Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Eclipse Worlds


Helladen
 Share

Recommended Posts

![](https://dl.dropboxusercontent.com/u/67149765/Arteix/EclipseWorlds.png)

Dear **Eclipsians**,

We got some important news for you all about the community and main engine the site uses! This will mark the next iteration of **Eclipse Origins** aka **Eclipse Worlds**. **Eclipse Worlds **was designed around **XtremeWorlds**, but I have taken the positive features that **Eclipse Origins** has added and added some of my own, as well as many others that I will not unveil until version 1.3.0 is out.

**History**

I am going to introduce myself properly as **Head Developer**, I was apart of **XtremeWorlds** for a long time and moved here during the first moments of **Eclipse Origins** after **Essence **aka **Robin's** engine was canceled. I learned how to program thanks to both **Jacob **(**Mirage Realms** programmer) and **Robin**. Before that, I simply was a script kiddie doing **XtremeWorlds** **Sadscript** back in 2007-2010\. I had the most complicated script out of all **XtremeWorlds** games, but as developers we all have our weak points and my sacrifice has been a do-it-all developer, so I can never be as good at someone who specializes in one skill.

**Engine**

**Eclipse Worlds** is now becoming the main engine for the **Eclipse** community. This does not mean, **Eclipse Origins 4** features will go to waste, because I am going to be recoding and transferring them over. The **GUI** system will not be ported, but I will code it from scratch or something else since it wasn't designed that good. 

**Conclusion**

This is the first release of **Eclipse Worlds **that marks it as stable and completely usable. I spent a lot of time ensuring that no bugs exist and went through many weeks of stress testing. This does not mean that it will not have bugs, but it means that it should be good enough for anyone to use. Besides, it has always been open-source…

For a list of changes go [here](http://www.eclipseorigins.com/community/index.php?/topic/136538-eclipse-worlds-126-preview/).

**[Binaries](http://eclipseorigins.com/community/Eclipse%20Worlds.zip)**

[**Runtimes**](http://eclipseorigins.com/community/Eclipse%20Worlds%20Dependency%20Installer.exe)

Enjoy! :) We will be releasing a **Download Center** soon, probably with the release of 1.3.0.
Link to comment
Share on other sites

> I think that implement a smart paperdoll would be great for an future update!  :D

I can add customized paperdoll later, most likely after 1.3.0\. 1.3.0 will add customizable faces and sprites, so it would need to be added after that to save time.
Link to comment
Share on other sites

Not sure if I post this here? Saw this on the change log, 

**Send vitals are now sent on JoinMap rather than JoinGame.**

After you join the game your Health, MP, And EXP are all 100/100 until an action is done for it to be sent to the client. Just a heads up :S

[http://puu.sh/fvN0B/4cdaed327e.png](http://puu.sh/fvN0B/4cdaed327e.png)
Link to comment
Share on other sites

Do you have a datiled roadmap that you are current following or is there simply a list of things do to and you just pick some and knock them out? If there is a detailed roadmap you should post it. I am curious to see what is in the planning stages and in what order they might be released.
Link to comment
Share on other sites

  • 1 month later...
> OMG! Its pretty good! I've been testing couple hours and I must say I love it.
>
> I'm wondering if Its there any way to use .png images for gui graphics.

If you manually render stuff, sure. VB6 does not support such things on its own.
Link to comment
Share on other sites

  • 3 weeks later...
> If you manually render stuff, sure. VB6 does not support such things on its own.

Yes or use GDI+ to convert the PNG to a picture box control.

> Its just for the  "RPG" ? not for the "MMORPG" ?

What do you mean? This engine allows multiple people to play at once, it is for ORPG not MMORPG. MMORPG is a false name in reality, since this engine is only a MORPG engine. MMORPG means thousands, where this engine only can support 100 at a time.
Link to comment
Share on other sites

  • 2 months later...
@'Helladen':

> > If you manually render stuff, sure. VB6 does not support such things on its own.
>
>  
>
> Yes or use GDI+ to convert the PNG to a picture box control.
>
>  
>
>  
>
> > Its just for the  "RPG" ? not for the "MMORPG" ?
>
>  
>
> What do you mean? This engine allows multiple people to play at once, it is for ORPG not MMORPG. MMORPG is a false name in reality, since this engine is only a MORPG engine. MMORPG means thousands, where this engine only can support 100 at a time.

isnt there any way to allow more than 100 people to play in the game ??
Link to comment
Share on other sites

Well more than 100 can play but you're at risk of crashing the game and it will be very laggy if I remember right. If you know VB6 and can optimize it a lot, then maybe you can get more than 100, but I don't think you'll need it for a game, but prove me wrong :)
Link to comment
Share on other sites

Hey guys. I've just downloaded this but im getting a runtime error which accessing the admin control panel… I have the eclipse runtimes installed, do I need something else for worlds?

https://www.dropbox.com/s/mrinv6tieqnwvk0/Capture%20EW.PNG?dl=0
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...