aaaron Posted March 9, 2013 Share Posted March 9, 2013 > Help Error source.This is Flash, not VB6..…but the overall thing, very nice Baron! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
Dr.House Posted March 9, 2013 Share Posted March 9, 2013 So it means the client it's flash, so it can be uploaded and played on browsers? Link to comment Share on other sites More sharing options...
aaaron Posted March 9, 2013 Share Posted March 9, 2013 Yeah. Take RotMG for example. Link to comment Share on other sites More sharing options...
Bloo Posted March 9, 2013 Share Posted March 9, 2013 Lmao what if someone tried to make a Club penguin clone with this? I'd die. Link to comment Share on other sites More sharing options...
TaxorStudios Posted March 9, 2013 Share Posted March 9, 2013 So I edit the game?,. The source of the game is. Exe as Baron Thank edit! excellent job Link to comment Share on other sites More sharing options...
Baron Posted March 10, 2013 Author Share Posted March 10, 2013 > So it means the client it's flash, so it can be uploaded and played on browsers?yes.> So I edit the game?,. The source of the game is. Exe as Baron Thank edit! excellent jobThe source is coming shortly. Last night I just wanted to get something out that was playable for people to fiddle with> Help Error source> > ![](http://g1303.hizliresim.com/17/9/kwxdj.png)There is no useful information here. As far as I am aware the serve rno longer had major dependencies like this. If you had allowed it to show what it was refernecing I could have done something with that. Link to comment Share on other sites More sharing options...
JohnPony Posted March 10, 2013 Share Posted March 10, 2013 Although I've never been too keen about Flash, that doesn't change the fact of how awesome you are for contributing this to the community!Thanks,GA Link to comment Share on other sites More sharing options...
Ertzel Posted March 10, 2013 Share Posted March 10, 2013 Looks awesome so far Baron. Once you get the source out I hope someone continues this on and updates it to keep this version going. Like General, I'm not a huge fan of Flash, but at least this gives more options for Eclipse users and people can make web based clients now. Link to comment Share on other sites More sharing options...
Baron Posted March 10, 2013 Author Share Posted March 10, 2013 > Looks awesome so far Baron. Once you get the source out I hope someone continues this on and updates it to keep this version going. Like General, I'm not a huge fan of Flash, but at least this gives more options for Eclipse users and people can make web based clients now.I still don't get why people hate flash so much. Its performance heavy sure, but its a 2d game we're making, not a 3d monstrousity. Link to comment Share on other sites More sharing options...
Owen F Posted March 10, 2013 Share Posted March 10, 2013 Oh hey it's like the only other Aussie around here. I remember this thing. Killing many ghosts for great justice (okay. Great doubloons).I have nothing against flash but I don't plan to learn it, still, awesome contribution. Link to comment Share on other sites More sharing options...
Baron Posted March 10, 2013 Author Share Posted March 10, 2013 > Oh hey it's like the only other Aussie around here. I remember this thing. Killing many ghosts for great justice (okay. Great doubloons).> > I have nothing against flash but I don't plan to learn it, still, awesome contribution.Actionscript is quite an easy one to pick up. If you can code in VB6 you'll be fine with as2 Link to comment Share on other sites More sharing options...
BeNjO Posted March 10, 2013 Share Posted March 10, 2013 it keeps erroring on loading classes, saying "file not found" and its always the class ini's. I copied an pasted up to class6 but it then searches for class7, if i put class7 in it will try and load class8if i dim "FileExists = (GetAttr(App.Path & "\" & FileName) And vbDirectory) = 0" out i can bypass it then undim it, but when i try and load into the game its file not found same line filename = "accounts\aaaaaa\playermap_1.dat" its not there Link to comment Share on other sites More sharing options...
Baron Posted March 10, 2013 Author Share Posted March 10, 2013 > it keeps erroring on loading classes, saying "file not found" and its always the class ini's. I copied an pasted up to class6 but it then searches for class7, if i put class7 in it will try and load class8Are you using the 3.0.0 download? I've just run that up no problems at[http://www.stripedelephants.com/GAMEZ/Destiny_v15.html](http://www.stripedelephants.com/GAMEZ/Destiny_v15.html) Link to comment Share on other sites More sharing options...
BeNjO Posted March 10, 2013 Share Posted March 10, 2013 Yeah, i had to remove the reference to the jet byte in order to stop it erroring on "Chr$", it then loaded up until the loading classes it then seems to be stuck in a loop of loading class+1this is what i have tried:making 7 classes0-7 just asks for the next one over and overi dimmed "FileExists = (GetAttr(App.Path & "\" & FileName) And vbDirectory) = 0" out, then it loads until the experience,then Overflows on "Call PutVar(App.Path & "\Experience.ini", "EXPERIENCE", "Exp" & I, I * 1500)" (i = 22, not sure why its erroring here)i dimmed that line out and it overflows on " temp = I / MAX_CLASSES * 100" i = 0 max classes = 0i dim that and the server loads (finally!) and proceed to load client and make an account BINGO! Client 1 sent: newaccounthhhhhhhhhhhNOMAIL - check 1 on server and client side verified it with messageHad to go back and un dim the "FileExists = (GetAttr(App.Path & "\" & FileName) And vbDirectory) = 0" for me to be able to login and i proceed to logini click create and make a char i click Play and bam file not found, i hover over Filename on the line above and playermap_1.dati dimmed out the fileexist line and the game load, the playermap_1.dat is created and_2 _3 _4 are also created Link to comment Share on other sites More sharing options...
