tslusny Posted October 6, 2012 Author Share Posted October 6, 2012 So hello i am deathbeam and i finnaly finished mine particle system. I gaved it alias "Effect system". With effects, you can make really nice animations only with few textures. Particle textures are loaded differently to memory. Other textures are loaded when needed, but particles are loaded at start. Thx to Spodi for his base particle engine.**Downloads:**[**Download from Mediafire**](http://www.mediafire.com/?78j9m6yajwq5ria)**Features:*** Option in Item Editor too choose what particle it will cast* Setting life time of particles* Options for various particle edits like type, color values, alpha and decay**ToDo:*** Add offsetX, offsetY, XAcc, YAcc, XSpeed and YSpeed to particle editor* Finish particle casting for Spells and NPCs* Finish rendering of particles in Editor**Some screenshots:****![](http://www.freemmorpgmaker.com/files/imagehost/pics/a203c68317367208a885f02fd1215a5c.png)****![](http://www.freemmorpgmaker.com/files/imagehost/pics/59bd8340390bb8244f384479366a6eff.png)****![](http://www.freemmorpgmaker.com/files/imagehost/pics/152099518c2adc4d94c3fc45d14391fc.png)** Link to comment Share on other sites More sharing options...
clark Posted October 6, 2012 Share Posted October 6, 2012 Looks nice ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)! don't have the time to test it but i will ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
Guest Posted October 6, 2012 Share Posted October 6, 2012 very nice, but why it doesnt show up the effect in editor, i really dont know what im editing. Link to comment Share on other sites More sharing options...
Vus Posted October 6, 2012 Share Posted October 6, 2012 Looks nice. Link to comment Share on other sites More sharing options...
Exception Posted October 6, 2012 Share Posted October 6, 2012 > _I included Particle system into EA becouse it have unloading/loading textures when needed and Eclopti is giving automation errors to me._Stop taking cheap baseless shots at me. You know fully well that you can't get Automation errors while in-game, they'll pop up as "unrecoverable errors". _(Yes, I take loads of cheap shots at you, but hey, at least they're meaningful and true, eh?)_You also know fully well that if you were to get Automation errors at the startup, it's nothing to do with the engine, it's DX.So, like I said on the shoutbox the other day, when you made the exact same claim: **try again**. Link to comment Share on other sites More sharing options...
tslusny Posted October 6, 2012 Author Share Posted October 6, 2012 > Stop taking cheap baseless shots at me. You know fully well that you can't get Automation errors while in-game, they'll pop up as "unrecoverable errors". _(Yes, I take loads of cheap shots at you, but hey, at least they're meaningful and true, eh?)_> > You also know fully well that if you were to get Automation errors at the startup, it's nothing to do with the engine, it's DX.> > So, like I said on the shoutbox the other day, when you made the exact same claim: **try again**.I really get automation errors in-game and not on load, ik that automation error on load is causing trycreate function, i am not dumbass. And ik some people do not like EA, so i wanted to specify why i choosed EA to implement particles into. Link to comment Share on other sites More sharing options...
or3o Posted October 6, 2012 Share Posted October 6, 2012 does the partical system work in standard eo3.0? Link to comment Share on other sites More sharing options...
tslusny Posted October 6, 2012 Author Share Posted October 6, 2012 > does the partical system work in standard eo3.0?Yea it will Link to comment Share on other sites More sharing options...
tslusny Posted October 6, 2012 Author Share Posted October 6, 2012 I added another image with some bigger particle (summon type)![](http://www.freemmorpgmaker.com/files/imagehost/pics/152099518c2adc4d94c3fc45d14391fc.png) Link to comment Share on other sites More sharing options...
hisherwin Posted October 6, 2012 Share Posted October 6, 2012 DARN it i'm using DX7 i can't even use this , And i don't have alot of time to switch to DX8 Link to comment Share on other sites More sharing options...
Exception Posted October 6, 2012 Share Posted October 6, 2012 Could always just implement it without the alpha/colouring options. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)Anyway, when I hop onto an actual computer, I'll analyse the code for you. If I do find anything that can be improved, I'll post it. Also, you may wish to consider layer options in the particle editor. (Or can that be set from the map editor, already?) Link to comment Share on other sites More sharing options...
