Helladen Posted February 5, 2015 Author Share Posted February 5, 2015 ![](https://dl.dropboxusercontent.com/u/67149765/Arteix/EclipseWorlds.png)Dear **Eclipsians**,We got some important news for you all about the community and main engine the site uses! This will mark the next iteration of **Eclipse Origins** aka **Eclipse Worlds**. **Eclipse Worlds **was designed around **XtremeWorlds**, but I have taken the positive features that **Eclipse Origins** has added and added some of my own, as well as many others that I will not unveil until version 1.3.0 is out.**History** I am going to introduce myself properly as **Head Developer**, I was apart of **XtremeWorlds** for a long time and moved here during the first moments of **Eclipse Origins** after **Essence **aka **Robin's** engine was canceled. I learned how to program thanks to both **Jacob **(**Mirage Realms** programmer) and **Robin**. Before that, I simply was a script kiddie doing **XtremeWorlds** **Sadscript** back in 2007-2010\. I had the most complicated script out of all **XtremeWorlds** games, but as developers we all have our weak points and my sacrifice has been a do-it-all developer, so I can never be as good at someone who specializes in one skill.**Engine** **Eclipse Worlds** is now becoming the main engine for the **Eclipse** community. This does not mean, **Eclipse Origins 4** features will go to waste, because I am going to be recoding and transferring them over. The **GUI** system will not be ported, but I will code it from scratch or something else since it wasn't designed that good. **Conclusion** This is the first release of **Eclipse Worlds **that marks it as stable and completely usable. I spent a lot of time ensuring that no bugs exist and went through many weeks of stress testing. This does not mean that it will not have bugs, but it means that it should be good enough for anyone to use. Besides, it has always been open-source…For a list of changes go [here](http://www.eclipseorigins.com/community/index.php?/topic/136538-eclipse-worlds-126-preview/).**[Binaries](http://eclipseorigins.com/community/Eclipse%20Worlds.zip)**[**Runtimes**](http://eclipseorigins.com/community/Eclipse%20Worlds%20Dependency%20Installer.exe)Enjoy! :) We will be releasing a **Download Center** soon, probably with the release of 1.3.0. Link to comment Share on other sites More sharing options...
rjerez1992 Posted February 5, 2015 Share Posted February 5, 2015 Nice! I've been waiting for it days!I'll download and try it.Pretty good job there, I love the engine. <3Thanks! Link to comment Share on other sites More sharing options...
Helladen Posted February 5, 2015 Author Share Posted February 5, 2015 I just did a quick update with it. Redownload the file. :)* Fixed character creation logout messages that would not display a name. Link to comment Share on other sites More sharing options...
rjerez1992 Posted February 5, 2015 Share Posted February 5, 2015 I will, thank you for all the work :D! Link to comment Share on other sites More sharing options...
Kagamine Posted February 5, 2015 Share Posted February 5, 2015 I think that implement a smart paperdoll would be great for an future update! :D Link to comment Share on other sites More sharing options...
Helladen Posted February 5, 2015 Author Share Posted February 5, 2015 > I think that implement a smart paperdoll would be great for an future update! :DI can add customized paperdoll later, most likely after 1.3.0\. 1.3.0 will add customizable faces and sprites, so it would need to be added after that to save time. Link to comment Share on other sites More sharing options...
Kagamine Posted February 5, 2015 Share Posted February 5, 2015 > I can add customized paperdoll later, most likely after 1.3.0\. 1.3.0 will add customizable faces and sprites, so it would need to be added after that to save time.This will be awesome! :oWaiting to see it when you're done! :lol: Link to comment Share on other sites More sharing options...
lexkymbeth Posted February 5, 2015 Share Posted February 5, 2015 Not sure if I post this here? Saw this on the change log, **Send vitals are now sent on JoinMap rather than JoinGame.**After you join the game your Health, MP, And EXP are all 100/100 until an action is done for it to be sent to the client. Just a heads up :S[http://puu.sh/fvN0B/4cdaed327e.png](http://puu.sh/fvN0B/4cdaed327e.png) Link to comment Share on other sites More sharing options...
rjerez1992 Posted February 5, 2015 Share Posted February 5, 2015 OMG! Its pretty good! I've been testing couple hours and I must say I love it.I'm wondering if Its there any way to use .png images for gui graphics. Link to comment Share on other sites More sharing options...
Helladen Posted February 5, 2015 Author Share Posted February 5, 2015 > I'm wondering if Its there any way to use .png images for gui graphics.No, UI was last on my list. I have to recode it from scratch, the roadmap for this is version 1.3.0. Link to comment Share on other sites More sharing options...
