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Ryo

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Everything posted by Ryo

  1. ![](http://snag.gy/d82Ax.jpg) Hello everyone, I'm not going to make a large wall of text for this ! i know very few among you will ever read it… only the most relevant informations will be revealed in here! and in the most enjoyable way! ;) so let's begin **Introduction** **Naruto Zero is a Fan made 2D mmorpg ! it is in development for almost 2 years now, and although originally in french the game is being translated to different languages right now! **Story** **You begin as a student in the whirlpools country, there you will meet some ninjas from Konoha in mission, they will initiate you to the game and tell you all you need to know to join a Village and begin your journey, The main story is a faithful reproduction of the original mangas! you'll be able to do all the missions you have watched in the anime, those who don't know the original story can watch this : **Special Features:** **_i'm only going to list Original features here_ **Villages:** In naruto Zero You can Join one of the 5 mains villages(Konoha,Suna , Iwa, Kumo and Kiri) but first you must be recruited by one of the Kages **Territories:** every region in Naruto Zero is the property of one of the main villages, neutral or owned by a criminal organization(like the Akatsuki…) A kage will be able to declare war and invade those territories ! ![](http://snag.gy/SSCFC.jpg) ![](http://snag.gy/uk0i0.jpg) ![](http://snag.gy/NaD5A.jpg) **Special Gameplay** **nothing better than some videos and screens to show you the gameplay ^^ [http://naruto-zero.com/media/attaque-de-kyuubi.3/image](http://naruto-zero.com/media/attaque-de-kyuubi.3/image) http://youtu.be/P3me-9p19D4 http://youtu.be/DghlF9nIldY http://youtu.be/uNLFt6euuBo ![](http://snag.gy/mzqVe.jpg) **Links :** **[English Forums](http://us.naruto-zero.com/) [Forums français](http://naruto-zero.com/) Thank you very much see you in the game soon!**********
  2. It makes X numbers of map linked, if MAX_WORLDSIDELENGTH * MAX_WORLDSIDELENGTH = 200 the first 200 maps will be automatically linked to each other it can be useful for an automated world map among others things
  3. In fact you mean a plugin system, It can't be done with vb6,well not properly since the only way I know of is dll COM ,it s messy laagy and bugy Still the lazy way is always the faster way, maybe Marshy Dearest should do it on his new engine
  4. You changed it so it looks Like this : ? Private Type ChatRec text As String * 150 ReplyText(1 To 4) As String * 30 ReplyConvTo(1 To 4) As Byte Event As Byte Data1 As Long Data2 As Long Data3 As Long Sound As String * NAME_LENGTH Colour As Long End Type
  5. Add it just before end type
  6. You just discredited him again… He is free to teach whatever he wants and you are free to learn from it or not ! Even if his work isn't useful for you it doesn't mean it's not for others.
  7. My message was deleted very nice –' Anyway again, the work Neox is trying to accomplish is admirable, I encourage him, and every one should do so.
  8. You don't need movement per pixel! Movement per 8 pixels is the way to do it ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) (won't make a difference for the player's eye)
  9. Ryo

    Anti Hack system?

    Make daily backups for your servers Make a client for devs(and if you can server) and another one for players with no editing capabilities Etc…
  10. the player data will still be server sided or will be on a sql table?
  11. could someone repost a mirror link to this please?
  12. "Anyone do it to me" Google translation is so gay…
  13. A better easy way of doing this is to use it like this : encrypt(password,len(player(myindex).name)) ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  14. Ryo

    Forum Moderation Team

    This was fun , it made me also notice everyone watchs game of thrones XD
  15. Ryo

    Forum Moderation Team

    I have 3 armada class servers aiming their ultra beam on this forum join me or i ll destroy you all!
  16. Ryo

    Forum Moderation Team

    Guys backup the source section at least, i don t trust this
  17. Ryo

    Forum Moderation Team

    Very bad idea Marshy Dearest Dearest ,it s gonna get very messy, You are either stoned or hacked…
  18. Really… portforwarding is easier than this and definatly less troublesome and time-consuming.
  19. > In my book that makes you just as responsible. However, I didn't realise there were two websites at play. Silly me, I assumed you'd advertise your website in your signature. > > So to clarify, I'm talking about "Darksunlight Productions" of which Coolmagicdude2 is an Admin. > > I'm not going to apologise for calling you an idiot. I still think you're an idiot. Whether or not you cry and take offence is another matter. Also, I won't remove my post. I think it's important people see it. > > If a mod wants to move it, then I'm sure they will. I won't agree with it, but there's not a lot I can do. So, until such time… Have a nice day > > Also, CMFiend, shush. Dp is offering FREE SERVER hosting for the such of you, there service let so much people keep on making there game, And all you care about is a stupid forum style? That they can change anytime btw… How stupidly ungrateful are you? Gtfo of here we don t need the kind of you.
  20. and making the paperdolls sheet size dynamic ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  21. something like this? ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) http://www.youtube.com/watch?v=DINCL5cd_w0
  22. All the paperdoll system should be changed so you can have big swords armors etc… Auras wasn't the best alternative anyway ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  23. This is legit! I've known cool for years in dp, He is very serious about this ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  24. change the thread status to solved ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
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