Manga-Matrix Posted December 4, 2011 Share Posted December 4, 2011 When i run client it says Error "399" Link to comment Share on other sites More sharing options...
Manga-Matrix Posted December 5, 2011 Share Posted December 5, 2011 Nvm. Link to comment Share on other sites More sharing options...
Robert Buice Posted December 5, 2011 Share Posted December 5, 2011 Hi! I'm having a slight issue: I can't talk to Friendly NPCs, or NPCs that have the Conversation box checked. I've given the NPC health, and all stats are random numbers that aren't zero. I've deleted and remade NPCs on different numbers, yet I still cannot talk to it. When I walk up to it and press CTRL, nothing happens.Any ideas on how to fix this? Link to comment Share on other sites More sharing options...
lexkymbeth Posted December 5, 2011 Share Posted December 5, 2011 (Npc(npcNum).Range) > (Npc(npcNum).Sprite) Link to comment Share on other sites More sharing options...
guzmanm Posted December 5, 2011 Share Posted December 5, 2011 @Robert:> Hi! I'm having a slight issue: I can't talk to Friendly NPCs, or NPCs that have the Conversation box checked. I've given the NPC health, and all stats are random numbers that aren't zero. I've deleted and remade NPCs on different numbers, yet I still cannot talk to it. When I walk up to it and press CTRL, nothing happens.> > Any ideas on how to fix this?I'm pretty sure that Murdock is going to hate for this but…>! As you would know, more features would include more bugs in some occasions. So, I'd pretty much recommend Eclipse Origins/CrystalShire Developers Edition instead. Link to comment Share on other sites More sharing options...
Robert Buice Posted December 5, 2011 Share Posted December 5, 2011 @lexkymbeth:> (Npc(npcNum).Range) > (Npc(npcNum).Sprite)Did that mean to set the NPC's range higher than its sprite number? Because if it did, it still isn't working. Link to comment Share on other sites More sharing options...
Murdoc Posted December 5, 2011 Author Share Posted December 5, 2011 I couldn't figure how the edit got so fucked up all of a sudden so I double checked the version I compiled. Looks I got something mixed up before compiling version 1.6\. Thankfully I made a backup before it got screwy. So I'm going to upload the backup and re-release it as 1.6.1\. This will solve the problem of not being able to have conversations and possibly other bugs. Link to comment Share on other sites More sharing options...
benedek11 Posted December 5, 2011 Share Posted December 5, 2011 @Murdock:> It's still saving the data. Although it appears to reset in the editor, if you tested it you would know that the level requirement still saves. How many times do I have to tell you this. TEST it for yourself.You doesn't got what i meant..It's okay, like the Level item: 5 is saved in the data, i know it is saved..but the problem is if i want to cut a lvl 10 tree with lower woodcutting than the required level, the server crashes, and you can't open the server anymore.. it says: Subcript out of range '9..I hope you won't be so angry if you see i'm replied.. but this IS what i mean :o Link to comment Share on other sites More sharing options...
eric125 Posted December 5, 2011 Share Posted December 5, 2011 @benedek11:> You doesn't got what i meant..It's okay, like the Level item: 5 is saved in the data, i know it is saved..> but the problem is if i want to cut a lvl 10 tree with lower woodcutting than the required level, the server crashes, and you can't open the server anymore.. it says: Subcript out of range '9..> I hope you won't be so angry if you see i'm replied.. but this IS what i mean :othe level of item is for player level not job level Link to comment Share on other sites More sharing options...
Guest Posted December 5, 2011 Share Posted December 5, 2011 This shall be the First of Many of Data i Take from Others To use for my own MAWHAHAHAH - Evil Laugh Link to comment Share on other sites More sharing options...
Guest Posted December 5, 2011 Share Posted December 5, 2011 wait this oh nvm dont mind the above post XD i forgot this is source sorry bout that Link to comment Share on other sites More sharing options...
benedek11 Posted December 5, 2011 Share Posted December 5, 2011 @eric125:> the level of item is for player level not job levelReally? But it's still crashes o.othen what's job level good for? Link to comment Share on other sites More sharing options...
Robert Buice Posted December 5, 2011 Share Posted December 5, 2011 Wonderful! You're a champion, Murdock! Link to comment Share on other sites More sharing options...
Murdoc Posted December 5, 2011 Author Share Posted December 5, 2011 Thanks to Richy I also have a fix for the Job run time error. Will upload the new version sometime later today. Link to comment Share on other sites More sharing options...
