Aurelijus1 Posted October 20, 2015 Author Share Posted October 20, 2015 Please post your opinions which better DX7 OR DX8 and give its reasons why Link to comment Share on other sites More sharing options...
BeNjO Posted October 20, 2015 Share Posted October 20, 2015 Obvious answer, DX8, way more options rather than pictures been blt'd to the screen. Should maybe add a Poll to this thread so people don't actually have to type too :). Link to comment Share on other sites More sharing options...
Aurelijus1 Posted October 20, 2015 Author Share Posted October 20, 2015 there is some people that says that dx7 faster then dx8 Link to comment Share on other sites More sharing options...
Joyce Posted October 20, 2015 Share Posted October 20, 2015 It really depends on your needs and wants honestly. It's hard to say which is better without knowing exactly what you'll be doing with it. Link to comment Share on other sites More sharing options...
jcsnider Posted October 20, 2015 Share Posted October 20, 2015 DX8\. Why? Because it can do just about everything DX7 does and a whole lot more. You can distribute your content in compressed file formats if you use DX8 rather easily. DX8 introduced alpha blending options to the best of my knowledge which is generally used to make an attractive game. You will also find a lot more support for DX8 over DX7 these days (not that you will find much support for either of them). Link to comment Share on other sites More sharing options...
Genusis Posted October 20, 2015 Share Posted October 20, 2015 Opengl because it is possible XD. Anyways DX7 if you want to use a color removal pattern for your image background and if you want to use the drag ad drop GUI system. DX8 if you want 2D to render slightly faster and the better capabilities to to 3D development. Downside is you have to use your own GUI rendering system which can be a heavy drawback especially since most have a hard time making their own controls. Opengl 1 was ported to vb6 a while back im not sure if they did opengl 2 or not but you can find the API port on planet source code. Link to comment Share on other sites More sharing options...
Growlith1223 Posted October 20, 2015 Share Posted October 20, 2015 @'Genusis':> Opengl because it is possible XD. Anyways DX7 if you want to use a color removal pattern for your image background and if you want to use the drag ad drop GUI system. DX8 if you want 2D to render slightly faster and the better capabilities to to 3D development. Downside is you have to use your own GUI rendering system which can be a heavy drawback especially since most have a hard time making their own controls. Opengl 1 was ported to vb6 a while back im not sure if they did opengl 2 or not but you can find the API port on planet source code.Pretty sure i remember seeing a LockColor function in DirectX8 to accomplish the same thing?Ontopic: i would have to say DX8 simply because of ease of use, better quality of graphics while also having a MUCH smaller game(pngs < jpgs/bmps), tons of features DirectX7 couldn't do without a lot of tinkering around with code, and most of all, shaders, can never go wrong with shaders! Link to comment Share on other sites More sharing options...
Genusis Posted October 21, 2015 Share Posted October 21, 2015 no one has actually bothered to use the png transparency in DX8 yet XD. It does work. Link to comment Share on other sites More sharing options...
abhi2011 Posted October 21, 2015 Share Posted October 21, 2015 ColorKeys/Masks do exist in DirectX8\. However, they can only be used while loading textures. All DX8 does is replace the colour with transparent black during loading. From what I remember, DX7 allows you to set a ColorKey/Mask while rendering, which is not possible in DX8\.> shaders, can never go wrong with shaders!Shaders aren't properly documented in DirectX8\. Either that, or I'm too stupid to understand the documentation. Link to comment Share on other sites More sharing options...
Growlith1223 Posted October 21, 2015 Share Posted October 21, 2015 @'abhi2011':> ColorKeys/Masks do exist in DirectX8\. However, they can only be used while loading textures. All DX8 does is replace the colour with transparent black during loading. From what I remember, DX7 allows you to set a ColorKey/Mask while rendering, which is not possible in DX8\.> > > shaders, can never go wrong with shaders!> > Shaders aren't properly documented in DirectX8\. Either that, or I'm too stupid to understand the documentation.http://directx4vb.vbgamer.com/DirectX4VB/Tutorials/DirectX8/GR_Lesson07.aspDoesn't really go too into detail but it's a start! Link to comment Share on other sites More sharing options...
sherwin Posted October 21, 2015 Share Posted October 21, 2015 @'Growlith1223':> @'abhi2011':> > > ColorKeys/Masks do exist in DirectX8\. However, they can only be used while loading textures. All DX8 does is replace the colour with transparent black during loading. From what I remember, DX7 allows you to set a ColorKey/Mask while rendering, which is not possible in DX8\.> > > > > shaders, can never go wrong with shaders!> > > > Shaders aren't properly documented in DirectX8\. Either that, or I'm too stupid to understand the documentation.> > http://directx4vb.vbgamer.com/DirectX4VB/Tutorials/DirectX8/GR_Lesson07.asp> Doesn't really go too into detail but it's a start!Growl, for some reason, i can't access that site.. i've been trying to access for a month. but it shows only No data receivedERR_EMPTY_RESPONSE Link to comment Share on other sites More sharing options...
Growlith1223 Posted October 21, 2015 Share Posted October 21, 2015 @'sherwin':> Growl, for some reason, i can't access that site.. i've been trying to access for a month. but it shows only > > No data received> > ERR_EMPTY_RESPONSEstrange, i can access it perfectly fine xDhttp://pastebin.com/4ZH2jAU7 this is the best i can do for thee tbh Link to comment Share on other sites More sharing options...
sherwin Posted October 21, 2015 Share Posted October 21, 2015 Isn't that the site that show a tutorial on how to create 3d games? i'd like to access the full version, mind if you download the html (all tutorials for Dx8) then upload it somewhere, if you are not busy? Link to comment Share on other sites More sharing options...
Growlith1223 Posted October 21, 2015 Share Posted October 21, 2015 Sure, i guess i can try and do this lol Link to comment Share on other sites More sharing options...
abhi2011 Posted October 21, 2015 Share Posted October 21, 2015 Growlith, that link talks nothing about Pixel or Vertex Shaders. Like I said, poorly documented. (The SDK I posted below does have information, though examples are minimal and hard to grasp)[Here's](https://drive.google.com/file/d/0B35Ki-WUC3T-TW90aG9PVExtN2s/view?usp=sharing) the DirectX8 SDK, Sher. Have fun Link to comment Share on other sites More sharing options...
Exception Posted October 21, 2015 Share Posted October 21, 2015 This thread is silly and redundant. Link to comment Share on other sites More sharing options...
Growlith1223 Posted October 21, 2015 Share Posted October 21, 2015 http://www.hugi.scene.org/online/coding/hugi%2025%20-%20coding%20corner%20graphics%20adrian%20boeing%20the%20directx%208%20pixel%20shader.htmhttp://t-pot.com/program/16_vertexshader/index.htmloh no, i showed something that was related to shading! i forgot to post more links to even more detailed options!!! Link to comment Share on other sites More sharing options...
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