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Peter120

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  1. Peter120

    Melee spells

    You tired to set the spell range to 1?
  2. 1 http://www.touchofdeathforums.com/smf/index.php/topic,70502.html 2 http://www.touchofdeathforums.com/smf/index.php/topic,74220.html 3 http://www.touchofdeathforums.com/smf/index.php/topic,64806.html
  3. @Keny: > Thank you, really helpfull. > But can we do the same thing with spells ? Maybe… http://www.touchofdeathforums.com/smf/index.php/topic,73750.html
  4. Peter120

    Npc error #2

    http://www.touchofdeathforums.com/smf/index.php/topic,74220.html
  5. Can I have the "Exp bar only works for the first player fix" 's link?
  6. Peter120

    Cuting trees

    Set the resource type to tree Item type: Weapon; Object tool hatchet Put the resource on the map Cut it
  7. You did this part? > EDIT: Make sure in frmMain Find: > > .Top = EqTop > > And Change to: > > .Top = EqTop + ((EqOffsetY + 32) * ((i - 1) \ EqColumns))
  8. For the little white box, here is a tutorial: @hazeygaming: > I have seen this question asked a few times, So I will add this here. Its really simple people who are having troubles… > > How to add the quest button with the others. > > Inside _Client.vbp_ > > In **ModConstants** find: > > ``` > Public Const MAX_MAINBUTTONS As Long = 6 > ``` > Change to: > > ``` > Public Const MAX_MAINBUTTONS As Long = 7 > ``` > In **ModGeneral** find: > > ``` > ' main - party > With MainButton(6) > .fileName = "party" > .state = 0 ' normal > End With > ``` > Below add this: > > ``` > ' main - quest > With MainButton(7) > .fileName = "quest" > .state = 0 ' normal > End With > ``` > Inside **frmMain** copy and paste an existing button: > > Now change the properties to: > > ``` > Required button Properties > Name: imgButton > Index: 7 > > ``` > Next in Sub **imgButton** **Click** find: > > ``` > Case 6 > ' show the window > picCharacter.Visible = False > picInventory.Visible = False > picSpells.Visible = False > picOptions.Visible = False > picParty.Visible = True > picQuestLog.Visible = False > ' play sound > PlaySound Sound_ButtonClick > ``` > Below it add: > > ``` > Case 7 > If Not picQuestLog.Visible Then > ' show the window > picCharacter.Visible = False > picInventory.Visible = False > picSpells.Visible = False > picOptions.Visible = False > picParty.Visible = False > picQuestLog.Visible = True > ' play sound > PlaySound Sound_ButtonClick > End If > ``` > Also add the below code to Cases 1,2,3,4,6 skipping 5 > > ``` > picQuestLog.Visible = False > ``` > > Now simply create 3 buttons with the others using the name quest_norm, quest_hover, quest_click. And the others, I simply load in the Propeties at the "Picture"
  9. Peter120

    NEED HELP!

    And also Advanced doors, keys, and switches are working too now XD, thanks again
  10. Peter120

    NEED HELP!

    Thank you, so much! You saved my project! Now time to make a backup…
  11. Peter120

    NEED HELP!

    ??! It's not freeze for me
  12. Peter120

    NEED HELP!

    If I get next time :(
  13. Peter120

    NEED HELP!

    I have no backup, sorry, and thet bugged too
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