Carim123 Posted May 13, 2011 Share Posted May 13, 2011 @Soul:> Robin removed the code that changes the font. All you're ducking doing is readding that code. Robin cannot completely remove the feature because it is coded into GDI.> > Readding the exact code does nothing to solve the memory leak. Although, the code in this topic is not the same code.Ah, OK…wait, so if it was removed, then how was it "re-added" if all I did was change an already existing thing...I'm slightly confused now.Anyway, seeing as I now understand more about the text rendering issue, I'll edit my post above. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted May 13, 2011 Share Posted May 13, 2011 @QWERTYUIoP:> Ah, OK…wait, so if it was removed, then how was it "re-added" if all I did was change an already existing thing...I'm slightly confused now.> > Anyway, seeing as I now understand more about the text rendering issue, I'll edit my post above.Because that "existing thing" was probably already commented out or not even referenced. Point is, changing fonts were removed in EO 2.0.0. Link to comment Share on other sites More sharing options...
Robin Posted May 14, 2011 Share Posted May 14, 2011 @QWERTYUIoP:> Ah, OK…wait, so if it was removed, then how was it "re-added" if all I did was change an already existing thing...I'm slightly confused now.> > Anyway, seeing as I now understand more about the text rendering issue, I'll edit my post above.I commented out the call to the procedure which caused the memory leak. Your 'fix' simply uncommented that line. -_-All you did was remove the thing I put in place to stop the memory leak. Please, please stop posting about programming and the engine. You've now proven that you know fuck all about the engine several times now. You're doing more harm than you are good. I suggest you stop doing it before you turn in to the next TDog. Link to comment Share on other sites More sharing options...
Helladen Posted June 2, 2011 Share Posted June 2, 2011 Someone tested if a memory leak does exist and he ran the client for over 10 hours and it did not run out of memory. But the leak could of been very small. But thanks for the fix Lightning. Link to comment Share on other sites More sharing options...
Yxxe Posted June 2, 2011 Author Share Posted June 2, 2011 @Helladen:> Someone tested if a memory leak does exist and he ran the client for over 10 hours and it did not run out of memory. But the leak could of been very small. But thanks for the fix Lightning.No problem, glad someone could test it out. ;) Link to comment Share on other sites More sharing options...
Murdoc Posted September 14, 2011 Share Posted September 14, 2011 When I use this, all of my item icons become funny looking images… Whats up with that? Link to comment Share on other sites More sharing options...
Yxxe Posted September 14, 2011 Author Share Posted September 14, 2011 @Murdock:> When I use this, all of my item icons become funny looking images… Whats up with that?Then you've done something horribly wrong. D: Link to comment Share on other sites More sharing options...
Murdoc Posted September 14, 2011 Share Posted September 14, 2011 @Lightning:> Then you've done something horribly wrong. D:lol.. i just added in the code and did a full compile…. however i did add this to the other world custom version 2.04.... maybe thats why.. Link to comment Share on other sites More sharing options...
Yonkox Posted November 12, 2011 Share Posted November 12, 2011 Why this doesn't work for me? I did everything, I saved the modText and client.vbp but nothing happens, still the same font… Link to comment Share on other sites More sharing options...
Yxxe Posted November 12, 2011 Author Share Posted November 12, 2011 @Yonkox:> Why this doesn't work for me? I did everything, I saved the modText and client.vbp but nothing happens, still the same font…Compile the client. Link to comment Share on other sites More sharing options...
Yonkox Posted November 13, 2011 Share Posted November 13, 2011 How do I do that? sorry, but I'm new on this… Link to comment Share on other sites More sharing options...
Robin Posted November 13, 2011 Share Posted November 13, 2011 @Yonkox:> How do I do that? sorry, but I'm new on this…Then you should be researching things instead of asking. Google is your best friend.[http://lmgtfy.com/?q=vb6+compile](http://lmgtfy.com/?q=vb6+compile) Link to comment Share on other sites More sharing options...
