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Memoira (C++ game's source)


Ertzel
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Some people around here might remember the game I was making with EO awhile back called Zacaras Empire. The graphics from ZE and the main idea behind it where all from Memoira.

This is a C++ custom client/server made by some people learning how to code and some professional programmers (It has gone through many owners). If you download the source and look through it you may find some error messages or comments in the code written in Finnish, that is because the original creators where mainly Finnish. I was going through and changing parts to English back when I was working on this but didn't get them all.

I did have a game released with this code a couple months ago called Eldoria but it didn't last due to me being the only one working on it and in the process of the owners this code has gone through, the original editors source got lost so to add any new mobs/maps/items to the game there needs to be a new one created.

I don't plan on ever using this code again so I decided to just post it here incase anyone wants to use it to learn some C++ stuff or rip some of its systems out (You will notice some systems may be half done like the guild system because the development of this was still going on before it was shut down)

I'm not really going to be offering any support on this and don't know if anyone will even want to check it out, but it does have some cool things in it and it is a working game with the client/server if you just want to host ur own private server and have some fun on it.

Here are some images from it

>! ![](http://i50.tinypic.com/30ucv9s.jpg)
>! ![](http://i47.tinypic.com/2hmhc89.jpg)
>! ![](http://i49.tinypic.com/1zn32j8.jpg)

Download Link - [http://www.mediafire.com/?gncrpq27h4582cf](http://www.filedropper.com/memoria)
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NP, figured someone might make some use of it even if it is just them downloading it and running around. One person I play another game with uses a copy of this to practice packet sending with games and trying to get around checks in place (since this game has some decent protection against hacking)

Also if anyone wants to play around with a Dev char, either launch the server, launch the client and make an account with the account name Admin and whatever you want for the character name, then logout. Shutdown the server and relaunch it and your client. Your character will then be renamed to [*DEV] Admin in the dev name color.

Or if you have any sort of C++ compiler, open up the server and look in the acco.cpp file. Search for //EDIT STATS HERE Just below that you will see this

```

Account *acc;

acc = this->GetByName("Admin");

if(acc != NULL)

{

Char1 = acc->GetCharPointer(0);

if (Char1->Name != "Â¥[*DEV] Ã…Admin")

{

strcpy(Char1->Name, "Â¥[*DEV] Ã…Admin");

Char1->Level = 205;

Char1->DevMode = 6;

Char1->Con = 100;

Char1->Dex = 100;

Char1->Str = 100;

Char1->Int = 100;

Char1->Skills[1].Level = 100;

Char1->Skills[2].Level = 100;

Char1->Skills[3].Level = 100;

Char1->Skills[4].Level = 100;

Char1->Skills[15].Level = 100;

Char1->Skills[16].Level = 100;

printf("DEV Admin");

}

}

```

Then you can change the account name and name of the first character to whatever you want (The ¥ before the [*DEV] part and the Å right before Admin are what makes the [*DEV] and Admin part of the name a special color ingame)
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It uses SDL and has a basic encryption type thing for the graphics. Also I forgot to mention the code sometimes has issues if you try to the project in any version of Visual C++ newer then the 2008 Express Edition. You should be able to get it working with 2010 but if you have 08 that seems to work the best with it.
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