Zopto Posted March 10, 2013 Share Posted March 10, 2013 so i test engein whit baron litl bit and i mast say it is one of top engeines i ever seen Link to comment Share on other sites More sharing options...
Baron Posted March 10, 2013 Author Share Posted March 10, 2013 > Yeah, i had to remove the reference to the jet byte in order to stop it erroring on "Chr$", it then loaded up until the loading classes it then seems to be stuck in a loop of loading class+1> > this is what i have tried:> > making 7 classes0-7 just asks for the next one over and over> > i dimmed "FileExists = (GetAttr(App.Path & "\" & FileName) And vbDirectory) = 0" out, then it loads until the experience,> > then Overflows on "Call PutVar(App.Path & "\Experience.ini", "EXPERIENCE", "Exp" & I, I * 1500)" (i = 22, not sure why its erroring here)> > i dimmed that line out and it overflows on " temp = I / MAX_CLASSES * 100" i = 0 max classes = 0> > i dim that and the server loads (finally!) and proceed to load client and make an account BINGO! Client 1 sent: newaccounthhhhhhhhhhhNOMAIL - check 1 on server and client side verified it with message> > Had to go back and un dim the "FileExists = (GetAttr(App.Path & "\" & FileName) And vbDirectory) = 0" for me to be able to login and i proceed to login> > i click create and make a char i click Play and bam file not found, i hover over Filename on the line above and playermap_1.dat> > i dimmed out the fileexist line and the game load, the playermap_1.dat is created and_2 _3 _4 are also createdI'm not sure what you have done here man. Chr$(0) is a native VB6 operator, not one from a dependency.The Jetbyte library is completely removed and superseded as i rolled it back to Winsock operations same as EO.The playermaps shouldn't be causing issues because they are jsut copies of existing map files already created. Link to comment Share on other sites More sharing options...
BeNjO Posted March 10, 2013 Share Posted March 10, 2013 Hmm im not sure either lol, everything works apart from this, i can run any other source ect fine.PC specs:![](http://i48.tinypic.com/2ivi93k.jpg) Link to comment Share on other sites More sharing options...
aaaron Posted March 10, 2013 Share Posted March 10, 2013 I've heard Flash is supposed to have improvements soon..? o.o Link to comment Share on other sites More sharing options...
Willard Posted March 10, 2013 Share Posted March 10, 2013 omg i like this way more then vb6 version. thanks a lot baron!!!!! Link to comment Share on other sites More sharing options...
Ertzel Posted March 11, 2013 Share Posted March 11, 2013 > I still don't get why people hate flash so much. Its performance heavy sure, but its a 2d game we're making, not a 3d monstrousity.Ya, I know there really isn't any problem with Flash, I just personally don't really like it. I like it a lot more then vb6 though lol..Can't wait till the source is released to start working on some stuff for this engine. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
Baron Posted March 11, 2013 Author Share Posted March 11, 2013 > Ya, I know there really isn't any problem with Flash, I just personally don't really like it. I like it a lot more then vb6 though lol..> > Can't wait till the source is released to start working on some stuff for this engine. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)Yeah right now im thinking I might wait until a couple more of the already serverside features are implemented clientside so that we don't have divergence starting at an unfinished base engine.I'll put some work into it over the next couple weeks, get it up to speed, I'll make time for it. Link to comment Share on other sites More sharing options...
Emy Posted March 11, 2013 Share Posted March 11, 2013 Looks great in game, Baron! Thanks for taking time to work on the bugs.I have a question though, since you can put this on a website, it would be awesome to merge this with a login database on a website (cms), is this easy to make? I wouldn't mind if the character information saves on the server, but you had to log on the website in order to play. Link to comment Share on other sites More sharing options...
Baron Posted March 11, 2013 Author Share Posted March 11, 2013 > Looks great in game, Baron! Thanks for taking time to work on the bugs.> > I have a question though, since you can put this on a website, it would be awesome to merge this with a login database on a website (cms), is this easy to make? I wouldn't mind if the character information saves on the server, but you had to log on the website in order to play.Honestly it shouldn't be that hard but I am not the greatest website developer in that regard. Anyone who is handy at php and xmlsocket connections shouldn't have an issue sending / retrieving info from the server, particularly if some server side coding was done to support it.I am personally unlikely to add standard hookups for the same because I have always had the mindset with the rollout that the file would end up on "hostile" servers, that either dont care or dont want to do non standard setups to make flash files run. If it was being rolled out to your own website that you controlled then a hook to a CMS system should be fairly straightforward to setup for somebody in the know. Link to comment Share on other sites More sharing options...
Baron Posted March 13, 2013 Author Share Posted March 13, 2013 Updated thread with v301 changes and started version detailing. Added screenshots per requests. Link to comment Share on other sites More sharing options...
BugSICK Posted March 13, 2013 Share Posted March 13, 2013 i remember this way back many years ago. i login this same map same name as before. GL ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
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