but it was with your advice that made me to check it out further. I still give the credit to you because it's you that will be releasing the mods and as you PM'd me, you've already had to edit and fix it.. I gave it to you because you're the only one releasing EO mods with more offered at the moment :P.Though I'll probably release a mod when Robin releases a milestone EO.. I'm sure people are waiting for it before they start mass producing their games. Link to comment Share on other sites More sharing options...
Prince Posted February 12, 2011 Share Posted February 12, 2011 Glad it fixed :D Link to comment Share on other sites More sharing options...
Kradon Posted February 12, 2011 Share Posted February 12, 2011 looking forward to the nxt version =] Link to comment Share on other sites More sharing options...
mitlark Posted February 15, 2011 Author Share Posted February 15, 2011 Well, thanks to everyone for their comments, they're really appreciated :).–~~--~~This is… 0.4 time! or something like that... anyway, here is the download. Topic will be shortly updated.~~Sorry, there was a bugfix ¬¬. Now this is fourth release, 0.4.1.http://www.mediafire.com/?lids5i8ootuduywCHANGES:-Kill NPC and item retrieve quest support.. Along with Item/Tile coding support (Richy)-Yes/No/Close option support for speech box (Richy)-Transparent (alphablended) chatbox.-Activate/deactivate chatbox blending (game options).Fixes:-Party system now functional.-Some position fixes to some pictureboxes.-Editor numerical restrictions.-Gold/experience limit.-(0.4.1) Closing NPC Speechbox when logout.If you're going to use this mod, remember to do a great pedestal to Richy (jk)!Best regards,L'ark Mitsinikos Link to comment Share on other sites More sharing options...
BugSICK Posted February 15, 2011 Share Posted February 15, 2011 i will try this thanks, does the 1st post the updated? Link to comment Share on other sites More sharing options...
Richy420Rich Posted February 15, 2011 Share Posted February 15, 2011 Quickfix for the speechbox to freeze the players movement while the speechbox is open;Client Side (modInput) HandleKeyPressesAbove the arrowkey codes;``` If GetKeyState(vbKeyUp) < 0 Or GetKeyState(vbKeyRight) < 0 Or GetKeyState(vbKeyLeft) < 0 Or GetKeyState(vbKeyDown) < 0 Then If frmMain.picSpeech.Visible = True Then Exit Sub End If End If``` Link to comment Share on other sites More sharing options...
Guest Posted February 16, 2011 Share Posted February 16, 2011 You guys are really doing a great job. Are there any plans to incorporate the resources to work as a proper skill system? Link to comment Share on other sites More sharing options...
Sr_Sirius Posted February 16, 2011 Share Posted February 16, 2011 You will adapt to v2.0? Link to comment Share on other sites More sharing options...
Jumbofile Posted February 16, 2011 Share Posted February 16, 2011 The blending was laggy and the npc health bar doesn't go down. Needs more work but amazing job. Link to comment Share on other sites More sharing options...
Duders Posted February 16, 2011 Share Posted February 16, 2011 @Neno:> The blending was laggy and the npc health bar doesn't go down. Needs more work but amazing job.The lag is just a small issue and the HP bar actually does go down, the angel just has too much health to affect it.But there are two bugs I have found:-The chat box goes over the shop GUI-You can't accept or decline trade requests, buttons don't workOther than that, great mod :cheesy: Link to comment Share on other sites More sharing options...
