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or3o

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Everything posted by or3o

  1. Just take your time and make sure you backup your project before you try changing everything. It isnt difficult, it just takes time.
  2. Windows 7 64 bit os for all my tests on a radeon 6670 gpu. Alpha blending seems to be the culprit.
  3. i used the gui from my actual source. those arent buttons its part of the background image. ![](http://onlineorigins.zapto.org/main1.jpg)
  4. That was a clean verion of ea With only this Tut added http://www.touchofdeathforums.com/community/index.php?/topic/127753-eo-event-system-30-resolution-changer/ and here is a blank copy of EO3.0 with the screen resized and no tutorials. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/d1b819f93bcac7d01973a2ca3cd12b2c.png)
  5. No daxter i dont think you understand. eo2.0 and 3.0 are both locked at 64fps but Ea is locked at 30\. It has nothing to do with my computer. durrrr ![](http://onlineorigins.zapto.org/seriouslydur.png) i amd just saying there is no reason to lie and say its faster when it is most definitly not.
  6. > Damn mate, not only is this engine faster than normal EO2.0 its much more better! this version runs at half the fps :/
  7. try searching the accept quest? i have a source with altars quest system so im gonna try n check it out
  8. double click the label in the code then highlight the name of the label. then search for it mabye somewhere else there is a code setting the labels visibility.
  9. Honestly im terrified one of these custom versions might end up our next official version. Im not gonna say what one but its full of usless features and runs at 30fps.
  10. A version would imply you need to have all the previous commits added before adding a new one. keeping it like this means you can add one part without adding others. like if you didnt want to add the part about changing longs to integers and so on.
  11. If i wasnt leaving for the army next month i would be all over this. If you still need anyone next july i wil be glad to help ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  12. Thanks Iris helpful as always, i still have some stuff i may need done (if only i can come up with some money in the next few days) And anyone who is considering this i hope you realize what a great deal iris is offering here,
  13. OOOoo i hope i can come up with some money soon lol. What about that prefix bonus stats for weapons thing you have in the tower? i was wondering if thats available.
  14. My pokemon was named Michael Vick
  15. Its just Iris now, Stein got to busy and that is why the project stalled in the first place.
  16. I feel like this topic doesnt get the comments or views it deserves! im patiently awaiting your next update ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  17. he has also helped me out at least twice!
  18. also that second post i did explains what you need to do with your frm editor to get it to work. If you follow those instructions you shouldnt need a download.
  19. i havent seen the changelog but i guess something deathbeam updated made the lag a bit worse, mabye if ya report it to him he could find a way to fix it.
  20. sorry man EA is pretty slow :/
  21. ![](http://sphotos-b.xx.fbcdn.net/hphotos-ash4/311295_474235509282908_467440190_n.jpg) i didnt realize my home servers been down ;/
  22. "No full engine submissions please. Post a tutorial or a engine with a specific feature added. You may submit as many different additions as you want. If you are already working on something you can release it as a entry only if you havent already released it to the public yet. This is for brand new source only. Source code must be supplied. This is to help the community." deathbeam how is that your entry?
  23. 250k with the minimap open. i would seriously look into iris's project just to see what was edited, its the timer put on the rendertexture
  24. unlocked my version of eo 3.0 at 800x600 screen size uses almost 100% of my cpu but I get 250k fps. Even with a minimap thats ineffiecient as hell. i do have a wuestion tho. why is the fps locked at 32 on eclipse advanced? when I switch to small screen and turn off my minimap i get around 380k fps
  25. does the partical system work in standard eo3.0?
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