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clark

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Everything posted by clark

  1. Looks pretty cool ! good continuation , how much long (months) until you finish it (even buggy)
  2. I know that feeling ^^ i don't know how to program , i'm still learning from understanding a script by steps i hope one day i will be able to start and finish a script by my own ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  3. > Hey Nyan um…. You think if all I wished for Christmas was the next version of ER to be released, it would come true? ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) *Santa Claus* : No ! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  4. So if i understand it correctly , you can add everything you want to player using the class.ini without adding code inside the sources? Hmm looking good ^^ Thanks for the tutorial !
  5. Le probleme est que je ne sais pas coder ^^ ..
  6. Can't make it work ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) 1- Modconstant doesn't have anymore ITEM_TYPE … 2- ITEM_TYPE... are enumerated in ModEnum 3- Can't find Dim y As Long to add a code under it in sub handleuseItem 4- Can't find [background=rgb(248, 248, 248)]Else[/background] Call PlayerMsg(Index, "This scroll is not connected to a spell, please inform an admin!", White) End If
  7. I Did already searched i found this one : http://www.touchofdeathforums.com/community/index.php?/topic/110003-eo-stat-reset-item/page__hl__+stat%20+reset#entry638181 I'm going to try and see if it works on EA (not sure because it's EO script)
  8. Hi , So how can i do it? i mean do you know how to reset stats that a player could use them again to redo good stats on player ? I need to know the code for theses things : Reset code Keeping the reset code so players could use it again Thanks-
  9. Really Nice ! i'm using it ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) thanks !
  10. Hey Rob i tested the engine , i always looked there but never tryed it on my own , once i downloaded and opened i have to admit that gaved me a feeling like this engine looks more MMORPG engine , first for the options that could be easly enabled disabled , and also for the things you said in your presentation post . I Would suggest you some things like : Add a enable / disable in options for the diagonal walk (2D isometric) also i found that when you click on inventory for exemple then you switch to character tab (or anything else) it made the game screen disappear for half a second then appear again i don't know if you could take a look to it .. And hmm , what about actual stats of this project ? i mean i saw that Quest system isn't actually started but in the project Quest is already there. When do you think that this engine will be done to 100% ? once you completed the entire list of things to do ? or until there is no bug , fixes are done etc ? Good Continuation ! PS: Are you going to implement transparent windows ? only (On game screen like inventory etc…)
  11. > Ok guys i hope i will please your mind now. I will never add Alatars Quest system, becouse it have some bugs (what can be fixed, and i know how, but there can be still some hidden ones), but now i am working on Event/Quest system for my game Prospekt Reborn, what will be bassically quest system directly connected to event system, what can use variables and switches, handling quests throught Event NPCs or Event Tiles and many more. It will be pretty basic, becouse every condition to run quest will be throught conditional branches, so in Quest Editor you won´t have any conditions options. But to conditional branch i will add Quest required and other quest thingies. So i hope i will finish this E/Q System soon and include it to ER. > > Boss system is bassically map setting, where you will choose one boss mapnpc on map, and that one when you kill it, it will despawn all map npcs, and when that boss respawn, all other mapnpcs will respawn too. And you must choose map moral to Boss Chamber of course. And look in ToDos in changelog, i wanna add some little features to ES. First of All , sorry Nyan for the Offtopic messages that we made , And also thanks to give us an idea of what we will see soon on Eclipse Reborn , i know that is a hard work you are doing here and i respect it but there was something missing and now you told us what will be our missing thing in Eclipse Reborn and it's a good idea ! good continuation ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png).
  12. Hmmm … i don't really know? time isn't different on Mars? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) (Profile : Location : Mars)
  13. I know really but i just respond him , i hate people who make themself like they know everything and then just because of no way to have reason use the term of noob or rookie on a community then voila … so yeah now better we stop talking about this and we return on topic.
  14. > Even Nyan, the creator of ER, agrees that Alatars quest system shouldn't be added. If that doesn't tell all of you something then I don't know what will… > > Also, I noticed that both of you have just joined Eclipse this year. Now I understand. I was the same way when I first started here too. Nyan use Quest system to his own project .
  15. I do quest using Event system because i don't have any other choice that didn't make me lazy that make me want to have more time to use on others things on my game …
  16. Ok for those saying Event system = easy to make quest … Excuse-me , but it isn't that easy compared to a Quest system ! even when someone speak about quest system it's also because you can keep track about quests you did etc.. In event system , you put conditionnal branch , blablabla if you want a complex quest then you might make mistakes somewhere because you didn't configurated the destination of the conditional branch etc.. So now stop ! if Event system can do all the quest system does so why the hell are people looking for the Quest System ? And why people who say's "Event system can make Quests" are using the Quest system? NO SENSE . Quest system is more easy to make quest , you waste less time on it than Event you don't believe me? try to make complex quest using Quest system and Event ... Good luck.
  17. clark

