matthewpull Posted March 22, 2013 Share Posted March 22, 2013 I still can't believe that you made Eclipse (the best 2D OPRG engine available) into a flash client (the most compatible, stable, fast, etc. language available)!This is so amazing, can't wait for a source release. Link to comment Share on other sites More sharing options...
Dr.House Posted March 22, 2013 Share Posted March 22, 2013 When the source will be available I will be able to change the client to swf ?I want to upload it to my site, because atm is .exe, and I can't Link to comment Share on other sites More sharing options...
bintin Posted March 24, 2013 Share Posted March 24, 2013 I hope this gets released soon… Link to comment Share on other sites More sharing options...
Baron Posted March 25, 2013 Author Share Posted March 25, 2013 > I hope this gets released soon…Version 3_0_1 Complete Source posted[www.luckyeddy.com/FlashEclipse/v3_0_1.rar](http://www.luckyeddy.com/FlashEclipse/v3_0_1.rar) Link to comment Share on other sites More sharing options...
WiseRock Posted March 25, 2013 Share Posted March 25, 2013 Cool man this is fricking awesome Link to comment Share on other sites More sharing options...
matthewpull Posted March 25, 2013 Share Posted March 25, 2013 Yay the source is finally out!!!What features are you planning for the next release Baron? Link to comment Share on other sites More sharing options...
aaaron Posted March 25, 2013 Share Posted March 25, 2013 > Version 3_0_1 Complete Source posted> > [www.luckyeddy.com/FlashEclipse/v3_0_1.rar](http://www.luckyeddy.com/FlashEclipse/v3_0_1.rar)*eye twitch* Link to comment Share on other sites More sharing options...
Baron Posted March 26, 2013 Author Share Posted March 26, 2013 > *eye twitch*yeah that's kind of how i feel too. She's still pretty rough around the edges, needs a lot more features finished off properly, code cleanup etc. Link to comment Share on other sites More sharing options...
Baron Posted March 26, 2013 Author Share Posted March 26, 2013 > Yay the source is finally out!!!> > What features are you planning for the next release Baron?Next release is likely to just be additional bugfixes / implementation of features already coded serverside. We walk before we run. Link to comment Share on other sites More sharing options...
intenselol Posted March 26, 2013 Share Posted March 26, 2013 I'm having an issue getting the web client working.Some info:I have my server up on a dedicated host. I changed the port in the data file to 7001, and opened it. I confirmed that's working with http://www.yougetsignal.com/tools/open-ports/I recompiled the swf file with the necessary information._global.PUBLISHINGTIME = true;var LockToDomain:String = "burstsocial.com";var HostIP:String = "my dedi's IP";I uploaded the html and swf files to my domain here: http://burstsocial.com/Flash_Eclipse_v3_0_1.htmlAs you can see, I'm unable to connect. I'm guessing because I need to define the port on the client side? Link to comment Share on other sites More sharing options...
Baron Posted March 26, 2013 Author Share Posted March 26, 2013 > I'm having an issue getting the web client working.> > Some info:> > I have my server up on a dedicated host. I changed the port in the data file to 7001, and opened it. I confirmed that's working with [http://www.yougetsig…ols/open-ports/](http://www.yougetsignal.com/tools/open-ports/)> > I recompiled the swf file with the necessary information.> > _global.PUBLISHINGTIME = true;> > var LockToDomain:String = "burstsocial.com";> > var HostIP:String = "my dedi's IP";> > I uploaded the html and swf files to my domain here: [http://burstsocial.c…pse_v3_0_1.html](http://burstsocial.com/Flash_Eclipse_v3_0_1.html)> > As you can see, I'm unable to connect. I'm guessing because I need to define the port on the client side?Correct. If you've changed the port serverside anturally the client has to follow.I believe that you may also encounter restrictions on port ranges based on the xmlsocket flash classI'd point you to the exact frame / line to change it but im not at a comp with access to the source right now. Link to comment Share on other sites More sharing options...
intenselol Posted March 26, 2013 Share Posted March 26, 2013 > Correct. If you've changed the port serverside anturally the client has to follow.> > I believe that you may also encounter restrictions on port ranges based on the xmlsocket flash class> > I'd point you to the exact frame / line to change it but im not at a comp with access to the source right now.No need to show me the line. I changed the port back to the original one, opened it, and everything is up and running perfectly now.Awesome job with the flash client. I've been waiting for a web-based client using an engine similar to playerworlds for years. Link to comment Share on other sites More sharing options...