Robert Buice Posted December 5, 2011 Share Posted December 5, 2011 Awesome, so the fix will include the conversation and job runtime error fixes? Link to comment Share on other sites More sharing options...
Murdoc Posted December 5, 2011 Author Share Posted December 5, 2011 @Robert:> Awesome, so the fix will include the conversation and job runtime error fixes?Yes. Link to comment Share on other sites More sharing options...
Zetasis Posted December 6, 2011 Share Posted December 6, 2011 So I'm assuming that no one else has had the blank screen problem when more then one person is online? Link to comment Share on other sites More sharing options...
benedek11 Posted December 6, 2011 Share Posted December 6, 2011 I have a new problem. If i put a door called: Door1 , and i set those coordinates in the warp section like (map: 2 x: 5 y: 5) and i put Key1 is required to enter.When i walk into it both with or without a key, it gives me subscript out of range error 9What do i need to do? Link to comment Share on other sites More sharing options...
Murdoc Posted December 6, 2011 Author Share Posted December 6, 2011 @benedek11:> I have a new problem. If i put a door called: Door1 , and i set those coordinates in the warp section like (map: 2 x: 5 y: 5) and i put Key1 is required to enter.> > When i walk into it both with or without a key, it gives me subscript out of range error 9> > What do i need to do?You must be doing something wrong. Post a screenshot of how you have the door set in the editor.@Zetasis:> So I'm assuming that no one else has had the blank screen problem when more then one person is online?I haven't tested this to make sure. Only one complaint so far and he added his own modifications, so hard to say if it was an issue before or after. Since my time is quite limited, if someone else could test this it would be great. Link to comment Share on other sites More sharing options...
benedek11 Posted December 7, 2011 Share Posted December 7, 2011 PictureBtw If i make Map: 2Â Â Â Â Â Â Â Â Â Â Â Â Â X: 5Â Â Â Â Â Â Â Â Â Â Â Â Â Y: 6Â it makes no sense Link to comment Share on other sites More sharing options...
danieldino Posted December 7, 2011 Share Posted December 7, 2011 hello,I installed the server on another server and the client dialed into the game.But the conversation does not work either with ncp or questsif I have a server installed on the client computer and fires on the same machine everything works Link to comment Share on other sites More sharing options...
danieldino Posted December 7, 2011 Share Posted December 7, 2011 and the characters do not move(ncp) Link to comment Share on other sites More sharing options...
Murdoc Posted December 8, 2011 Author Share Posted December 8, 2011 Unfortunately, this system has more bugs than I had anticipated. Because my time is limited at the moment, preventing me from finding and fixing all bugs, I have decided to put an end to this project. The topic will be locked._Please_ don't send me private messages requesting I fix this or that, because the overall system is too unstable and a few bug fixes aren't going to cut it in the long run. I may work on creating a more stable custom version with the same features when I have more time (Which anyone could do with a little effort, a copy of EO 2.0, and a browse through the tutorials). But I'm not making any promises.I apologize to anyone who was hoping to use this for a game. However, without a stable engine it's not a good idea anyway as the bugs just halt production time. My advice is to add the features you want to a fresh copy of EO 2.0 and use the tutorial threads to work out any bugs. Link to comment Share on other sites More sharing options...
Robin Posted December 8, 2011 Share Posted December 8, 2011 > Eclipse Omega is a modified version of Eclipse Origins 2.0 (by Robin) that uses "Eclipse Modifications 2.6" (by Richy), as a base.That's your problem right there. Use a buggy engine as a base and you'll get a buggy engine yourself. If you're going to make a custom modification then you need the skills to work the features in yourself. 80% of software development is debugging and diagnosis. If you can't do that then you should not be releasing things to the public. Link to comment Share on other sites More sharing options...
Murdoc Posted December 8, 2011 Author Share Posted December 8, 2011 @Robin:> That's your problem right there. Use a buggy engine as a base and you'll get a buggy engine yourself. If you're going to make a custom modification then you need the skills to work the features in yourself. 80% of software development is debugging and diagnosis. If you can't do that then you should not be releasing things to the public.Agreed. When I started using eclipse modifications I noticed many of the bugs were not really bugs but improper use of the systems. However along the way ive come to realize theres too many bugs for me to iron out having limited knowledge in vb. I have no problem admitting it. Plus, I feel im encouraging laziness by adding these features, which were simply taken from tutorials, instead of letting others do it themselves and gaining some basic knowledge of how the engine works. Link to comment Share on other sites More sharing options...
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