mitlark Posted February 16, 2011 Author Share Posted February 16, 2011 The reply seems to have grown up =P… inside the spoiler I gave some answers, maybe it would give some idea about what this mod wants to be... and other stuff.>! @Ambard:>! > Are there any plans to incorporate the resources to work as a proper skill system?>! I haven't thought of that, but I'll leave it as maybe. The purpose of this mod is not much of incorporating loads of new features (well, the resource being skill is a mod), the features that are being added by now are just some essentials like quests and stuff, that are very common and almost always planted as necessary for every (MM or M, depending on your spectations) ORPG. Things like pets, houses and that stuff are just complicated to do, and not inside that general need.>! @Sr_Sirius:>! > You will adapt to v2.0?>! I'm in that ;).>! @Neno:>! > The blending was laggy and the npc health bar doesn't go down. Needs more work but amazing job.>! That NPC has lots of HP, I have discharged all my MP and it didn't moved at all. I did it like that just playing with it, and testing some limiters I did here and there. So, I think that if nearly-billion HP isn't sufficient for a raid/normal boss, nothing will be.I gave the experience, gold and HP a limiter, it is set to billion. And I is there because Longs are limited to 2147483647 (31 bits for number, and 1 bit for +/- sign). I though that the billion was a good number to be limiter.(Also, there's is a bug that appears sometimes when you get a VERY high number of experience points, but it has to be near the billion too).>! I'm gonna answer about the blending in the next quote…>! @Duders:>! > The lag is just a small issue and the HP bar actually does go down, the angel just has too much health to affect it.> > But there are two bugs I have found:> -The chat box goes over the shop GUI> -You can't accept or decline trade requests, buttons don't work> > Other than that, great mod :cheesy:>! Well, since I knew that it could be laggy, and even if it doesn't lags, it just gets flashy, I added the activate/deactivate blending. It's supposed to stop the blending drawing, so if it doesn't helps with the lag, feedback would be appreciated.As for the shopVSchat, that's a known issue, I'll try to fix it the easy way (which is deactivate blending when shop is there).And thanks for the trade not working report, I'll fix it immediately.Thanks to everyone for commenting, and feedback,L'ark Mitsinikos Link to comment Share on other sites More sharing options...
Craselin Posted February 18, 2011 Share Posted February 18, 2011 Love what you've done here, gunna download it now. Also, have you thought about adding a guild system? Link to comment Share on other sites More sharing options...
BugSICK Posted February 18, 2011 Share Posted February 18, 2011 trade system not working. Link to comment Share on other sites More sharing options...
Joyce Posted February 19, 2011 Share Posted February 19, 2011 Awesome UI :o Seems as if though you picked quite a buggy one with the castbar, cooldowns and whatnot though. :( Link to comment Share on other sites More sharing options...
NightmareX91 Posted February 21, 2011 Share Posted February 21, 2011 Where are the quest and tile scripts located? Link to comment Share on other sites More sharing options...
Ruins of Hell Posted February 21, 2011 Share Posted February 21, 2011 There aren't any; this is Eclipse Origins. Scripting is slow and outdated. You can edit the source with Visual Basic 6 to get the same thing. Link to comment Share on other sites More sharing options...
NightmareX91 Posted February 21, 2011 Share Posted February 21, 2011 @Soul:> There aren't any; this is Eclipse Origins. Scripting is slow and outdated. You can edit the source with Visual Basic 6 to get the same thing.That is what I meant. But I found them. modQuest, modTile and modItem :D Link to comment Share on other sites More sharing options...
Ruins of Hell Posted February 21, 2011 Share Posted February 21, 2011 @NightmareX91:> That is what I meant. But I found them. modQuest, modTile and modItem :DFrom now on, try to make a distinction from scripting and programming, makes it easier for us. ;) Link to comment Share on other sites More sharing options...
NightmareX91 Posted February 24, 2011 Share Posted February 24, 2011 I think the parties are ducked Link to comment Share on other sites More sharing options...
Valentine90 Posted February 25, 2011 Share Posted February 25, 2011 Here is the chat window is flashing like fix it? Link to comment Share on other sites More sharing options...
Guest Posted February 25, 2011 Share Posted February 25, 2011 You should learn how to ask nicely. And its flashing because alphablending in DX7 is a bit odd. Link to comment Share on other sites More sharing options...
NightmareX91 Posted February 25, 2011 Share Posted February 25, 2011 @Marlos:> Here is the chat window is flashing like fix it?Mitlark knows. Read the whole topic before reporting a bug that everybody knows about. Link to comment Share on other sites More sharing options...
schnurman Posted April 4, 2011 Share Posted April 4, 2011 man I can't add any quest editor on this and make it work… IDK how to go into the script to edit Link to comment Share on other sites More sharing options...
crzyone9584 Posted April 4, 2011 Share Posted April 4, 2011 Carl - you need the vb6 IDE to edit the source code of this program. There are no scripts. Link to comment Share on other sites More sharing options...
Broojo02 Posted April 6, 2011 Share Posted April 6, 2011 Oooh, I never saw this before. Great job on utilising my NPC speech box :) Link to comment Share on other sites More sharing options...
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