cudauhoan Posted June 18, 2012 Share Posted June 18, 2012 Ah,when i download the full system version,i can't find Quest Button =3= Link to comment Share on other sites More sharing options...
Ariel Posted June 18, 2012 Share Posted June 18, 2012 Its there just hover the button its above the other bottuns….Again, does that support ini Files too? or i have to change them to .data type? Link to comment Share on other sites More sharing options...
PVJsquad Posted June 18, 2012 Share Posted June 18, 2012 cool , i wait for next version :D Link to comment Share on other sites More sharing options...
cudauhoan Posted June 18, 2012 Share Posted June 18, 2012 @Ariel:> Its there just hover the button its above the other bottuns….> > Again, does that support ini Files too? or i have to change them to .data type?how to make it allways show up? Link to comment Share on other sites More sharing options...
Ariel Posted June 18, 2012 Share Posted June 18, 2012 I guess that you should make the Buttons Image the same IDK Link to comment Share on other sites More sharing options...
Alatar Posted June 18, 2012 Author Share Posted June 18, 2012 @cudauhoan:> how to make it allways show up?Edit the "client\data files\graphics\gui\main\main.jpg" and add the proper graphic. Link to comment Share on other sites More sharing options...
Snoozey Posted June 20, 2012 Share Posted June 20, 2012 @Alatar:> Edit the "client\data files\graphics\gui\main\main.jpg" and add the proper graphic.I think I am misunderstanding. I have the "proper graphic" As in the ones you provided. However, that button is always missing until I hover over it, and then the graphic will stay.Is this intended? If so, where can I start looking on how to change it. Been looking with not much luck. Everything I look at says it is visable. Link to comment Share on other sites More sharing options...
Alatar Posted June 20, 2012 Author Share Posted June 20, 2012 You have to edit that file, the main.jpg and add the button into it. Take a look on how the other buttons works and you will find out that only when a button is hover the proper graphics are displayed. Until then it's not shown at all. That's why the buttons are added to the main.jpg Link to comment Share on other sites More sharing options...
aqleus Posted June 25, 2012 Share Posted June 25, 2012 Update your whole system from v1.1 to v1.2 ? Link to comment Share on other sites More sharing options...
Alatar Posted June 25, 2012 Author Share Posted June 25, 2012 @aqleus:> Update your whole system from v1.1 to v1.2 ?Hmmm, I'm going to be honest with you. I don't have the motivation to make another tutorial like that :PThe source is there, you are free to search for the changes made and apply on your own system.I wont add new content so this is probably the final version (of content, not bugfixing). Link to comment Share on other sites More sharing options...
or3o Posted July 1, 2012 Share Posted July 1, 2012 i downloaded version 1.1 and 1.2 then used winmerge on em to check for changes. Link to comment Share on other sites More sharing options...
Alatar Posted July 1, 2012 Author Share Posted July 1, 2012 Yep, you can do that :)Anyway most of the changes were done inside the modQuest modules and the files can easily be replaced. Link to comment Share on other sites More sharing options...
RyokuHasu Posted July 1, 2012 Share Posted July 1, 2012 Thanks again for the quest system Alatar =DI fixed it up a bit to be more Dynamic with the questing and the directions/texts =P Link to comment Share on other sites More sharing options...
Murdoc Posted July 3, 2012 Share Posted July 3, 2012 just a small bug i thought id point out.. with a collection quest if items are recieved through resource the collection count doesnt go up Link to comment Share on other sites More sharing options...
cudauhoan Posted July 8, 2012 Share Posted July 8, 2012 @cudauhoan:> Got **"Variable not defined"** Error and **npcNum** is highlighted in> ```> If Quest(i).Task(Player(MyIndex).PlayerQuest(i).ActualTask).NPC = npcNum Then> ```help? :sad: Link to comment Share on other sites More sharing options...
Draco.exe Posted July 8, 2012 Share Posted July 8, 2012 @cudauhoan:> help? :sad:check you are putting that hole code in Draw**Npc**Name, because _Call DrawText(TexthDC, TextX, TextY, Name, color)_ is in Draw**Player**Name too(Maybe you forgot to put ModQuest in your client, idk…just giving some ideas)maybe that should fix it Link to comment Share on other sites More sharing options...
cudauhoan Posted July 8, 2012 Share Posted July 8, 2012 New error, **Method or data member not found** :sad:**.lblEventChat** is highlighted in```    If Tick > EventChatTimer Then      If frmMain.lblEventChat.Visible = False Then``` Link to comment Share on other sites More sharing options...
abhi2011 Posted July 8, 2012 Share Posted July 8, 2012 @cudauhoan:> New error, **Method or data member not found** :sad:> **.lblEventChat** is highlighted in> ```>     If Tick > EventChatTimer Then>       If frmMain.lblEventChat.Visible = False Then> ```This is for EO not EO ES. (Eclipse 2.0 not event system) Some things will have to be edited if it is needed to be edited for it to work.@cudauhoan:> help? :sad:add```dim npcnum as long```at the top of the sub or below```dim i as long```and it will work. Link to comment Share on other sites More sharing options...
GustavoNunes Posted July 9, 2012 Share Posted July 9, 2012 Good system, I hope it updates and improvements Link to comment Share on other sites More sharing options...
onzinho Posted July 11, 2012 Share Posted July 11, 2012 someone already tested the code in Eclipse - Nightly?or e must adapt the code to work? Link to comment Share on other sites More sharing options...
Guest Posted July 11, 2012 Share Posted July 11, 2012 Iv gotten this sytem to work perfectly in Eclipse Nightly 3.0\. Its ssooo sexy whenn integrated with events! Link to comment Share on other sites More sharing options...
Draco.exe Posted July 11, 2012 Share Posted July 11, 2012 a little help here plz! i'm adding the quest system in EO ES, but when i open the quest editor, the server crash (rte 9) and when i press debug this line is highlighted:nLength = (UBound(nByte) - LBound(nByte)) + 1that is in clsBufferany ideas how to fix it? Link to comment Share on other sites More sharing options...
abhi2011 Posted July 11, 2012 Share Posted July 11, 2012 try going to backed up copy and do again. Link to comment Share on other sites More sharing options...
harleyknd1 Posted July 11, 2012 Share Posted July 11, 2012 my problem w this system when using eo es is i dont see it at all i dont know how to open it anyway T_T but i also dont how to use eo stuff in eo es -.- im kind of an noob when it comes to making stuff work but what do i need to do/type to use this in eo es? Link to comment Share on other sites More sharing options...
minipimp Posted July 12, 2012 Share Posted July 12, 2012 Okay. So I Added all the code to this tutorial, fixed all the errors then compiled a client.Heres the problem- When logging in to the game on the compiled client, it terminates the program.When I run it in debug mode in vb6 its works perfectly fine.Anyone know what might be going wrong? Link to comment Share on other sites More sharing options...
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