Baron Posted March 26, 2013 Author Share Posted March 26, 2013 > No need to show me the line. I changed the port back to the original one, opened it, and everything is up and running perfectly now.> > Awesome job with the flash client. I've been waiting for a web-based client using an engine similar to playerworlds for years.Great to hear  If you fix anything / write more editors etc to expand existing functionality I'd love if you could let us know and post up a source. I'll curate the changes so everyone can benefit from updated versions.EDIT: Oh, and welcome to Eclipse  Link to comment Share on other sites More sharing options...
Ertzel Posted March 26, 2013 Share Posted March 26, 2013 Oh wow, didn't remember how annoying Flash is to work in until I looked at the source for this lol. Gunna take some time to re-learn flash and remember the flow of everything then try to come up with some edits for this  Link to comment Share on other sites More sharing options...
Baron Posted March 26, 2013 Author Share Posted March 26, 2013 > Oh wow, didn't remember how annoying Flash is to work in until I looked at the source for this lol. Gunna take some time to re-learn flash and remember the flow of everything then try to come up with some edits for this Yeah, honestly it's probably not a great example of flash programing.I started this wehn i was very new to as2/any language, and looking at some of the code now makes me cringe and want to rewrite it.Long term if I get some support behind this I'll migrate a lot of the code to self contained classes to help simplify the code and editing processes for people new to flash. That and just perform general optimizations / improvements.Look forward to seeing your edits  Link to comment Share on other sites More sharing options...
Emy Posted March 26, 2013 Share Posted March 26, 2013 Great work!  My question is are there paperdolls in this version or are you adding it later (or at all)? Also when I replace graphics (sprites) I only see them when I run the client locally but still see the old ones when it's up on the web (after I upload the new file of course), is there anything I have to do other than replace the Sprites.png file?I'm also looking forward to your edits Ertzel. Link to comment Share on other sites More sharing options...
Baron Posted March 26, 2013 Author Share Posted March 26, 2013 > Great work!  My question is are there paperdolls in this version or are you adding it later (or at all)? Also when I replace graphics (sprites) I only see them when I run the client locally but still see the old ones when it's up on the web (after I upload the new file of course), is there anything I have to do other than replace the Sprites.png file?> > I'm also looking forward to your edits Ertzel.All the serverside is there to support Paperdolling, clientside yet to be implemented.If you replace the sprites you need to make sure you refresh your page that is hosting the file to force it to redownload the new version instead of the cached .swf, can't think of any other reason itd be doing this if you've uploaded the newer swf with the changed sprite sheet. Link to comment Share on other sites More sharing options...
matthewpull Posted March 26, 2013 Share Posted March 26, 2013 Only just had time to play around with it, its a great base but a little off being ready for a game (not that I think Baron won't get there).I'll definitely be following the progress of this! Link to comment Share on other sites More sharing options...
callum Posted March 29, 2013 Share Posted March 29, 2013 I Have No Idea What to do could some one help me please or give me a tutorial aka video Link to comment Share on other sites More sharing options...
callum Posted March 29, 2013 Share Posted March 29, 2013 its ok I have it working but I have another question. to open admin panel I need to press F1 right why wont it let me ive given my self admin access and it wont Just loading short cuts from my computer. also why cant other people connect Link to comment Share on other sites More sharing options...
Baron Posted March 30, 2013 Author Share Posted March 30, 2013 > its ok I have it working but I have another question. to open admin panel I need to press F1 right why wont it let me ive given my self admin access and it wont Just loading short cuts from my computer. also why cant other people connectBy default the debug player which is standalone for testing from the development environment has keyboard shortcuts enabled. To disable them dropdown the menus in the top left and toggle "disable keyboard shortcuts" Link to comment Share on other sites More sharing options...
callum Posted March 30, 2013 Share Posted March 30, 2013 im really sorry I don't get what you mean could you explain alittle better im dumb Link to comment Share on other sites More sharing options...
MrPerfecTR Posted March 31, 2013 Share Posted March 31, 2013 How new is added to the tileset Link to comment Share on other sites More sharing options...
Greendude120 Posted March 31, 2013 Share Posted March 31, 2013 I will be keeping an eye on this project. So far it's looking great and I can't wait to see what future updates hold. Link to comment Share on other sites More sharing options...
callum Posted April 2, 2013 Share Posted April 2, 2013 ok ive done it how do I add my own item imaages Link to comment Share on other sites More sharing options...
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