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Dawntide

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Everything posted by Dawntide

  1. Do this tutorials work in eclipse 2.3 event system?
  2. This tutorial is bugged like all tutorials of deathbeam
  3. Will this work in Files and Dirs: ![](http://s1.directupload.net/images/120901/8msgq8fr.png) I already got the dll so i do not know if it does/will work^^
  4. hi guys, how can i create a setup which registers the runtime files of eclipse and several dlls of mine? thanks in advance!
  5. How to change sprite with admin cmd button in 2.3?
  6. Dawntide

    Set Sprite

    hi, i want to change the set sprite in the admin window so i can target a player or enter his name and change his sprite. thanks for your help1
  7. Soul it is not working. MAX_LONG was undefined, i defined it in modConstants server side. I am getting the overflow error at picking up currency from map, so how to fix it? If i paste the same code into "Sub PlayerMapGetItem(ByVal index As Long)" i get undefined ItemVal error
  8. How many threads do you plan to open? I think one is more than enough. Use the answers in the last thread!
  9. Dawntide

    NPC Check

    Hi, I want an action to take place when the player kills a certain npc. how to check if the killed npc is npc number X? thanks in advance!
  10. I recommend using another updater. There are simpler updaters with more options and you can customize them without hardcoding. But nothing against Joyces updater!
  11. Dawntide

    Bind Bug

    There is nothing to fix because as far as i know this feature was never implemented.
  12. Subscript out of range runtime error at ``` If Item(Quest(QuestNum).Task(ActualTask).Item).Type = ITEM_TYPE_CURRENCY Then ``` When i talk to an NPC which wants an item for me to complete the quest.
  13. Dawntide

    Number keys

    hello, i changed the source code so i can you number and f keys: ``` ' hotbar For i = 1 To MAX_HOTBAR ' Number keys If KeyCode = 48 + i Then SendHotbarUse i ' F keys ElseIf KeyCode = 111 + i Then SendHotbarUse i End If Next ``` The f keys are working fine, but the number keys only work from 1 to 9, what are the other 3 keys for the f10 f11 and f12 spells in the hotbar? how to change them so it uses 1-9, 0, ? and ´
  14. Dawntide

    Level Up bug

    Hi, I am trying to fix the level up bug. When you are at max level the level up animation is showing up after every kill and the EXP ActionMsg shows up too. How to stop that? thanks in advance!
  15. Tell us what the bug is like. Without this information we can not decide if this fix makes sense.
  16. You won't find someone. You are not looking for a map designer. You are looking for someone who does your work. No Map designer does create shop, quests and so on. A map designer places tiles, nothing more.
  17. I don't think so. There are only a few tutorials which are getting updated and fixed. Most of them stay bugged, because the thread creator does not care.
  18. i get "subscript out of range runtime error" on saving a quest clientside at ``` CopyMemory ByVal VarPtr(Quest(n)), ByVal VarPtr(QuestData(0)), QuestSize ``` When i try to login again i get the error all the time
  19. You can lower the vital by changing the formula. Instead of ``` Vital = Round((Vital * 0.6)) * Round((Player(index).Level * 1.14)) * Round((Stats.Intelligence + (Stats.Willpower / 2))) ``` You can use ``` Vital = Vital + Round((GetPlayerStat(index, Stats.Willpower) * 1.6)) ``` for example, it scales just fine.
  20. Okay, nice. No overflow anymore, but the title system seems buged like bum candy. It just sums up to 255 on each stats when i change titles, but no title has any rewards. How to fix this? What a pitty that 99% of all tutorials in this forum are buggy as hell ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png)
  21. There is no error in the sub UseTitulo, but the overflow appears here: ``` Public Sub SetPlayerStat(ByVal index As Long, ByVal stat As Stats, ByVal Value As Long) Player(index).stat(stat) = Value End Sub ```
  22. It does. modTitulos: Sub UseTitulo(ByVal index As Long, ByVal Slot As Long) I tested your code without equipment and i still get overflow
  23. I guess it removes the actual title stats if you switch the title. I do not understand how your code avoids an overflow, it just adds the stats. The if check is completly without effect, isn't it? I noticed that there is some kind of bug in the title system, but i do not know where and how to fix it. If i just go to maxlevel (70) and invest my stat points i got this stats: 50 58 40 40 50 Then i choose the first title, which has NO reward stats, then i got this stats: 100 108 90 90 100 Then i choose the second title, which has NO reward stats, then i got this stats: 200 208 190 190 200 If i choose the third title, i get overflow runtime error This only happens if i am wearing armor, helmet etc. It just adds 100 stat points completly random.
  24. I am still getting overflow runtime error at setstat
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