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erkro1

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Everything posted by erkro1

  1. @jcsnider: > Yes, mine includes all of these haha but it appears that we have all skipped over the Address in Use fix lol. Well, I thought that one wasn't really necassery. @Lenn: > Correction, this is free of **known** bugs. Thats true, but if you find a bug report it here then I'll try to fix it.
  2. @General-Pony: > You should never substitute a work around for really fixing a system, that's how abominations such as EE are formed. Well, I couldn't seem to understand where the problem got from and this did look like the easiest way for me. :P
  3. @daxterxx: > Hate to burst your bubble mate buyt jcsnider is releasing a new engine tonight that is considered perfect :/. Its still eo but is with his event system. So many optimizations and fixes. Well, I don't really care, my goal was to make a default clean EO with all the bugfixes, so no fancy features. Ofcourse his one is beter than mine, but I hope newbies and other members will download this instead of EO because it already has the bugfixes added in.
  4. I updated the tutorial so that you don't need Robin's fix. :P
  5. [![](http://filehost.worldlifewarfare.com/pics/1575a7ef05de763dbb3c24087c3a8d3d.png)](http://filehost.worldlifewarfare.com/#1575a7ef05de763dbb3c24087c3a8d3d.png) **Information** Well this Custom Version is not so special in comparison to the others out here, its my second and last '2000th posts present' and I already had this in mind for a long time. This only has all the bug fixes I found and I thought were usefull. I think it doesn't matter I use the official Eclipse Origins name as it is just a clean EO with bugfixes in it, but if its a problem let me know then I will change it. **~~Features~~ Fixes:** > - Fixed level up security hole [Credits: Robin] > > - Fixed spell index over 35 [Credits: Niall] > > - Fixed Emote messages [Credits: Xlithan] > > - Fixed player messages [Credits: Xlithan] > > - Fixed hotbar [Credits: Robin] > > - Fixed picSpells refreshing [Credits: Helladen] > > - Fixed NPC_HighIndex [Credits: Helladen] > > - Fixed currency menu overflow [Credits: Helladen] > > - Fixed trade cash [Credits: Ryoku Hasu] > > - Fixed targetted heal HP/MP and Damage HP Spells [Credits: Joyce] > > - Fixed NPC editor Animation saving [Credits: Sotvotkong] > > - Fixed GetPlayerClass use at client [Credits: Riiicardoo] > > - Fixed Friendly NPC must have 1 in all stats [Credits: Scootaloo] > > - Fixed division of EXP, EXP bar only work for first player, serveral server crashes and more [Credits: Terabin] > > - Fixed Sliding map attribute [Credits: iHero] > > - Fixed Healing Spirit over time spells [Credits: Soul] > > - Fixed starting spells [Credits: Noth] > > - Fixed spell editor classes [Credits: Noth] > > - Fixed Showing the Main Menu if Connection to Server Fails [Credits: JC Denton Denton] **Download:** [http://www.mediafire.com/?7r7l3w9mnmde73v](http://www.mediafire.com/?7r7l3w9mnmde73v) **Credits:** Robin and all the other people who have made the bugfixes. **Don't you dare to credit me!**
  6. As we all know, with the CS:DE music system in your source (so this fix works for CS:DE and EO's **which have ripped the music system of CS:DE**) it will crash your VB6 IDE when you press the Stop button. As of my 2000th post, I decided to share the fix with you guys. In client -> modMusic -> Init_Music Above: ``` ' init music engine result = FSOUND_Init(44100, 32, FSOUND_INIT_USEDEFAULTMIDISYNTH) If Not result Then GoTo errorhandler ``` Add: ``` If App.LogMode = 0 Then Exit Function ``` I'm not entirely sure if this is the best way of doing it, so if you know a better way please tell me then I will update the tutorial. ;) No credits required ofcourse, as this is a small edit.
  7. Hmm, I seem to get alot 'Invalid prodecure call or argument' errors at: ``` Set Segment = Loader.LoadSegment(App.Path & MUSIC_PATH & fileName) ``` Which is obvious related to the sound. I'm not sure if I'm the only one having this but you might wanna check this out.
  8. I have thesame problem as Stein, so how did you fixed it Stein, or did you just changed the numbers untill those were good?
  9. @DarkBeast: > do u have link. We can't give you any links, its against the rules, just Google it.
  10. Does anyone knows a good BMP compressing programm which doesn't affect the quality? Because I want to make my game client smaller and graphics are like 80% of the size. I couldn't find one so I decided to make a topic here. Thanks for reading. ;)
  11. erkro1

    Game Time.

    What happens if you change the & to And, or is that thesame?
  12. @DarkOne5890: > How do we put the website and what website do I get or what am I suppost to do im asking this for the config file in client Follow this tutorial: http://www.touchofdeathforums.com/smf2/index.php/topic,70013.0.html
  13. @John: > I may make one, depending on the mood i am in ;] All send gifts and chocolate pie's to his house.
  14. @abhi2011: > Link. I don't want to go through the entire Resource Board. http://www.touchofdeathforums.com/smf2/index.php?topic=74379.0 Lazy ass, there is something called a Search function you know?
  15. @John: > Although you may come up with enough bugs to feed Africa. Exactly, but thats your own fault then. :P
  16. @abhi2011: > 2\. I am not sure whether EO can support Random Map Making if it does make a map it won't be proper and might have different tiles at different places. I think you will have to make all the random maps and then you will have to use them. Also deleting the maps will, I think make the other maps continuing it unreadable just as the Character lists. Wrong, you shouldn't think 'EO can handle this' but 'VB6 can handle this', and everything is possible. ;) @Ninja-Tech: > my worry is that multiple players doing this at times will slow the server down as it has to make new maps and discard maps and spawn npcs and remove them. > > tell me if im wrong or if this is even possible and what way i should go about doing this > remember im a novice at coding. Well, it will slow down the server a bit, but I think with optimized code and a decent server it won't matter that much.
  17. @jcsnider: > Anyways, got it fixed. Will release 1.5 tonight and then there is only 1 real bug remaining. Which bug is remaining then?
  18. @Justn: > Seems to be only on the moving npcs but the first chick does it more than the camp guy and the wolf it hasn't happened at all.. glad to know its just not me.. it feels like I am having to Chase that girl around to get her to talk to me sometimes :p The chick is obviously playing 'hard to get'.
  19. @Sherwin: > This custom version is looks like what i did , but i got more Feature than this one.. I wouldn't call it features, I think tutorials is a better word.
  20. @WÑ–ng: > This is for CS:DE Oh yeah, stupid me not reading the title correctly..
  21. Isn't this already in EO but then at client side?
  22. @۩ŞṗάỈᾗἷỗהּ۩: > Damn fine source, saved me some time on various dogshit. Im pulling some of your features into a DX8 version of EO2.0 you will be given the credit of course. Well, you should also give credits to the ones who made the tutorials for it.
  23. erkro1

    (EO)House System

    Can you maybe make a tutorial with what you've changed to fix it?
  24. Yay, are there some more things on the second page of the Commands as well?
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