tslusny Posted October 26, 2012 Author Share Posted October 26, 2012 Hello i am Deathbeam and i am creator of [Eclipse Advanced](http://www.touchofdeathforums.com/community/index.php?/topic/128709-engine-eclipse-advanced-v3020/)Many users of EA do not know how to use new Event System what i made for EA, so i decided to post a basic tutorial what will (i hope) explain everything.So first here is screenshot of finished event (what we will make below) with basic Event Processing explanation* * *![](http://www.freemmorpgmaker.com/files/imagehost/pics/1007c117569ce4741f9338d16899650a.png)Image above is explaining almost everything in this tutorial and almost everything for event system. If you do not know, how EA Event System works, look at above picture, download it or just stare at this thread ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)Ok now we can start.First we will add conditional branch.Click (ADD) in Event Editor>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/d7bad76c46474d2ef69d82007bf95936.png) Now add Conditional Branch>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/111b811b02f05cfca0856c9a07698bc8.png) Now add Exit Event after Conditional Branch>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/67a25f64dba0555a34245377135bc8b5.png) Now add another commands to finish this basic event. I choosed these:>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/ef9fbb7f7b8e94524e4bc5ac63ea7582.png) Now let´s start making Conditional BranchFirst we must look at what numbers are our Positive and Negative events what we will use in Branch:>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/2aa0cd2e60b182652e78c6fe71447952.png)Now we will EDIT Conditional Branch what we made at start>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/57577963b47d10f6259fa3511430e964.png)And now we will just save event and we are finished with our first Conditional Branch Event Link to comment Share on other sites More sharing options...
abhi2011 Posted October 26, 2012 Share Posted October 26, 2012 By the very creator himself ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)Sticky Link to comment Share on other sites More sharing options...
clark Posted October 26, 2012 Share Posted October 26, 2012 Finally i understand this xD ! thanks ! Link to comment Share on other sites More sharing options...
highonpaint Posted October 26, 2012 Share Posted October 26, 2012 nice about time Death but I can still say I had the first tut of your system ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
tslusny Posted October 27, 2012 Author Share Posted October 27, 2012 > nice about time Death but I can still say I had the first tut of your system ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)Yea, but still some people do not understanded how it works, so i posted this tut xD Link to comment Share on other sites More sharing options...
highonpaint Posted October 27, 2012 Share Posted October 27, 2012 > Yea, but still some people do not understanded how it works, so i posted this tut xDYeah fair play, Ive started using EA 3.0.20 so I will post more tuts with things you can do with your system, oh and whats up with the frame lag? Link to comment Share on other sites More sharing options...
tslusny Posted October 27, 2012 Author Share Posted October 27, 2012 > Yeah fair play, Ive started using EA 3.0.20 so I will post more tuts with things you can do with your system, oh and whats up with the frame lag?Frame lag? Describe it please Link to comment Share on other sites More sharing options...
abhi2011 Posted October 27, 2012 Share Posted October 27, 2012 I think he mains FPS lags. Link to comment Share on other sites More sharing options...
highonpaint Posted October 27, 2012 Share Posted October 27, 2012 In the main cleint it seems like when you walk it skips aload of frames and looks horrible (on both 32 and 64 fps) but on the dev engine it dosnt have that issue Link to comment Share on other sites More sharing options...
abhi2011 Posted October 27, 2012 Share Posted October 27, 2012 I dont have that issue at all. Link to comment Share on other sites More sharing options...
highonpaint Posted October 27, 2012 Share Posted October 27, 2012 > I dont have that issue at all.strange cos I have it but only with the main client Link to comment Share on other sites More sharing options...
szkat123 Posted November 5, 2012 Share Posted November 5, 2012 I have a question.Can i make a event which read more than one destination?For example: I talk to NPC,beacause I want to change class, but i must pay for it 100 gold.Is it possible to do that? Link to comment Share on other sites More sharing options...
tslusny Posted November 6, 2012 Author Share Posted November 6, 2012 > I have a question.Can i make a event which read more than one destination?> > For example: I talk to NPC,beacause I want to change class, but i must pay for it 100 gold.> > Is it possible to do that?Yea ofc Link to comment Share on other sites More sharing options...
szkat123 Posted November 6, 2012 Share Posted November 6, 2012 So, how i can do it?? Link to comment Share on other sites More sharing options...
tslusny Posted November 6, 2012 Author Share Posted November 6, 2012 Next to HasItem in conditional branch is textbox where you will fill amount of that item required Link to comment Share on other sites More sharing options...
szkat123 Posted November 6, 2012 Share Posted November 6, 2012 I mean that, if i Talk to npc,select class and after that it will remove 20 gold from my inventory and exit event(for example).So if I make a choice(in Show Chioce function) it will be processing to 2 or 3 destintions in event.There is another way to fix it by replacing your event system with classic or eclipse nightly ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
highonpaint Posted November 6, 2012 Share Posted November 6, 2012 > I mean that, if i Talk to npc,select class and after that it will remove 20 gold from my inventory and exit event(for example).> > So if I make a choice(in Show Chioce function) it will be processing to 2 or 3 destintions in event.> > There is another way to fix it by replacing your event system with classic or eclipse nightly ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)His system is like the others, and you can do everything you are asking with conditional branches Link to comment Share on other sites More sharing options...
szkat123 Posted November 7, 2012 Share Posted November 7, 2012 Maybe, but this isn't described in this tutorial :)There is only one conditional branch for positive and negative effect.I don't have an idea how to set more than two destinations. Link to comment Share on other sites More sharing options...
jsorr2 Posted November 7, 2012 Share Posted November 7, 2012 Has anyone noticed that in the change variable event, if you set it to "random" and close it, it'll automatically go back to the default "set". Is that a bug? Link to comment Share on other sites More sharing options...
tslusny Posted November 7, 2012 Author Share Posted November 7, 2012 > Has anyone noticed that in the change variable event, if you set it to "random" and close it, it'll automatically go back to the default "set". Is that a bug?I think yes, i must fix it. I had some problems with variables, and i thought that i fixed all issues. Thx for report. Link to comment Share on other sites More sharing options...
szkat123 Posted November 7, 2012 Share Posted November 7, 2012 > I think yes, i must fix it. I had some problems with variables, and i thought that i fixed all issues. Thx for report.If you can, you should make function in Show choice which has more than one destination.If you don't know why i will explain it to you. Link to comment Share on other sites More sharing options...
tslusny Posted November 8, 2012 Author Share Posted November 8, 2012 > If you can, you should make function in Show choice which has more than one destination.If you don't know why i will explain it to you.You can have unlimited destination there, just press Add and new choice will be added Link to comment Share on other sites More sharing options...
szkat123 Posted November 8, 2012 Share Posted November 8, 2012 > You can have unlimited destination there, just press Add and new choice will be addedYes,it's ok but it's only one choice for one destination.I mean that it can be one choice for more than one destination. Link to comment Share on other sites More sharing options...
zeph77 Posted November 13, 2012 Share Posted November 13, 2012 Hey im having trouble with the even system, I did exactly as you did for this event that im trying to do but it won't work. Heres a pic of the whole event: [attachment=315:ex1.png]Here is the conditional branch: [attachment=316:ex2.png]I know how the conditional branch works but idk it just won't even start the event up. It just blocks me from going and I set it so you have to have an item to go through. I have the item but it won't let me through either way unless I do walkthrough but that makes you go through without the item also. If anyone can help that be great, there must be something im not doing right. Link to comment Share on other sites More sharing options...
Ryo Posted November 13, 2012 Share Posted November 13, 2012 How does the switches and variables work exactly? Link to comment Share on other sites More sharing options...
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