StingRay200 Posted April 16, 2009 Share Posted April 16, 2009 Niko, you're still around? Link to comment Share on other sites More sharing options...
symphonia117 Posted April 25, 2009 Share Posted April 25, 2009 I wanted to ask for a simple feature being added to EE3.0\. more masks, fringes, and animations. example:O GroundO Mask 1 O M1 Animation 1 O M1 Animation 2O Mask 2 O M2 Animation 1 O M2 Animation 2O Mask 3 O M3 Animation 1 O M3 Animation 2O Fringe 1 O F1 Animation 1 O F1 Animation 2O Fringe 2 O F2 Animation 1 O F2 Animation 2O Fringe 3 O F3 Animation 1 O F3 Animation 2This would allow for there to be up to 3 animations per tile. I think that this would be very useful in some cases (maybe add even more than 3?).Just a thought adn something i've been wanting to see in eclipse for about the past 2 years :pI'd also like to suggest that when looking at the attributes section of the map editor that when something like mask 1 is selected, all tiles on the map that have a mask1 tile on them are highlighted or something. I often forget which thing is what. This would be a nice add.I'd also like to see the ability to use the scroll piece on a mouse in the map editor's tilesheet display. I think that it would also be nice to be able to click and drag the scroll bar in the tilesheet viewer and have the tilesheet move with the bar rather than you having to deselect it for the tilesheet to jump to that portion.One last idea for now. I was wondering if it would be easier to just create a DEVclient or DEVmode. So instead of the admin or whoever having to use all of the / commands they could just type /devmode or w/e and if they have access then their client would enter DEV mode or something. you could replace all the states with buttons to the editors or anything else that could be placed there for development purposes. idk… just a thought. i think that it would "clean" things up a bit and make it easier to run. since the editors are already built into the client, i just thought that this would be a bit easier to do rather than use all those commands. then again, idk how beneficial this would be or how long it would take to do.just some ideas. use them if u want. but i think that they'd all be nice adds.thanks :azn: Link to comment Share on other sites More sharing options...
Admiral Refuge Posted April 25, 2009 Share Posted April 25, 2009 I love the devmode idea; that seems cool, but I should point out, that in 3.0, you can have like, over 50 layers, not sure about the animation though; I love the idea of adding more frames to the animation. Link to comment Share on other sites More sharing options...
cheatking Posted April 25, 2009 Share Posted April 25, 2009 Devmode you mean like pressing F1? Lol Link to comment Share on other sites More sharing options...
Admiral Refuge Posted April 26, 2009 Share Posted April 26, 2009 @[NW:> [SB] Sean link=topic=30165.msg434731#msg434731 date=1240670246]> Devmode you mean like pressing F1? LolSo, I think he means instead of "Character", "Inventory", etc, you'll see administration buttons built into the gui's client. Link to comment Share on other sites More sharing options...
Xavi Posted April 26, 2009 Share Posted April 26, 2009 What? I thought they weren't adding anything else to 3.0! Link to comment Share on other sites More sharing options...
symphonia117 Posted April 26, 2009 Share Posted April 26, 2009 @Ã…ÃÂüiÑÂôζ:> I love the devmode idea; that seems cool, but I should point out, that in 3.0, you can have like, over 50 layers, not sure about the animation though; I love the idea of adding more frames to the animation.50 layers?how does that work exactly?and also if thats true then my highlighted idea is like…essential :p Link to comment Share on other sites More sharing options...
wolfgar Posted May 7, 2009 Share Posted May 7, 2009 idk if its been said or not ( or if it would ever happen ) but a mac version would be useful (personally i think mac can ducking burn in hell ) but some ppl i know hate windows so yeah , mac version that is compatible with the windows ( some 1 running the windows client could play the game on the mac server ) Link to comment Share on other sites More sharing options...
