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Eclopti Rekindled


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Uhm, yeah, that's an odd thing that just keeps happening. I asked Stein about the matter, he just said it was an annoying nuance. xD

As a sidenote, direct from my task manager:

![](http://services.glaciate.net/file_host/host/18cd656b384a9e43488f8d77e8210a09.png)

A full map with several tilesets and a few NPCs…not bad!
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No thanks, mate. Already wrote my own one, and it already maintains a static 64fps on any resolution. Try again. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

Now, stop advertising on my thread, I don't need - least of all, yours - code.
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> Hey Iris if you wanna add new GUI and do not wanna to slow down your engine, read this what i wroted (i am too lazy to repeat it here): [http://www.touchofde…3/page__st__560](http://www.touchofdeathforums.com/community/index.php?/topic/128709-engine-eclipse-advanced-v3013/page__st__560)

[media='250 250']http://youtu.be/uIxNLcPyvEA[/media]
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Hey Champion Iris , i read the topic but i need to ask some things ^^

the updates you put to the git are they working with every custom engines? dx7 & dx8 ? and are they explained inside , where to put the code etc? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

Btw : nice work !
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ANY commit would function with any DX8 version of Eclipse (With the exception of anything that contains listed constants).

Even after the OO and GUI update, I anticipate that most commits would work perfectly fine.

There's a reason I'm not going version-based with this. ;>
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Lemme test it.

Just tried it, and it works perfectly fine (Gah, hate it when things like this happens.).

Have you got the latest commit, because I recently fixed a small thing that I overlooked by not sticking the surface timer into RenderTextureRects, so it's quite likely that you just haven't got that, if nothing's rendering on the floor.
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It's not a matter of being lazy, it's a matter of finishing it and the other things that I need to do beforehand to actually carry on.

Even in my own project, it's still unfinished, and god forbid the result if I release an unfinished and potentially flawed class (Still functions well, though. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)). Give me time to iron out the bugs in my own project, most of the stuff in there is ending up in Eclopti, anyway. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

Plus, be patient, I'm not obliged to do anything to your rate of work, I have my own life and own A-Levels to put up with. ;>
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> It's not a matter of being lazy, it's a matter of finishing it and the other things that I need to do beforehand to actually carry on.
>
> Even in my own project, it's still unfinished, and god forbid the result if I release an unfinished and potentially flawed class (Still functions well, though. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)). Give me time to iron out the bugs in my own project, most of the stuff in there is ending up in Eclopti, anyway. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
>
> Plus, be patient, I'm not obliged to do anything to your rate of work, I have my own life and own A-Levels to put up with. ;>

I'm just going to stoke the flames a bit and say that I've seen the GUI class in action.. I'm sure it'll be worth the wait. ;D
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Of course it will happen. Just because I haven't talked about it, or not started it, doesn't mean I won't be doing it. There are loads of things in my plans that I'm not telling you. :>

And, if you havn't noticed, I've not touched the server yet. I intend to finish the client first.
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Of course I will. Although, if you're hoping for server updates anytime soon, you will have to wait, I'm not touching the server until I deem the client at an acceptable state.

And, I wouldn't move it over just yet. If you really do want the things that ER offers, just check the commits for both Eclopti and Eclopti Rekindled, and copy the stuff that you need from GitHub.
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> Of course I will. Although, if you're hoping for server updates anytime soon, you will have to wait, I'm not touching the server until I deem the client at an acceptable state.
>
> And, I wouldn't move it over just yet. If you really do want the things that ER offers, just check the commits for both Eclopti and Eclopti Rekindled, and copy the stuff that you need from GitHub.

I'll be moving it when everything is done and good! I don't know if you know about this bug (more like something not thought about during coding) but when an event takes away and item (gold) and then is supposed to give you something in return it doesn't check if the player has enough gold and just takes all of their gold and gives them the item anyways. There are many bugs like this and similar.

Here's a better explanation of this bug: http://www.touchofdeathforums.com/community/index.php?/topic/129847-event-system-and-taking-away-gold/
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I read that, and I should tell you: that's not a bug. The taking away label wasn't made to check if there's less of it; that's what conditional branches are for. Although, if an option to check for items doesn't exist (Lemme go check.), then I'll add that.

As for ACTUAL bugs that I find, then, of course, they'll be fixed.
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