Kiliage Posted April 15, 2011 Author Share Posted April 15, 2011 Here's my try at making isometric tileset.What you think about it?,i'm thinking about making a modern iso game too.These two buildings take me 2 hours to make,so please dont be too brutal.Please give some suggestions,and constructive criticism. _High-Rise_![](http://img858.imageshack.us/img858/4113/towerz.png)_House v.2.0_![](http://img848.imageshack.us/img848/9024/houset.png)I will update this thread with new iso… things. Link to comment Share on other sites More sharing options...
Kiliage Posted April 15, 2011 Author Share Posted April 15, 2011 Added Libiary,what u think guys? Link to comment Share on other sites More sharing options...
Lavos Posted April 15, 2011 Share Posted April 15, 2011 Those are huge windows~! Link to comment Share on other sites More sharing options...
Kiliage Posted April 15, 2011 Author Share Posted April 15, 2011 :D,i tried with smaller,but they looked weird. :PI done a small edit to libiary,it looks way better now. Link to comment Share on other sites More sharing options...
Broojo02 Posted April 15, 2011 Share Posted April 15, 2011 I don't think the angle is right for isometric, you've gotta go two pixels across then one pixel up. In yours you have done 1 pixel across then 1 pixel up.The angles should be like these:![](http://www.nasc.fr/wp-content/gallery/pixel-art/building0005.png) Link to comment Share on other sites More sharing options...
Marsh Posted April 15, 2011 Share Posted April 15, 2011 The roof on the library looks mishapen and not big enough. Also perhaps add some texture to the walls. Link to comment Share on other sites More sharing options...
Jumbofile Posted April 15, 2011 Share Posted April 15, 2011 2 hours! Really? And the Library is very sloppy. Link to comment Share on other sites More sharing options...
Kiliage Posted April 15, 2011 Author Share Posted April 15, 2011 Didn't i said it's my first isometric try?@Marsh,ya i has a big problem with the roof,becouse it's hard to do in paint.Ill try to make some texture for a min. Link to comment Share on other sites More sharing options...
Godlord Posted April 15, 2011 Share Posted April 15, 2011 I'd first try making proper outlines before actually filling them with colours. Like your stairs are all flat because your outline isn't done properly. So I quickly made you an example:![](http://imgf.tw/887414306.PNG)You might want to learn about pixel art techniques as well, before trying to draw isometric art, since that can be frustrating. You'll want to learn about dithering, palettes, HSV/HSB, etc. Two great tutorials can be found [here](http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/) and [here](http://www.derekyu.com/?page_id=218).@Broojo:> I don't think the angle is right for isometric, you've gotta go two pixels across then one pixel up. In yours you have done 1 pixel across then 1 pixel up.Both are isometric. You are describing the 1:2 isometric projection, whilst he is using the military projection.Regards, Stephan. Link to comment Share on other sites More sharing options...
kyoghin Posted April 15, 2011 Share Posted April 15, 2011 No building is a perfect block shape. Some things like the ledges, wooden frames for the windows should be protruding outwards for a more convincing isometric image.Things like the cross on your church, the stairs on your library and the overhang are extremely flat. One pixel. Add some depth into them cause they look more like paper cutouts than a building.Something more basic…clean up your art..theres artifacts and overlapping outlines all over your buildings. Spend the few seconds needed to clean them up. Link to comment Share on other sites More sharing options...
Grizzy Posted April 15, 2011 Share Posted April 15, 2011 @kyoghin:> No building is a perfect block shape. Some things like the ledges, wooden frames for the windows should be protruding outwards for a more convincing isometric image.> > Things like the cross on your church, the stairs on your library and the overhang are extremely flat. One pixel. Add some depth into them cause they look more like paper cutouts than a building.> > Something more basic…clean up your art..theres artifacts and overlapping outlines all over your buildings. Spend the few seconds needed to clean them up.actually in my home town there is a glass building that looks just like the one he made. No shape just straight down glass… that said tho 95% of the time no building is straight down (; Link to comment Share on other sites More sharing options...
kyoghin Posted April 15, 2011 Share Posted April 15, 2011 True, a lot of skyscrapers are built that way but I guess my point is that he shouldn't be pixelling those kinds of buildings if he wants to get better. Link to comment Share on other sites More sharing options...
Godlord Posted April 15, 2011 Share Posted April 15, 2011 @kyoghin:> True, a lot of skyscrapers are built that way but I guess my point is that he shouldn't be pixelling those kinds of buildings if he wants to get better.If you want to win such a discussion, just use " trees" as an example instead. Entropy tells us that no tree will be perfectly straight and symmetric.Regards, Stephan. Link to comment Share on other sites More sharing options...
Grizzy Posted April 15, 2011 Share Posted April 15, 2011 Lol you guys r right tho. its unrealistic for everything to be straight. Trees = prefect example… unless were talking about redwoods.. those r pretty straight im pretty sure lol. Link to comment Share on other sites More sharing options...
Kiliage Posted April 16, 2011 Author Share Posted April 16, 2011 Ok guys,thanks for help,i tried to use your suggestions,and here's what i made:House v.2.0![](http://img848.imageshack.us/img848/9024/houset.png) Link to comment Share on other sites More sharing options...
Anna Comnena Posted April 16, 2011 Share Posted April 16, 2011 The stairs suck, but otherwise it looks alright. The main problem though is it's perspective isn't like the high-rise building.The main thing with perspective, is no matter what visual angle you want, you must remain consistant. Link to comment Share on other sites More sharing options...
aaaron Posted April 16, 2011 Share Posted April 16, 2011 Sorta looks weird. On a slant. Link to comment Share on other sites More sharing options...
kyoghin Posted April 16, 2011 Share Posted April 16, 2011 @D34DPΦΦL™:> Ok guys,thanks for help,i tried to use your suggestions,and here's what i made:> House v.2.0> ![](http://img848.imageshack.us/img848/9024/houset.png)It's getting better, but try to create a color palette that isn't so contrasting like the red dots..and like Anna said, find one perspective and stick with it. Link to comment Share on other sites More sharing options...
Kiliage Posted April 16, 2011 Author Share Posted April 16, 2011 ![](http://img25.imageshack.us/img25/1753/housefe.png)Better now? Link to comment Share on other sites More sharing options...
Jeff Posted April 16, 2011 Share Posted April 16, 2011 imo it looks worse. Also, shade the different sides. Choose a light source. One side should be lighter than the others. Make the top of the chimney dark gray so it looks like it has a hole. Link to comment Share on other sites More sharing options...
Grizzy Posted April 16, 2011 Share Posted April 16, 2011 look up Endless Online or Dark Ages. Check out that perspective and try to mimic those until you get the idea of perspective better. Link to comment Share on other sites More sharing options...
Chief Posted April 16, 2011 Share Posted April 16, 2011 The perspective is way off, therefore, not Iso. Its pretty bad. Link to comment Share on other sites More sharing options...
aaaron Posted April 17, 2011 Share Posted April 17, 2011 ![](http://freemmorpgmaker.com/files/imagehost/pics/7ca4858d3cfd8fffa781a10fca794800.png)ISO ^^ Link to comment Share on other sites More sharing options...
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