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Tekniko

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  1. I love it. You don't need a "full team" to create a decent game. Really good support and lots of documentation as well. You do need a background in Maya or an equivalent tho.
  2. Blah that worked some what. I am going to have to call it a night and try again tomorrow. Thanks for the help.
  3. Alright I have figured it out. Thanks for the help. Now I just gotta figure out how to get the UI to the top of the screen.
  4. I did that but it just clears my maps to black. When I go and try to paste new tiles they are stretched again. As well the NPC and my character is also stretched out.
  5. Erm, how do I clear my maps? I chose the size 800x576 and the same issue occurs.
  6. Hey everyone! Been trying to work out this issue with resizing my game window. I have done a few searches on here and, although people had similar issues, their fix did not work for me. Basically I stretch the picScreen PictureBox with my mouse so it fills the entire client window. When I do a test run I have stretched out graphics. How do I fix this? ![](http://img856.imageshack.us/img856/5851/stretched.jpg)
  7. I tried the multi-tiles and I cant get it to work. Can you explain how I can get that to work?
  8. This is what happens when I am bored and love to make videos. Hope this helps the newbies get started. Stay tuned for more videos. http://www.youtube.com/watch?v=NtJFTj3URNA
  9. Nice work, thanks for sharing!
  10. Did you update the release client as well as getting them to update? That would cover the attack animation resource part.
  11. Basically, If **PetMapCache**(Player(Index).Map).UpperBound **> 0** Then I believe what you are trying to call here, with **PetMapCache**, already has a value that is lower than 1. So this part of your source has no work to do and is causing an "Out of Range" error. For more info please try here [www.Google.ca](http://www.Google.ca)
  12. Nice work! Seems a little dark but would probably look better off the teal background. Here is a link to install your own graphics. For EO of course. http://www.touchofdeathforums.com/smf/index.php/topic,68363.msg736616.html#msg736616
  13. > You aren't looking for copy and paste code here. You are trying to get that foundation in VB to help you design better games.
  14. Hey how's it going? How's that game you have been working on? Working on that for three years now haven' you? Yea, got a compelling plot yet? Hmm, maybe some twists and turns? Hmm, yeah going on three years now… hows that feel? Ha, good ol' Family Guy. Any ways, if you are anything like me you probably want all the big and shiny things right away and you don't really want to work for it either. Don't worry I understand! But honestly, no one is going to do our dirty work! I started looking around on online and found plenty of "books" and tutorials that were interesting, but, if you are like me, then you just don't have the attention span to make it past page 5. The main reason I am posting this because there are literally hundreds of books or guides out there to learn VB and 99.9% of them are boring as hell. Here's my list of easy and entertaining guides/books you can get your hands on. **Programming Visual Basic 2008** - Second Edition _Author Tim Patrick_ This book is actually purchased threw the App store. I love my iPhone apps! This book is an awesome read! Tim really gives you a basic understanding of how programming is assembled before you see any code. I have taken C++ in school for two years and this books point of view has really helped me understand the structure in OOProgramming. Tim uses funny and entertaining analogies with every day items that make these concepts that much easier to understand. Content is through the roof! There are over 1000 pages covering everything from Variables to Licensing your application. This app is worth way more then $5.99. **http://www.schoolfreeware.com** Videos! How can you not like videos? This is the easy of the easy. All the tutorials are shown in VB2010 but don't worry. You aren't looking for copy and paste code here. You are trying to get that foundation in VB to help you design better games. And not look like another n00b to Robin. So, this guy is clear, precise, doesn't waste anytime and always gives examples or reasons as to why he is going about things a certain way. You won't cover as much as you would with a text book but this is definitely worth the watch for the younger audience with the shorter attention spans. These are, pretty much, the only two resources I use right now. I do plan to come back and update this over the next few weeks. If you have any other amazing tutorials for programming in VB and are short-attention-span friendly, then please post them below. ~Thanks!
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