erkro1 Posted June 24, 2011 Share Posted June 24, 2011 @Rodakan:> if i add a quest to a npc should i make them friendly shopkeeper scripted or something i tried them all but i cant start the quest.@Richy:> Allowed the Quest Editor to automatically change the NPC's Behaviour on Quest Save.^That was in changelog Link to comment Share on other sites More sharing options...
Rodaka Posted June 24, 2011 Share Posted June 24, 2011 so what controll to activate a quest if you talk to npcs? Link to comment Share on other sites More sharing options...
Kemerd Posted June 24, 2011 Share Posted June 24, 2011 Ok, How to make a quest.> Go to controls on server.exe> Open quest editor.> Choose your NPC.> Before choosing your NPC, make it scripted, and have at least 1 health.> Fill in the quest info. (Note, the end quest text is what the NPC will say forever after you complete the quest.)> Add quest.> Put the NPC for the quest on a map.> Go up o the NPC and press CRTL.> Do whatever the quest says.> Go to the NPC And CRTL again! Link to comment Share on other sites More sharing options...
Rodaka Posted June 24, 2011 Share Posted June 24, 2011 O yhea forgot health Link to comment Share on other sites More sharing options...
teewee Posted July 2, 2011 Share Posted July 2, 2011 I'm just a bit confused why i can only have 18 character sprites. after that they do not work. :( Link to comment Share on other sites More sharing options...
erkro1 Posted July 2, 2011 Share Posted July 2, 2011 @teewee:> I'm just a bit confused why i can only have 18 character sprites. after that they do not work. :(Are you sure they are .bmp and they are named correctly ?(18, 19, 20, etc.) Link to comment Share on other sites More sharing options...
Ruins of Hell Posted July 2, 2011 Share Posted July 2, 2011 @teewee:> I'm just a bit confused why i can only have 18 character sprites. after that they do not work. :(Does /client/data files/graphics/characters/19.bmp exist?Edit: oops, new reply didn't show up. >_> Link to comment Share on other sites More sharing options...
teewee Posted July 2, 2011 Share Posted July 2, 2011 I was just about to say.. it was there but… it wasn't... don't know how I missed it I thought I checked... very sorry guys :DNow the only problem i seem to have now is I'm new to using this version of Eclipse and i can't seem to find any Text files to change the exp for example. Is it built into the .exe? Link to comment Share on other sites More sharing options...
Weegee Posted July 3, 2011 Share Posted July 3, 2011 How do i make quests in notepad i don't have vb6 Link to comment Share on other sites More sharing options...
Ruins of Hell Posted July 3, 2011 Share Posted July 3, 2011 @Rawrz:> How do i make quests in notepad i don't have vb6You can't. Link to comment Share on other sites More sharing options...
Weegee Posted July 4, 2011 Share Posted July 4, 2011 Well if he made it so it was an interface in the game then i would make this the official new version of eclipse Link to comment Share on other sites More sharing options...
SawQuart Posted July 4, 2011 Share Posted July 4, 2011 Not everyone likes quests Rawrz. Just because an engine has 1001 features doesnt mean it's good. ES and EE are prime examples of this. Link to comment Share on other sites More sharing options...
erkro1 Posted July 4, 2011 Share Posted July 4, 2011 @Jungle:> Not everyone likes quests Rawrz. Just because an engine has 1001 features doesnt mean it's good. ES and EE are prime examples of this.Yeah, thats the reason why EE and ES failed, they had too many features so they were laggy like hell, Robin was smart and made an engine which has some features but it was still fast and easy you edit. ;) Link to comment Share on other sites More sharing options...
Weegee Posted July 4, 2011 Share Posted July 4, 2011 @Jungle:> Not everyone likes quests Rawrz. Just because an engine has 1001 features doesnt mean it's good. ES and EE are prime examples of this.i know but i that was what i hoped for in this engine and no it doesn't have too many features actually if it was kept like this then it would be great Link to comment Share on other sites More sharing options...
teewee Posted July 4, 2011 Share Posted July 4, 2011 sorry I'll ask again.I'm new to using this version of Eclipse and i can't seem to find any Text files to change the exp for example. Is it built into the .exe? Link to comment Share on other sites More sharing options...
Weegee Posted July 4, 2011 Share Posted July 4, 2011 @teewee:> sorry I'll ask again.> > I'm new to using this version of Eclipse and i can't seem to find any Text files to change the exp for example. Is it built into the .exe?posted in wrong section and i don't know Link to comment Share on other sites More sharing options...
Ruins of Hell Posted July 4, 2011 Share Posted July 4, 2011 @teewee:> sorry I'll ask again.> > I'm new to using this version of Eclipse and i can't seem to find any Text files to change the exp for example. Is it built into the .exe?Yes. You have to open the source code with Visual Basic 6, it's coded into a formula.Please make a topic in the Questions & Answers section.@Rawrz:> posted in wrong section and i don't knowThen don't answer. Link to comment Share on other sites More sharing options...
teewee Posted July 4, 2011 Share Posted July 4, 2011 Thanks allot soul Link to comment Share on other sites More sharing options...
hedgy Posted July 7, 2011 Share Posted July 7, 2011 Great edit! :)I found one bug at the pet system, it doesn't move through the "NPC avoid" tiles, maybe you could find a way to somehow make it ignore these tiles. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted July 7, 2011 Share Posted July 7, 2011 @hedgy:> Great edit! :)> I found one bug at the pet system, it doesn't move through the "NPC avoid" tiles, maybe you could find a way to somehow make it ignore these tiles.That's not a bug, those "pets" are simply NPCs. Link to comment Share on other sites More sharing options...
hedgy Posted July 7, 2011 Share Posted July 7, 2011 Well then call it something like … uhm... "Might be a nice improvement" thingy? Link to comment Share on other sites More sharing options...
Richy420Rich Posted July 8, 2011 Author Share Posted July 8, 2011 Might be some issues regarding that the way I would do it lol. Link to comment Share on other sites More sharing options...
Weegee Posted July 10, 2011 Share Posted July 10, 2011 Just set it so the pet is treated as a party member or another player instead of an NPC. Link to comment Share on other sites More sharing options...
hedgy Posted July 10, 2011 Share Posted July 10, 2011 @Rawrz I guess you'll get then errors if a player has the same name as the pet. (Then I prefer the npc avoid one ^^)Ps> Planning on adding a multiple drop system? I'm trying to add it but I'm getting an error D: Link to comment Share on other sites More sharing options...
Richy420Rich Posted July 10, 2011 Author Share Posted July 10, 2011 Well I think it would be simple as far as running a few checks in CanNPCMove to see if NPC is indeed a pet and the tile is NPCAvoid and if so, allow it to walkthrough, but there may even be an easier way. Link to comment Share on other sites More sharing options...
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