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Magdreamer

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Everything posted by Magdreamer

  1. What the community needs is a new modern engine to be based on. Game development is fun, and it shouldn't be as hard as it is with Eclipse to get into. I'm still betting my money that whoever manages to build the next big thing after Mirage, will bring about another era of aspiring developers as Mirage has for us.
  2. I applaud the professionalism in your efforts and your team's openness to critique. When I see the way you guys accept the harsh criticism thrown your way by everyone, I can imagine your team going far! You're on the right track, just keep working hard. On a side note, "KAO" is a vulgarity in a Chinese dialect so the name is kind of funny to me :p
  3. Nice tutorial :) I don't agree on using burn/dodge to shade though. I think choosing your color palette and painting the shades on gives a much better result when done properly! Burn and Dodge doesn't play with Hue value so it just darkens and lightens, giving a boring "white light source" final palette.
  4. Just because it's possible to steal art, doesn't mean you make it easy. Most of the people who would steal your art, couldn't make a game even if they wanted to. You make it hard as an assurance to your artists that their work will not be released into the public domain the moment you release the game. Imagine you're a programmer and the moment you release the first alpha of your brand new game, some guy takes your source code and makes another game project stemming from your code.
  5. The problem is the ease of accessing full sprite sheets that can be easily put into an open source engine. It's the same thing as someone having access to your programmer's coding and easily taking original systems like your guild system straight into their engine.
  6. I don't think that saying copyright your graphics solves anything. Everything done is copyrighted. If you want artists to work for you, you're going to have some sort of prevention method from easily stealing the art. Just as your composers would like you to protect their music and your programmers wouldn't like you handing out the source code with every client. Not everyone wants to have an open source game, and if you have to work on a game, you'd at least want the option.
  7. That looks so amazing! Keep up the good work.
  8. The engine is looking top notch, looking forward to seeing where this goes!
  9. Prices are reasonable :) but you need to expand on your portfolio. Not asking you to do work for free, but you have to show more credibility.
  10. > Now share your knowledge with the community !! > > It would be nice: ( Thank you for the nice comment :) I don't have anything really to share, this just takes dedication.
  11. Hey everyone, I haven't posted an update on my game, Nin Online, for awhile now on Eclipse. I'll show you what we've been working on :) In the fast months we've been working a lot on making do with the limitations of the engine, while creating a fun combat experience. It's definitely a challenge, but we've been making good progress with a wide variety of Jutsus aka. Techniques. Here's an example of a battle sequence with Substitution technique, an AoE technique (Lightning Current aka. Chidori Nagashi) and a directional AoE technique (Great Fireball Technique). ![](http://i.imgur.com/2FSvrVZ.gif) One neato feature would be diagonal/8 directional projectiles. ![](http://i.imgur.com/sB5cHXU.gif) ![](http://i.imgur.com/nAhYNvh.gif) We've got a variety of other jutsus.. Projectiles ![](http://i.imgur.com/2od43gC.gif) Stuns.. ![](http://i.imgur.com/S49pH5r.gif) ![](http://i.imgur.com/VWf3vcC.gif) Targeted Techniques ![](http://i.imgur.com/0pN8zgK.gif) Directional AoE ![](http://i.imgur.com/nz5Xv2p.gif) AoE ![](http://i.imgur.com/FIXax9O.gif) This one is WIP, but it's called Body Flickering. ![](http://i.imgur.com/y5CmcyM.gif) Trap Items ![](http://i.imgur.com/TLvt1bH.gif) We've also been getting an original soundtrack created by a composer called Afilion. I personally love his work. These are some of the tracks he's been doing for us! [![](https://i2.sndcdn.com/artworks-000080026685-emczrh-t200x200.jpg)](https://soundcloud.com/afilionmusic/sets/nin-online) [**Listen to Nin Online OST by Afilion**](https://soundcloud.com/afilionmusic/sets/nin-online) Anyway, I hope you like what you see. If you want to see more, you can sign up on our forums to view our top secret development logs! **[Nin Online Community](http://ninonline.org/forum/)**
  12. **Lazy Rocket** I just spent a few days making this game, it's a flappy bird clone, with some added customization features. If you want to support me, just download it and try it out! iOS version is on it's way. Takes awhile to get it approved. ![](http://i.imgur.com/DjB1QQvl.png)![](http://i.imgur.com/yEvTPNjl.png) ![](http://i.imgur.com/wL55deCl.png)![](http://i.imgur.com/E2ahdA8l.png) **Android** [https://play.google.com/store/apps/details?id=couc…](https://play.google.com/store/apps/details?id=couchknight.lazyrocket&hl=en) **iOS** Coming soon…
  13. Very good improvement Fabzy. The tree is too perfectly symmetrical though! The little character is so much better.
  14. Ryo what do you mean those houses and floors are yours? Are you claiming that Nin Online's (or that screenshot) contains your work? I did them myself, from scratch. You have something good going here, I like the FPS and how smooth things look. I don't mind you using those icons temporarily, but be sure to swap them out as soon as you can :)
  15. Zopto, I really like how things are shaping up! Good work.
  16. I don't see the topic you guys are referring to :o I would like to.
  17. In my honest opinion, this topic was destined to burn in the first place. Making a ranking of "who is the best programmer" in a forum filled with good (but mostly young) programmers is bound to lead to this. But since we're already to the point where we're arguing about who is good, who isn't blah blah blah.. I'm going to back Robin and Whack on this. **Robin** If you go back to the days of Konfuze and Mirage, you would see.. very little. If you skip forward a little bit and look at Elysium and Total Eclipse/Eclipse Evolution days, you would see a pile of messy, badly directed engines. Neither of these engines were anywhere near what people at the time expected of an Online RPG. The problem was that people weren't looking to push the engines to meet the expectations of a good game, but were simply making things work. I believe till date, the most refined VB6 Engine I've seen is that of Crystalshire. Not CS:DE, but the actual Crystalshire game. Robin is good at making things work the best way it can and doesn't stop at "It works". He's good at making things look good (I take some credit for this) and feel good. He's the one who has been constantly pushing the limits of a VB6 Engine and is now moving on to newer things which I believe will revolutionize ORPG Creation once again. Without him, we wouldn't have such a polished game engine to work with as a base right now (EO). We'd be stuck with fucking Chaos Engine. **Whack** He's definitely newer, fresh talent. I've been working with him for months and he's been the greatest asset to this new version of Nin Online. Just look at the screenshots and tell me he doesn't do a good job at making games. It's true at times he stumbles and gets stuck on something for awhile, sometimes he gets help from others, but who doesn't. In game development, there's nothing L33T about doing everything yourself. We get help and find solutions which speed up the entire game development cycle. Whack is just awesome xD he gets stuff done fast, and he has an eye for details and aims for perfection more so than myself. He reminds me of Robin like 4 years back or so. Honorable mentions for me would go to Abhi2011 and JC. Once again, these are all people I've had personal experience working with, I am not comparing anyone here, each of them are good at their own things.
  18. > Being able to buy points in-game and on the site would both be supported, but buying items in-game is a much more seamless experience since you can visually see them on your character. A forum shop is generally not done due to this reason alone. That's true.
  19. > I would recommend Nexus for selling points, then using the points in return to buy the items in the in game cash shop. > > > > Its the route we are going ;) Considered, but I prefer the shop on the forum if possible..
  20. Congratulations on releasing the game. I saw you were having server crash problems, good luck with them.
  21. Your town reminds me a lot of Prontera from Ragnarol Online. I love the project so far, looking forward to a release :)
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