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Vaughan

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  1. The answer is pretty easy: specialized tools always have their niche. Look at RPG Maker. :) But it has to be just that, specialized. A general framework like Mavra 2D is unlikely to ever be used since you're right… other great "general purpose' tools already exist. Eclipse is popular because it's not general purpose, it has a narrow scope of allowing people to create an online game. If Mavra is to suceed, it has to have a killer feature that existing engines don't have.
  2. It's just a chunked data structure using spatial partioning to narrow the scope. Probably a quadtree.
  3. Pro Tip: This could be the greatest thing since sliced bread but your grammar and spelling is going to make people think twice.
  4. > all of the ideas previously mentioned are excellent. > > if your wanting to take security a step forward you need to collect a little more information about the machines in use, > > > > Motherboard Mac Address > > Hard Drive Serial Number > > IP Address > > > > Between those 3 pieces of information (be sure to declare in your eula) you can enforce a ban even if they attempt to get around it. > > we all know ip addresses change, but other information does not unless its a different machine. > > Most big time games allow 3 computers to be bonded to an account. > > programming it so if its an unidentified machine trying to change account settings or even logging in, then it has to enter in a verification code > > thats sent via email to account holder to prevent fraud. Note: Don't use this to enforce a ban. The client can spoof this info.
  5. * Don't send anything sensitive like a password over the wire in plaintext. Use encryption and public-private keys. Hash passwords before being sent. * Use one-time passwords and two-factor authentication to make man-in-middle and replay attacks useless. * Enforce reasonable password strength limitiations. * Prevent brute force login attempts; lock out users who try and send too many invalid requests (similar to forum software) * Authentcate all incoming traffic
  6. Hi Eclipse! Some of you may know about my project **OpenORPG and what I'm trying to do. **For those of you who do not know, let me just quote the Github page to get you up to speed. > OpenORPG > > OpenORPG is an online roleplaying game engine that runs on the web. It uses open-source tools to help developers create their own net dream on the internet and share with other players with little to no hassle. OpenORPG takes a modern approach to develop accessible games ready for the web. > > > > Client > > * A web based client means your players will be accessible: Facebook, the web, a desktop client, mobile. If you build it, you can reach them. > * Built entirely in TypeScript and based on the ever growing and popular Phaser, the client has access to amazing tools developed by something of the best growing open-source projects. > * Use HTMl and CSS to design and create good-looking UIs – no need to worry about propietary UI systems > * Updates are instant – using the HTTP protocol, you don't need to worry about it. > > Server > > * **Speed**. We've built this server to be fast and modular. We want everyone to be able to develop on the lowest possible specifications we can. With growing technology, this has become possible with modern languages such as C#. > * **Accessible**. We've made sure setup is easy and painless. Get started with little scaffolding and dive right into developing a great game. > * **Object oriented**! In a world like today, what else would you expect, right? Want to learn more about OpenORPG? Check out these links: * [The OpenORPG website](http://www.openorpg.com/) * [OpenORPG on GitHub](https://github.com/hilts-vaughan/OpenORPG) With that out of the way, lets cut to the chase. This is a massive task and blogging, setting up forums, planning product roadmaps and getting feedback from all different developers is just too much work, for a single guy. This is where you come in. You're an energetic individual wanting to change the landscape of how future generations can create their own net dream on the web. You get excited about playing with the ORPG scene and want to help move it forward. You will be the life of a new project, the face of a new engine. The **Community Manager **position is a job that entails: * Preparing blog posts and writing news about what is coming up, keeping everyone up to date * Setting up and maintaining forum discussion boards, taking feedback * Performing queries on existing developers on what tools they need to great something awesome * Help craft and develop product roadmaps so we can realize a great engine * Additional responsibilities as required as we grow Sound like something you would love to do? Send Vaughan a PM on Eclipse or an e-mail at vaughan [at] openorpg.com