Zetasis Posted February 5, 2015 Share Posted February 5, 2015 Do you have a datiled roadmap that you are current following or is there simply a list of things do to and you just pick some and knock them out? If there is a detailed roadmap you should post it. I am curious to see what is in the planning stages and in what order they might be released. Link to comment Share on other sites More sharing options...
Helladen Posted February 5, 2015 Author Share Posted February 5, 2015 Roadmap can be found [here](http://www.eclipseorigins.com/community/index.php?/topic/136612-roadmap/#entry935601). Link to comment Share on other sites More sharing options...
Aerozik Posted February 6, 2015 Share Posted February 6, 2015 > OMG! Its pretty good! I've been testing couple hours and I must say I love it.> > I'm wondering if Its there any way to use .png images for gui graphics.+1 Link to comment Share on other sites More sharing options...
daniofordon Posted March 10, 2015 Share Posted March 10, 2015 good :) Link to comment Share on other sites More sharing options...
Joyce Posted March 10, 2015 Share Posted March 10, 2015 > OMG! Its pretty good! I've been testing couple hours and I must say I love it.> > I'm wondering if Its there any way to use .png images for gui graphics.If you manually render stuff, sure. VB6 does not support such things on its own. Link to comment Share on other sites More sharing options...
Mistogun Posted March 25, 2015 Share Posted March 25, 2015 Its just for the  "RPG" ? not for the "MMORPG" ? Link to comment Share on other sites More sharing options...
Helladen Posted March 25, 2015 Author Share Posted March 25, 2015 > If you manually render stuff, sure. VB6 does not support such things on its own.Yes or use GDI+ to convert the PNG to a picture box control.> Its just for the  "RPG" ? not for the "MMORPG" ?What do you mean? This engine allows multiple people to play at once, it is for ORPG not MMORPG. MMORPG is a false name in reality, since this engine is only a MORPG engine. MMORPG means thousands, where this engine only can support 100 at a time. Link to comment Share on other sites More sharing options...
Mistogun Posted March 25, 2015 Share Posted March 25, 2015 Thanks ! Link to comment Share on other sites More sharing options...
lockx Posted June 1, 2015 Share Posted June 1, 2015 isnt there any way to allow more than 100 people to play in the game ?? Link to comment Share on other sites More sharing options...
lockx Posted June 1, 2015 Share Posted June 1, 2015 @'Helladen':> > If you manually render stuff, sure. VB6 does not support such things on its own.> >  > > Yes or use GDI+ to convert the PNG to a picture box control.> >  > >  > > > Its just for the  "RPG" ? not for the "MMORPG" ?> >  > > What do you mean? This engine allows multiple people to play at once, it is for ORPG not MMORPG. MMORPG is a false name in reality, since this engine is only a MORPG engine. MMORPG means thousands, where this engine only can support 100 at a time.isnt there any way to allow more than 100 people to play in the game ?? Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted June 1, 2015 Share Posted June 1, 2015 Well more than 100 can play but you're at risk of crashing the game and it will be very laggy if I remember right. If you know VB6 and can optimize it a lot, then maybe you can get more than 100, but I don't think you'll need it for a game, but prove me wrong :) Link to comment Share on other sites More sharing options...
Branflakes Posted June 2, 2015 Share Posted June 2, 2015 Download link isn't working :/ Link to comment Share on other sites More sharing options...
Puregamemale Posted June 4, 2015 Share Posted June 4, 2015 @'Branflakes':> Download link isn't working :/>>[Eclipse Worlds on Github - Seth](https://github.com/Aeirex/Eclipse-Worlds)<<>>[Gamecreation Website](http://www.onlinegamecreation.com)<< Link to comment Share on other sites More sharing options...
Helladen Posted June 4, 2015 Author Share Posted June 4, 2015 You can download the binaries with the source on GitHub. They come with the .EXEs. If you want the binaries in a download, please go to that website. I had them uploaded on Eclipse, but they got deleted. Link to comment Share on other sites More sharing options...
Hypes Posted June 4, 2015 Share Posted June 4, 2015 Hey guys. I've just downloaded this but im getting a runtime error which accessing the admin control panel… I have the eclipse runtimes installed, do I need something else for worlds?https://www.dropbox.com/s/mrinv6tieqnwvk0/Capture%20EW.PNG?dl=0 Link to comment Share on other sites More sharing options...
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