erkro1 Posted February 21, 2012 Share Posted February 21, 2012 I think you should set the Map Type to None if it isn't yet. Link to comment Share on other sites More sharing options...
Likestodraw Posted February 24, 2012 Share Posted February 24, 2012 @Erwin:> I think you should set the Map Type to None if it isn't yet.But that would defeat the whole purpose of an arena tile attribute. Link to comment Share on other sites More sharing options...
erkro1 Posted February 24, 2012 Share Posted February 24, 2012 @Likestodraw:> But that would defeat the whole purpose of an arena tile attribute.Have you did this part:@kibbelz:> Then make your way over to ModCombat, In Function CanPlayerAttackPlayer Find:> > ```> Â Â ' Check if map is attackable> Â Â If Not Map(GetPlayerMap(attacker)).Moral = MAP_MORAL_NONE Then> Â Â Â Â If GetPlayerPK(victim) = NO Then> Â Â Â Â Â Â Call PlayerMsg(attacker, "This is a safe zone!", BrightRed)> Â Â Â Â Â Â Exit Function> Â Â Â Â End If> Â Â End If> ```> Add above:> > ```> Â Â 'Checks if it is an Arena> Â Â If Map(GetPlayerMap(victim)).Tile(GetPlayerX(victim), GetPlayerY(victim)).Type = TILE_TYPE_ARENA Then> Â Â Â Â CanPlayerAttackPlayer = True> Â Â Â Â Exit Function> Â Â End If> ``` Link to comment Share on other sites More sharing options...
Likestodraw Posted February 28, 2012 Share Posted February 28, 2012 To be honest, I'm not 100% sure; I got a custom version with this EXACT tutorial put in. I'll check, but I think the author would have noticed… Link to comment Share on other sites More sharing options...
Annahstas Posted March 1, 2012 Share Posted March 1, 2012 When I get home I am going to try this. Thank you so much. ^^Is there any known bugs? Also, is this dummy safe? lolMe= DUMMY Link to comment Share on other sites More sharing options...
Growlith1223 Posted March 2, 2012 Share Posted March 2, 2012 There is no bugs to this unless you don't add in everything,and yes it is pretty much dummy safe. XDIt's a great addition.I made it so you can't walk on it and you have to press enter in front of it :P Link to comment Share on other sites More sharing options...
Justn Posted March 2, 2012 Share Posted March 2, 2012 @Grim:> .I made it so you can't walk on it and you have to press enter in front of it :PReally that makes no sense at all?? Link to comment Share on other sites More sharing options...
Growlith1223 Posted March 2, 2012 Share Posted March 2, 2012 because the regular attribute was a walk-on attribute ._.I simply changed it so you Can't walk on it and you must press enter on it to open it ._. Link to comment Share on other sites More sharing options...
Justn Posted March 2, 2012 Share Posted March 2, 2012 I understand what you did… I just don't understand why you did it? Isn't the point of the arena is so people can battle on the tiles?? You have to press enter to open each tile? that makes no sense to me =/ Link to comment Share on other sites More sharing options...
Growlith1223 Posted March 2, 2012 Share Posted March 2, 2012 OMG i just noticed that this is the Arena Tile XDthat was a major blonde moment right there! XDI actually did this to the Chest attriute Kibbelz made XDmy bad i completely forgot that this is the Arena attribute XD Link to comment Share on other sites More sharing options...
bunny123 Posted September 22, 2012 Share Posted September 22, 2012 > OMG i just noticed that this is the Arena Tile XD> > that was a major blonde moment right there! XD> > I actually did this to the Chest attriute Kibbelz made XD> > my bad i completely forgot that this is the Arena attribute XDLOL.Also, how do I make it so [this tutorial](http://www.touchofdeathforums.com/community/index.php?/topic/117014-eo-walking-through-players/) doesn't apply while on an Arena tile?But, let me guess. Change```If Map.Moral = MAP_MORAL_SAFE Then Exit Function```to```If Map.Moral = MAP_MORAL_SAFE And Not Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index)).Type = TILE_TYPE_ARENA Then Exit Function```? Link to comment Share on other sites More sharing options...
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