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PD

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Everything posted by PD

  1. I think you've done a pretty good job. I'm just looking for something that will set this custom engine apart.
  2. Not sure if you've cleaned up the post or not but to me it looks pretty neat ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Is it just me or haven't you added the list for what you're planning on adding?
  3. PD

    Options Help

    Eh…what is this? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) ``` Then if Options.STT = 0 Then ``` It should be: ``` If Options.STT = 0 Then ```
  4. I like the idea for a creative writing board but I guess the Show Off board is more than enough right now.
  5. > You sound really serious lol. Aha, sure does ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) You've got a great game here, keep it up!
  6. PD

    Max Stats

    Well, I'm stumped. The only think I can this of is to delete all your accounts and create a new one and then try.
  7. PD

    Max Stats

    Take a look in Server > modHandleData > HandleUseStatPoint, you'll find this line: ``` If GetPlayerRawStat(index, PointType) >= 255 Then ``` Just change that and it should work ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  8. I'd like to know, how are you optimising SadScript?
  9. Now, I do like that but I don't like how it displays 'Cainan Village' & 'Sagka Cave' but then you go lower case on 'cainan forest' & 'lower sagka' ![:rolleyes:](http://www.touchofdeathforums.com/community/public/style_emoticons//rolleyes.gif)
  10. PD

    Max Stats

    As Byte is your set 255 ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) You'll be good now that you changed it to Long.
  11. Because it was Eclipse that got me into programming. I've been working on my game for 5 years and because I've been using Eclipse engines, I'm attached to Eclipse ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  12. If you're going to be using RES files just make sure that they ain't to big. Like don't stick the whole graphics folder into a RES file ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  13. > Let me put it this way: my skills aren't high enough to make an (optimized) scripting system. xD > > Hopefully this weekend I'll get some things done with the singleplayer engine, it will be DX8 and have an event system, but more features could always be implemented. > > I'll use Eclipse 3.0 - Electrified Events as a base. Well you better have the skills to make an optimised event system! ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  14. > If you're going to give an example of a post that's flaming someone then please use a better one, the post you linked us to didn't even appear bad to me. It isn't how bad the post appears but the tone of the post. There are too many members who have this negative attitude towards new members and that can put off new members.
  15. Alright, it may have not been that bad but the tone was inappropriate.
  16. > I know, but the main thing is that when you can 'script', you can also programm, and scripting will only slow down the game, it's way better to programm instead of script. Yes but this is a single player engine we're talking about. Also, a scipting system, if done correctly won't slow down the engine. I hate it when people think that a scripting system has to be slow…
  17. > Many thanks _Zesh_. i Will try that out soon. Also thanks _Ice Tee_, I appritate it since im new at Eclipse and also at source edits and stuff. Just trying to learn something here. > > Thank you both for being helpfull and polite not hateing on a new guy ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) ! No problem. Have you got it working?
  18. This is very simple ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) 1) Go into the data folder which can be found in the server folder. Open up Classes.ini and add this to the bottom of every class: StartMap=1 StartMapX=5 StartMapY=5 You can change those values to make players of certain classes spawn in different places. 2) In the server folder, open up the server.vbp file. Once it has loaded, open up the modTypes module (it can be found in the top-right, within the 'Modules' tree. 3) Scroll down until you find 'Private Type ClassRec' and before 'End Type' add in this: ``` startMap As Long startMapX As Long startMapY As Long ``` 4) Open up the 'modDatabase' module and find the 'LoadClasses()' subroutine. Scroll to the bottom of that subroutine and before: ``` Next End Sub ``` Add: ``` ' get starting map info Class(i).startMap = Val(GetVar(Filename, "CLASS" & i, "StartMap")) Class(i).startMapX = Val(GetVar(Filename, "CLASS" & i, "StartMapX")) Class(i).startMapY = Val(GetVar(Filename, "CLASS" & i, "StartMapY")) ``` 5) Below the 'LoadClasses()' sub there will be the 'SaveClasses()' sub. At the bottom of that sub before: ``` Next End Sub ``` Add: ``` ' start map info Call PutVar(Filename, "CLASS" & i, "StartMap", STR(Class(i).startMap)) Call PutVar(Filename, "CLASS" & i, "StartMapX", STR(Class(i).startMapX)) Call PutVar(Filename, "CLASS" & i, "StartMapY", STR(Class(i).startMapY)) ``` 6) Find the 'AddChar(ByVal index As Long, ByVal Name As String, ByVal Sex As Byte, ByVal ClassNum As Long, ByVal Sprite As Long)' sub and within that sub find: ``` Player(index).Map = START_MAP Player(index).x = START_X Player(index).y = START_Y ``` And replace it with this: ``` Player(index).Map = Class(ClassNum).startMap Player(index).x = Class(ClassNum).startMapX Player(index).y = Class(ClassNum).startMapY ``` 7) Save the project and compile the server (File>Make Server.exe) and you're done! ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  19. > Personally I don't like the idea of scripting, because if you can script, you can also programm, and how would you do that in a singleplayer Eclipse, then users can just easily edit those scripts. Same can be said for an event system. You're going to be storing all game related data in binary files, correct? Like it is now with Eclipse. Well, users could modify all those files as well so that shouldn't be used against the idea of a scripting system. A simple en/decryption system would stop people (98% of people) from modding any of the data files.
  20. PD

    Pokemon Song Remix

    Damn! I'll be using that in my game ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  21. > It doesnt only have those, it has a mapping system, a complete npc editor where you can edit a lot of things. We want a Mastered Edition of RM. I know I sound like a little spoiled girl but I seriously don't know what else to add. ALL FEATURES OF RMXP + MORE. This. A fully functional event or scripting system will be enough for me ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  22. You're going to need a scripting system for this single player engine ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  23. PD

    Another problem.

    Have you tried putting the CloseSocket outside of the IF statement? ``` ' Perma death If Dir(App.Path & "\data\accounts\" & GetPlayerLogin(index) & ".bin") "" Then Kill App.Path & "\data\accounts\" & GetPlayerLogin(index) & ".bin" End If Call CloseSocket(index) ```
  24. PD

    VB6 error

    Try this. Open up the project. Open up the form which has the ListView control on it. Delete the ListView control. Right click the toolbar. Choose 'Components…'. Scroll down to 'Microsoft Windows Common Controls 6.0 (SP6)' and uncheck it. Save the project and reopen it. Right click the toolbar. Choose 'Components...'. Scroll down to 'Microsoft Windows Common Controls 6.0 (SP6)' and this time check it. Now add the ListView control back to the form. In the 'Properties' window for the ListView control, change the '(Name)' property to: lvwInfo Save and then hit Ctrl+F5\. Then report back with if it works or not ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  25. > Yes, I actually do care to not give information directly relating to the product or the target market segment. This is in the programming section for a reason, and is not in any way an advertisement for what I'm creating. Ah okay. Good luck with your project.
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