    Suck on a big D…

    I like this ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) : ![](http://4.bp.blogspot.com/_wWPy3_-vkD0/TNd8VjyUOyI/AAAAAAAAEGw/oKo1wH8-09E/s1600/DSCN0638.jpeg)
  18. i don't know what to do about that but it's a good start lol.
  19. This one i think you have to add this line to the options.ini from the server : Tray = 1 or 0 i don't know wich one
  20. DMF ^^ don't use it directly i said i found pieces i'm not sure that all the code is here actually maybe it need some edits too? i just put it here so someone could find the right way to make them tray using a value (0 / 1) like Eclipse Reborn one
  21. Eclipse Reborn doesn't have this problem I looked inside it's look like that the server use a value for chktray to know what to do if the value is set to 0 or 1 I suggest you all to look inside here some piece of codes i found there i hope this could help you get rid of this : Server : Mod general ``` frmServer.chkTray.Value = Options.Tray ``` frmServer : ``` Private Sub chkTray_Click() If chkTray.Value = 0 Then DestroySystemTray Else LoadSystemTray End If Options.Tray = chkTray.Value SaveOptions End Sub ``` FrmServer : ``` Private Sub Form_Resize() If chkTray.Value = YES Then If frmServer.WindowState = vbMinimized Then frmServer.Hide End If End Sub ``` Public Sub saveoptions (ModDatabase) ``` PutVar App.Path & "\data\options.ini", "OPTIONS", "Tray", STR(Options.Tray) ``` Public Sub LoadOptions (ModDatabase) ``` Options.Tray = GetVar(App.Path & "\data\options.ini", "OPTIONS", "Tray") ``` Init server under OPTIONS. MOTD ``` Options.Tray = 0 ``` ModSysTray public sub destroysystemtray ``` Public Sub DestroySystemTray() nid.cbSize = Len(nid) nid.hWnd = frmServer.hWnd nid.uId = vbNull nid.uFlags = NIF_ICON Or NIF_TIP Or NIF_MESSAGE nid.uCallBackMessage = WM_MOUSEMOVE nid.hIcon = frmServer.Icon nid.szTip = "Server" & vbNullChar Call Shell_NotifyIcon(NIM_DELETE, nid) ' Add to the sys tray End Sub ``` Public LoadsystemTray ``` Public Sub LoadSystemTray() nid.cbSize = Len(nid) nid.hWnd = frmServer.hWnd nid.uId = vbNull nid.uFlags = NIF_ICON Or NIF_TIP Or NIF_MESSAGE nid.uCallBackMessage = WM_MOUSEMOVE nid.hIcon = frmServer.Icon nid.szTip = "Server" & vbNullChar 'You can add your game name or something. Call Shell_NotifyIcon(NIM_ADD, nid) 'Add to the sys tray End Sub ``` I don't know if that could help but you can see how is working ?
  22. Nice one ! i'm waiting it to be complete so i could use on EA and later on ER.
  23. Ertzel i have a question Did your Quest system made by using alatar one ? (dx7) or Eragon one (Alatar but converted to dx8) ? i'm trying and trying to make it work everytime i fail on it if you could give some hints to : where there need changes etc or even just give out the whole EM quest system (with the emplacements) i don't know sometime so people could give their help on it to debug it thanks in advance !
  24. Ertzel i have a question Did your Quest system made by using alatar one ? (dx7) or Eragon one (Alatar but converted to dx8) ? i'm trying and trying to make it work everytime i fail on it if you could give some hints to : where there need changes etc or even just give out the whole EM quest system (with the emplacements) i don't know sometime so people could give their help on it to debug it thanks in advance !
  25. Deathbeam will never add a quest system i guess (because he didn't added one to EA) but if he do one then we will thank him alot for that ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) for the moment we need to give him time to finish the more important works.
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