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Colonies, a survival sandbox political ORPG


SawQuart
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> It's funny seeing people ask to be added on Skype now.. lolololol

Oh Aaron…

> Ugh, I keep looking at this thread and it makes me want to play this game more.

Hehe, the more you wait, the more content ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
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> You sound really serious lol.

Si.

> Aha, sure does ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) You've got a great game here, keep it up!

Thanks ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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I remember like the first version of this engine that you showed me. Sure has changed a lot since then.

I still think the particle's look funny and don't match with any of the other graphics, but the rest of the game looks really good. Might actually be something I'd play and I normally never play games of this type.
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Fansites in that many languages o.o ? wow, anyways I can't wait for the game to be released, the concept is great and it has materialized pretty nicely along the way ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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These are all user-submitted images from our testing session:

![](http://24.media.tumblr.com/947cfd5707ae54619da057297f755fd4/tumblr_mkar8twQiu1qmy0coo1_1280.png)

![](http://24.media.tumblr.com/1c9fab3beda274d62d63ce27bd012940/tumblr_mk8ww9g6Sa1qmy0coo1_1280.png)

![](http://25.media.tumblr.com/5bb2e82932e4bee081c1b1bf49443f45/tumblr_mk8pwjk5Sn1qmy0coo1_1280.png)

![](http://25.media.tumblr.com/68d7356de233c08016dd3e648945aa37/tumblr_mk6u56CY2n1qmy0coo1_500.png)

![](http://25.media.tumblr.com/7c77d564b42913f64a77576107b7802a/tumblr_mk6tepZA0Q1qmy0coo1_1280.png)
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**Some stats:**

We get about 7 players constantly during our non-promoted (no new client update or features) prime hours, about 15 constantly during our promoted prime hours, and 3 during our non-promoted off-hours. Most we've had on at once was 20\. There are more than 5 factions which have already formed (3-10 people in each) and they use Skype to connect with each other. Only 1 has been able to form a village thus far. Maximum server connectors for Windows is 64, 1024 for Linux (unless I add multiple selectors and redo the backend which is now seeming inevitable).

There are currently only ~40 testers admitted to these tests, 20 of which are active daily. 60 more people have requested to be in the next session, and they are currently wait listed as we slowly allow more players to join alpha. We project 200 testers by the end of alpha, at which point it will be cutoff with no new testers accepted.

The server seems capable of only handling a few dozen players at the moment, but once I redo the backend I will be able to extend sustainability to 1000 players without much lag (hopefully). We only have 1 server working at the moment, but we plan to launch with servers in the UK, Western US, Eastern US, and Australia.
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I personally dislike the persistent body design. It has pros and cons, but it makes me feel as a player that I must log-in everyday at specific times/monitor my body all the time. It just feels like a huge hassle in my opinion.

Anyway the game looks fairly good; good luck with it.
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> I personally dislike the persistent body design. It has pros and cons, but it makes me feel as a player that I must log-in everyday at specific times/monitor my body all the time. It just feels like a huge hassle in my opinion.
>
> Anyway the game looks fairly good; good luck with it.

Thanks! We're currently switching a lot of stuff around with the new systems and such, so it'll all be changed before release.
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> Why's the graphics so inconsistent? Some tiles such as the grass and trees look good, nice colors and well made. Then there's the fence bearing much darker outlines, and lower quality. And finally the inventory items which look disfigured due to bad scaling or resizing?

Placeholders vs ICT's art. A lot of the graphics are yet to be finished.
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