Synergy Posted October 6, 2012 Share Posted October 6, 2012 This looks pretty cool. Could you do, say, a camp fire with it? Or does it only work for actions (attacking/spells/etc)? Link to comment Share on other sites More sharing options...
tslusny Posted October 6, 2012 Author Share Posted October 6, 2012 > This looks pretty cool. Could you do, say, a camp fire with it? Or does it only work for actions (attacking/spells/etc)?I will add map tiles later, for now it is only for actions> Could always just implement it without the alpha/colouring options. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)> > Anyway, when I hop onto an actual computer, I'll analyse the code for you. If I do find anything that can be improved, I'll post it. Also, you may wish to consider layer options in the particle editor. (Or can that be set from the map editor, already?)If you mean layers like above player and under player i thinked about it too ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) But i already added Multi-Particles if you mean something like casting 2 Effects at once Link to comment Share on other sites More sharing options...
iSnow Posted October 6, 2012 Share Posted October 6, 2012 This would really benefit from a tutorial to add on to another person's build because I'd benefit from this. Link to comment Share on other sites More sharing options...
tslusny Posted October 6, 2012 Author Share Posted October 6, 2012 > This would really benefit from a tutorial to add on to another person's build because I'd benefit from this.I do not get what you mean ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
iSnow Posted October 6, 2012 Share Posted October 6, 2012 I mean this system to add as a source tutorial to that person's engine would help, I'd download this but I already have an extensive amount of work done on my source and I'd like to add this in. Link to comment Share on other sites More sharing options...
tslusny Posted October 6, 2012 Author Share Posted October 6, 2012 > I mean this system to add as a source tutorial to that person's engine would help, I'd download this but I already have an extensive amount of work done on my source and I'd like to add this in.Ok now i got what you meant. But what persons engine? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
iSnow Posted October 6, 2012 Share Posted October 6, 2012 As in whoever wants to build their own source for their game. I started working on my engine from the ground up on 3.0 and I'd like to add this onto it. Link to comment Share on other sites More sharing options...
tslusny Posted October 6, 2012 Author Share Posted October 6, 2012 > As in whoever wants to build their own source for their game. I started working on my engine from the ground up on 3.0 and I'd like to add this onto it.So tut for EN 3.0? Yea i can make it, almost entire particle system is in modParticle in client and modParticle in server. Only packets handling are outside. And loading of effects from dat files and editor of course ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
iSnow Posted October 6, 2012 Share Posted October 6, 2012 Yup, that's what I'm talking about. Looking forward to see this system get improved, this really helps make use of DX8. Link to comment Share on other sites More sharing options...
Guest Posted October 6, 2012 Share Posted October 6, 2012 So I downloaded this and the first thing I did was to go to the UDTs:```Public Type WeatherParticleRec Type As Long X As Long Y As Long Velocity As Long InUse As LongEnd Type```So you're going to have over 255 Types?"InUse as Long". You're declaring it as long and then further on in the source you have ".InUse = True". I'm not even going to bother looking through the source, this is already looking horrible just from the UDT. Link to comment Share on other sites More sharing options...
tslusny Posted October 6, 2012 Author Share Posted October 6, 2012 > So I downloaded this and the first thing I did was to go to the UDTs:> > ```> Public Type WeatherParticleRec> > Type As Long> > X As Long> > Y As Long> > Velocity As Long> > InUse As Long> > End Type> ```> > So you're going to have over 255 Types?> > "InUse as Long". You're declaring it as long and then further on in the source you have ".InUse = True". I'm not even going to bother looking through the source, this is already looking horrible just from the UDT.That UDT is for weather system made by JC it isnt for particle system ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) And… you know... JC is using longs for everything, its his favorite format ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
JohnPony Posted October 6, 2012 Share Posted October 6, 2012 So are you going to give Spodi the proper credits for this…? Link to comment Share on other sites More sharing options...
iHero Posted October 6, 2012 Share Posted October 6, 2012 You're too crazy, congratulations! You have a good heart. Link to comment Share on other sites More sharing options...
tslusny Posted October 7, 2012 Author Share Posted October 7, 2012 > So are you going to give Spodi the proper credits for this…?Yea you are right i should add him to credits Link to comment Share on other sites More sharing options...
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