  7. > What happened to Robin's Crystal Toolset that listed Nin Online as one of it's flagship projects?? > > [http://en.sfml-dev.org/forums/index.php?topic=12072.msg93727#msg93727](http://en.sfml-dev.org/forums/index.php?topic=12072.msg93727#msg93727) > > > > I wanted that engine to be a thing. :< > > > > > > On Topic: > > This does look pretty amazing, I hope it actually gets finished. > > > > "Vaughan is going to resume it in 2 weeks. He has had family in the hospital and been sick recently, which has made him inactive for around 2-3 months." > > > > Inspires very little confidence that it ever will be as that was the same excuse used by hundreds of programmers in the past, including Robin. > > > > Best of luck. Hi, I encourage you to star the repository and let the GitHub news feed do the talking. :) I'm certain progress will inspire plenty of confidence. Feel free to check out the GitHub commit history previously to see how much work went into it.
  8. I've added some repository info and blog stuff to the main post so others can check out progress and get a better idea of how real this is. :)
  9. > Incredibly interested, can't contribute much with my limited knowledge, but I will be eager to see how this developes. Thanks! Please do keep an eye out. Any type of support is appreciated. :)
  10. [OpenORPG Blog](http://www.openorpg.com/) | [OpenORPG ](https://github.com/hilts-vaughan/OpenORPG)[Repository](https://github.com/hilts-vaughan/OpenORPG) If you're looking for a game that has been well formed, defined and ready to go.. then this thread isn't for you. I'm sorry to have wasted your time. **But!** **If you're interested in a project that is being built from the ground up on open source technology to test the demands and abilities of it, this might just be the place for you. ** Project Liberation is… _Project Liberation is a project designed to test the scope of OpenORPG and prove the viability by implementing a full game on the technology. It is designed to be a flagship title that runs the bleeding edge software and lead the way for other developers to believe in the technology._ _It is designed to be a fairly basic online game that combines classic gameplay elements into the browser to create a compelling virtual world to test the bounds. Project Liberation will go beyond being a simple sample game included in the source code, though. Project Liberation will be a full game that is playable, maintained and hopefully able to thrive on its own. This is a necessary step to prove the viability of a technology. _ Project Liberation is an open source project that hopes to bring a great browser based game on technology I've been developing. However, I am no game developer so I'm looking for a team that is willing to work with me to really flesh out this technology. **I have presented a possible game-play scenario below, but the liberation project really could be *ANYTHING*** In the terms of an overview: > Project Liberation is based on a dystopian world in which adventurers are born into. Here, humans have gained the ability to use basic magic to make their lives easier. This is a world with no conflict among the citizens and crime is a low threat due to the heavy monitoring of magic that occurs within the bounds of the village. > > > > However, magic is not always so innocent that it would only be used to help clean your home, water the plants or make dinner. While children are taught the presumptions origins of their magic, the elders of the country know the real truth. Humans have a much more powerful capability latent within them. All it takes is liberation. > > > > Players will play as adults grown into a small village who will be sent to a temple, per graduation rites, at the beginning of their journey where they will slowly begin to learn the truth about their magic by mistake. In other words, I want to work with you to move the community forward. I want to embrace free, open source work that anyone can use to develop their own game. And to do it, I need a game to work towards to make a robust engine. After all, **make games, not engines. ** So, if you are… * A software developer (programmer) * A graphics designer * Musician * Game Designer * Level designer * Writer * … or any other creative field! And you want to do any of the following… * Contribute to the scene in a friendly, open way * Develop a cool, modern game * Expand your portfolio on open work that will always be available (don't need to worry about the work disappearing!) * Hone your skills on a project Then, we should get in touch! This will be a creative project and I would like to get everyone who expresses interest involved in the project in some way. **This will be a creative process. **Those who are apt in game design are especially encouraged to contribute, having well defined requirements will really help. You can check out some random technology related screenshots below: ![](https://i.imgur.com/dwYdT7w.gif) ![](http://www.openorpg.com/wp-content/uploads/2014/05/Haruhi-720x340.png) ![](http://www.openorpg.com/wp-content/uploads/2014/04/SnakeSpawn-520x245.png) ![](http://openorpg.com/tooltip.gif) **Please send me a private message or leave a post if you're interested.**
  11. Vaughan

    Amish

    Yes, your site is going to be disappearing within days now. :) Your new leader cares nothing about you. They have shut it down due to a rebellion.
  12. Vaughan

    Amish

    I highly encourage the community to rebel before your new found dictator over-runs you all. :)
  13. Hi Incompl, Unfortunately, that's an issue with your DNS. I'd advise flushing your cache and trying again.
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