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Yxxe

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Everything posted by Yxxe

  1. @Captain: > That's what I thought. > Using WINAPI or what? DirectX or OpenGL? Server is WINAPI, client is OpenGL at the moment. I haven't really done much in the rendering states at the moment, a texture rendering routing etc, so nothing much will need to be converted if I decide to go to DirectX. However, if myself and Azkanan feel that the current graphics API does all that we need it to do, then of course there is not much point in switching to DirectX. ;]
  2. @Captain: > What langauge is this programmed in? C++.
  3. @Whack: > yeah. I really hope you do. Because I have programmed about 10 huge features into my game, and I don't want to start over D: Miguu may revive Soul's old AutoIt program which automates source code updates, now that I have reminded him. ;]
  4. @Whack: > Lightning, how does one go about creating a timer to make the stun's not repeat? trying to improve my knowledge on this, but I'm not the best programmer :/ can you guide me through the timer mechanism? A place where you can learn to use timers: Server Source > modServerLoop. There should be a few loops in there which use GetTickCount: that's where you will want to start. Merry Christmas! ;]
  5. Haven't looked at this in a while, but did you by any chance fix the forced log out to everyone else online if someone logs out? If you haven't, drop me a PM and I'll send you the fix. ;]
  6. Yxxe

    Party-Maps

    @Robin: > The simple fact that you don't even know what the system is called means it's beyond your skill level. > > As far as I know I'm the only person who's successfully designed a working instancing system. _Lightning coughs._
  7. @Scott: > Look up "vb6 mysql ado" it's pretty easy to figure out if you have any idea how mysql works. I managed to figure it out and get a source running off mysql in just a couple days with no prior knowledge of ado. +1 to this. I converted EO 2.0 to a MySQL database for my game a few months back when I created the login server. Do exactly what Scott says - I did the same thing and it worked first time. :]
  8. Looking good, although I think it would be beneficial if you speed your NPC AI up a bit to keep up with player pace. The AI movement will look a lot smoother too. At the moment it still reminds me too much of Eclipse AI. ;]
  9. @Serenade: > It works, provided you add something to check whether they're on a server. I did exactly this, plus the checks, and it works perfectly. So, no, you don't have to. Well that's fair enough, but I thought it would be better to have servers which communicate with each other. ;]
  10. @lexkymbeth: > When my npc attacks me. the npc froze me like million times. am i doing something wrong? I purposely left out attack timers. You have to do that bit yourself.
  11. Nice try, but no. You have to code a login/auth server like I did.
  12. @sillfox: > Will this work with CS:DE ? It clearly states in the thread name it is for EO1.1.
  13. Yxxe

    Baka!!!

    Put something random in Japanese
  14. This is really inefficient. Why are you sending the news every time the player gains exp? Surely you should just contact the server when the client loads up and get the text that way, or just upload the txt file for download in an autoupdater.
  15. @Yonkox: > Why this doesn't work for me? I did everything, I saved the modText and client.vbp but nothing happens, still the same font… Compile the client.
  16. Place a breakpoint at the beginning of the sub and step through. Post the line in that procedure it errors on.
  17. If you have kept the player limit at 70, then your server has not created "Socket(71)" at load up. You've obviously gone one too many in a loop, or you have just forgotten to create the new socket.
  18. @gobbez: > Is it my problem , or you cannot use a fixed position for an npc ? > I mean , can you chose a starting position for the npc ? or does it starts at random position ? Use the 'NPC Spawn' attribute in the attributes panel.
  19. Yxxe

    Player information.

    @Ryujin: > ``` > Dim plvl As Long > Dim index as long > plvl = Get.Player(index).Level > > frmMain.lblPlevel = plvl > > ``` O_o No.. ``` Dim plvl As Long Dim index as long plvl = Player(index).Level frmMain.lblPlevel.caption = plvl ``` Or, alternatively: ``` frmMain.lblPlevel.caption = Player(index).Level ```
  20. @Baron: > -snip- Wow! I remember those tiles from a few years back! They're awesome :D
  21. Yxxe

    Battlefield 3

    @Justin-SD: > PS3 already has a load of hackers. You mean people who use the controller with their hands, right?
  22. @Robin: > Don't confuse intellectual property and copyright laws. As far as I am aware UK Copyright Law protects recorded ideas. Unless the two are fairly ambiguous to each other.
  23. @Erwin: > Writing a copyright somewhere doesn't mean you have copyrighted your stuff, copyrighting costs alot money so you can't do anything if they steal it. In UK law (not sure about other places), any ideas you write down are automatically copyrighted. ;]
  24. @Krayzie: > The item rarity doesn't mean much, it just changes the item name color, to inform players of the rarity of the item. 1 being normal, 5 being the most rare. > > EO doesn't have an upgrade item system, so where ever you have gotten that from, you'd have to ask that person. Probably from me. Unfortunately, no one is having it. :-P
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