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troglodite

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  1. Awesome graphics work. Nice project idea :O
  2. Hello, I am the director of a community of a game called "The Legend of Zelda: El Reino Dorado", its a spanish project :P I need a programmer, we have worked very hard in this server and I will not let die. Hacking problems were the worst troubles we ever face, so I need somebody with programming skills to increase security on the server, because my current programmer failed me, and we need to change a lot of things in the server side for a better client experience. This is the web/forum: [http://zeldaelreinodorado.foroactivo.com/forum](http://zeldaelreinodorado.foroactivo.com/forum) Add my on skype: "**edu_universo**" Thanks for read :)
  3. Hello, I am the director of a community of a game called "The Legend of Zelda: El Reino Dorado", its a spanish project :P I need a programmer, we have worked very hard in this server and I will not let die. Hacking problems were the worst troubles we ever face, so I need somebody with programming skills to increase security on the server, because my current programmer failed me, and we need to change a lot of things in the server side for a better client experience. This is the web/forum: [http://zeldaelreinodorado.foroactivo.com/forum](http://zeldaelreinodorado.foroactivo.com/forum) Add my on skype: "**edu_universo**" Thanks for read :)
  4. Hello Eclipsians! I back here for a simple reason: I want a full screen in my game, based on EO 2.0 But I couldnt found it on [tutorials post](http://www.eclipseorigins.com/community/index.php?/topic/122357-source-tutorial-index/), so… Does anyone still have the code? I was looking for something like this: [Full Screen Without Stretchting](http://www.eclipseorigins.com/community/index.php?/topic/135500-full-screen-without-stretching/) Thx anyway :)
  5. I tested a little more and i realized neither Run Time 6 or 9 cause this bug. So i'm still searching what kind of thing freezes the server, any ideas?
  6. We have no access to CPS, but through tests we found out these stuff: -Data Packets can be sent/received normally -GetTickCount works correctly -The thing that seems not to work is GameLoop Procedeture, that would exlain why NPC's doesn't move, broken spell casts… So i think when te server goes to Run Time X, GameLoop Stops Working but data packets still on it. Is that possible?
  7. Hello!! How are you Eclipseans? Well, I wanna know if somebody here had the same problem, and, if yes, how to fix it! Sometimes, our server, gets "freezed": Npcs dont move, even if you attack them; users are paralyzed if they use a spell: they can chat, can make control attacks, but they can not move, they get in the same position for ever… until they re login. Do you know anything about this??
  8. Hello, I have an Eclipse Origins server, version 2.0 (with a lot of changes and performances) and right now we are looking for a cheap hosting, can you bring me information about it? We dont know to much about it, maybe some server hostings webs will help us to know how to make our server back to life again :) because our hoster leave us :( Thanks everybody, regardles!
  9. All depends in what type of game do you want to make… the graphics must be the same style, and think about what style do you want to see in your game... like "cartoon" or "creepy", "few details" or "very elaborate"... Get some ideas first, check out others RPG and choose your style :)
  10. The walk speed? Look here: CLIENT SIDE ``` ' Constants for player movement: Tiles per Second Public Const MOVING_WALKING As Byte = 1 Public Const MOVING_RUNNING As Byte = 2 ```
  11. A friend made a fix and I think it works, because I get no more this bug using warps I paste this ``` If Map.MaxX < GetPlayerX(MyIndex) Or Map.MaxY < GetPlayerY(MyIndex) Then Exit Function End If ``` Just below this ``` Function CheckDirection(ByVal Direction As Byte) As Boolean Dim x As Long Dim y As Long Dim i As Long ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler CheckDirection = False ``` If somebody have this problem, try this fix :) credits goes to my friend Joan!
  12. **Requisites** **NPC Spells v.2.0.0 for [EO]** [http://www.eclipseorigins.com/community/index.php?/topic/106297-eo-npc-spells-v200/](http://www.eclipseorigins.com/community/index.php?/topic/106297-eo-npc-spells-v200/) _**Let´s Do It, in two steps!**_ **Server Side** , _**all in Sub NpcSpellPlayer**_ **Step one**! Above ``` NpcAttackPlayer mapNpcNum, i, Damage ``` Paste ``` If Spell(SpellNum).StunDuration > 0 Then StunPlayer victim, SpellNum End If ``` **Step two**! Above ``` NpcAttackPlayer mapNpcNum, victim, Damage ``` Paste ``` If Spell(SpellNum).StunDuration > 0 Then StunPlayer victim, SpellNum End If ```
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