Yonkox Posted November 13, 2011 Share Posted November 13, 2011 Wow this is really cool XDWhen I try to compile it, it says "Compilation Error" "Undefinied Value"And it select this text: (bold and underlined)> Public Sub AddText(ByVal Msg As String, ByVal Color As Integer)> Dim S As String> > Â Â ' If debug mode, handle error then exit out> Â Â If Options.Debug = 1 Then On Error GoTo errorhandler> Â Â > Â Â S = vbNewLine & Msg> Â Â frmMain.txtChat.SelStart = Len(frmMain.txtChat.text)> Â Â frmMain.txtChat.SelColor = QBColor(Color)> Â Â frmMain.txtChat.SelText = S> Â Â frmMain.txtChat.SelStart = Len(frmMain.txtChat.text) - 1> Â Â ReOrderChat **Header** & Name & ": " & message, colour> Â Â > Â Â 'Evilbunnie's DrawnChat System> Â Â ReOrderChat Msg, QBColor(Color)> Â Â > Â Â ' Error handler> Â Â Exit Sub> errorhandler:> Â Â HandleError "AddText", "modText", Err.Number, Err.Description, Err.Source, Err.HelpContext> Â Â Err.Clear> Â Â Exit Sub> End Sub Link to comment Share on other sites More sharing options...
Justn Posted November 13, 2011 Share Posted November 13, 2011 > ReOrderChat Header & Name & ": " & message, colourWhy do you have this line in there? Link to comment Share on other sites More sharing options...
Yonkox Posted November 14, 2011 Share Posted November 14, 2011 Maybe from the Chat Drawn to Screen tutorial. I tried to replace that client.vbp for the .vbp that I downloaded from this site, but still the same… Link to comment Share on other sites More sharing options...
Justn Posted November 14, 2011 Share Posted November 14, 2011 that line is not in the chat drawn to screen tutorial.. try deleting that line. (Also are you using vb6?) Link to comment Share on other sites More sharing options...
Yonkox Posted November 14, 2011 Share Posted November 14, 2011 Ok I'll try to delete that line…Yep, I'm usind VB6\. I don't know why, but, when I open the client.vbp from the .rar file (not edited by me) it has the same lines from the edited one... :S Link to comment Share on other sites More sharing options...
Justn Posted November 14, 2011 Share Posted November 14, 2011 well you should unzip your rar file first off.. Also if you followed the chat drawn to screen tutorial you would have removed that line.. and if your using a custom version you should ask whoever made it for help. Link to comment Share on other sites More sharing options...
Yonkox Posted November 14, 2011 Share Posted November 14, 2011 That's what I did, unzip the rar and then opened client.vbp, but still the same lines as te custom. The custom one was edited by me following tutorials xD Link to comment Share on other sites More sharing options...
Yonkox Posted November 14, 2011 Share Posted November 14, 2011 Don't read my last message! I found the solution, LOL hahaha, Never mind!Thanks a Lot, A LOT! Link to comment Share on other sites More sharing options...
PVJsquad Posted August 1, 2012 Share Posted August 1, 2012 Anyone Know how to edit the VB to Arabic Font use engine Memory Leak ?? Link to comment Share on other sites More sharing options...
Dawntide Posted August 1, 2012 Share Posted August 1, 2012 Do you still need to use this fix if you change the font of your whole game? Link to comment Share on other sites More sharing options...
Guest Posted August 2, 2012 Share Posted August 2, 2012 Yea you can still use it Link to comment Share on other sites More sharing options...
Wortel Angels Posted August 3, 2012 Share Posted August 3, 2012 If you use thich just change Georgia to the font you want Link to comment Share on other sites More sharing options...
DopeyBiach Posted August 23, 2012 Share Posted August 23, 2012 When you declare FONT_SIZE as 15 or any higher, the font seems to be no longer centered above the sprite.. Anyone know anything about this or how to fix it?.. ThanksNevermind.. I used a SIMPLE font, size set to 15.. Looks centered still and looks surprisingly nice. thanks for the tute :] Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now