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Robert Buice

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  1. Awesome, so the fix will include the conversation and job runtime error fixes?
  2. Wonderful! You're a champion, Murdock!
  3. @lexkymbeth: > (Npc(npcNum).Range) > (Npc(npcNum).Sprite) Did that mean to set the NPC's range higher than its sprite number? Because if it did, it still isn't working.
  4. Hi! I'm having a slight issue: I can't talk to Friendly NPCs, or NPCs that have the Conversation box checked. I've given the NPC health, and all stats are random numbers that aren't zero. I've deleted and remade NPCs on different numbers, yet I still cannot talk to it. When I walk up to it and press CTRL, nothing happens. Any ideas on how to fix this?
  5. I was opening the source code to change it, so I figured I'd post it here. I know it's a very basic question, but I still thought it would be better here.
  6. Ohhhhh! Thanks a ton! Believe it or not, I don't see a "Stacked" scrollbar option. Am I missing something? I did set it to currency, however, which did end up resolving the issue. Thanks a ton for that help, but is that the way you're meant to make items stackable, by making them currency?
  7. Hi Murdock. First off, thanks a ton for the compilation of all of these great features! Unfortunately, I'm having a slight problem with quests. I've made a quest in which you have to give an NPC 5 of an item, but the NPC will wind up accepting just 1 of the item, thus completing the quest. How can I fix this? Everything appears to be set up correctly: ![](http://i42.tinypic.com/25q3nsz.png) (No, my game will not actually have a quest called "Meat!" This is all for testing purposes, I swear!)
  8. Title says it all. Here's the game itself: http://www.eradeneonline.com/an-introduction-to-eo-t6.html My name's Robert Buice, and I've been here for about 4 years off and on, on an old account named Bobbus. I've worked on a lot of different games over the years, primarily Dark Settlement Online (if that rings a bell with anyone). This time, it's Eradene Online, and progress is moving very quickly. So quickly that I need some help with the GUIā€¦. That and because I'm terrible at it: ![](http://i42.tinypic.com/xlcojs.png) If your product is good enough, I'd definitely be willing to pay for the services. Prices will depend on the speed at which you work and the quality of the product itself. The GUI should be midevil themed, but without any dragons or things like that on it. Wood or stone would look nice, in my opinion. If interested, please post here or PM me.
  9. Alrighty! Thanks, Robin.
  10. As someone who's basically illiterate in VB6, should I just wait and see if anyone else can post a fix?
  11. @Rotflturion: > I have found a graphical bug with the hotbar. > > Basically, when You have a cool-down time on a spell, it should display the gray 'unavailable' graphic for the time of cool-down over the hotbar spell icon, right? > > The thing what it does, is it loads the position from the spell INVENTORY window, instead of hotbar. > > **Example, to make it clear:** > You got [Fire] under hotbar 1, and [Water] under hotbar 2 > AND > You got [Fire] in the first inventory square, and [Water] in second > THEN > If You cast water, it displays the cool-down icon correctly, over the water hotkey > > ![](http://img155.imageshack.us/img155/4631/correctx.png) > > **BUT.** > > Let's say You change the position in Your spell inventory to: > First square [Water], second square [Fire]. > THEN > If You cast [water], the gray spell cooldown icon is showing over the [Fire] hotbar, instead of over [Water]. > > ![](http://img813.imageshack.us/img813/6935/incorrect.png) > > If You move the Water spell let's say one square down in the spell inventory, then it doesn't display the cooldown icon on the hotbar at all. > > I have added Robin's hotbar fix I found in the source tutorials, yet this graphical bug was NOT fixed by it. That's the error.
  12. Well then! I've searched for that fix, but to no avail. Am I just an awful searcher, or is it currently not available? Is > Hotbar not working. (Can't reproduce problem.) the issue I'm referring to?
  13. Hi, I just added Robin's Hotbar Fix to my client, yet I've done something wrong, it seems. Before I move on, this fix is supposed to make the spells' cooldowns properly line up regardless of where they are in the skills tab, right? If not, then how do I fix that? If yes, then what have I done wrong? Here is the code I changed: ``` Public Sub SendHotbarUse(ByVal Slot As Long) Dim Buffer As clsBuffer, x As Long ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler ' check if spell If Hotbar(Slot).sType = 2 Then ' spell For x = 1 To MAX_PLAYER_SPELLS ' is the spell matching the hotbar? If PlayerSpells(x) = Hotbar(Slot).Slot Then ' found it, cast it CastSpell x Exit Sub End If Next ' can't find the spell, exit out Exit Sub End If Set Buffer = New clsBuffer Buffer.WriteLong CHotbarUse Buffer.WriteLong Slot SendData Buffer.ToArray() Set Buffer = Nothing ' Error handler Exit Sub errorhandler: HandleError "SendHotbarUse", "modClientTCP", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ``` Thank you for any and all help, and I apologize for my stupidity in not knowing how to properly insert code.
  14. Oh, strange. I did a search for "MAX_MAP" while I had "Current Project" bulleted, yet it didn't pop up. But I found it, and it now works. Thank you!
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