Admiral Refuge Posted May 7, 2009 Share Posted May 7, 2009 @wolfgar:> idk if its been said or not ( or if it would ever happen ) but a mac version would be useful (personally i think mac can ducking burn in hell ) but some ppl i know hate windows so yeah , mac version that is compatible with the windows ( some 1 running the windows client could play the game on the mac server )No worries; the new version is written in Java, and can work on Mac, Windows, Linux, and in a Web Browser. Link to comment Share on other sites More sharing options...
Pryex Posted May 28, 2009 Share Posted May 28, 2009 I wanna request that they include mode 7 Link to comment Share on other sites More sharing options...
saadhamza Posted May 28, 2009 Share Posted May 28, 2009 will there be a code type thign on it, kinda like the sadscript thign on EE2.7?or are we goign to be able to source edit it? we would probably need a compiler for it tho. Link to comment Share on other sites More sharing options...
Pryex Posted May 28, 2009 Share Posted May 28, 2009 What if they give it isometric stuff.Or is that already in there?I'm not sure with what people are saying about it anymore… Link to comment Share on other sites More sharing options...
Admiral Refuge Posted May 29, 2009 Share Posted May 29, 2009 @the:> will there be a code type thign on it, kinda like the sadscript thign on EE2.7?> or are we goign to be able to source edit it? we would probably need a compiler for it tho.I'd recommend reading this topic: http://www.touchofdeathforums.com/smf/index.php/topic,42428.0.htmlAnd this topic: http://www.touchofdeathforums.com/smf/index.php/topic,44970.0.html(and the replies) Link to comment Share on other sites More sharing options...
Jooshua6 Posted June 24, 2009 Share Posted June 24, 2009 @[TNT:> Admiral Refuge link=topic=30165.msg271117#msg271117 date=1218230253]> Ahh!> Level Requirement On Items!> Some members have asked for this before. One said, "It's as easy as this, you select a level, and a player needs this level before he can use the item."> Just like str requirement, etc, have lvl requirement for the itemsthat is perfect! i would love to see that in the next version. Link to comment Share on other sites More sharing options...
xelander Posted September 7, 2009 Share Posted September 7, 2009 @Jooshua6:> that is perfect! i would love to see that in the next version.Me too :D Link to comment Share on other sites More sharing options...
sudsiv Posted September 19, 2009 Share Posted September 19, 2009 1.fixed and fully operational housing.2.not sure if this is possible but a eventing system like in rpg maker xp,vx, 2003 ect…3.Quests sytem4.the ability to put a animation on the mapexample: a fire place with a animated fire Link to comment Share on other sites More sharing options...
sudsiv Posted September 20, 2009 Share Posted September 20, 2009 upnp support!!!!!!!!!!!!! ;) ;) ;) Link to comment Share on other sites More sharing options...
Ryoky Posted October 17, 2009 Share Posted October 17, 2009 a system,with it i can recruit npc´s and switch to them Link to comment Share on other sites More sharing options...
Ruins of Hell Posted October 17, 2009 Share Posted October 17, 2009 Sigh.You would need so much ducking sourcing to pull that off. Why should the Dev team do it just because you need it? Link to comment Share on other sites More sharing options...
Draken Posted October 23, 2009 Share Posted October 23, 2009 Check my gnome list :D it fell deep into the forum's past but its now alive again lol. Lots of features that hasnt been added Link to comment Share on other sites More sharing options...
Draken Posted October 23, 2009 Share Posted October 23, 2009 Check my gnome list :D it fell deep into the forum's past but its now alive again lol. Lots of features that hasnt been added Link to comment Share on other sites More sharing options...
Staplez Posted January 6, 2010 Share Posted January 6, 2010 @DrNova:> shooting npc'sWord Link to comment Share on other sites More sharing options...
Flax Posted August 18, 2010 Share Posted August 18, 2010 @Kerii:> I have one. Elemetal items?the best … Link to comment Share on other sites More sharing options...
Magnus_artemis Posted November 20, 2010 Share Posted November 20, 2010 how's about multi-tile or just larger NPC's? for epic bosses. i know it can be done with scripting but it would be nice for all the non-scripting users. or maybe that's just lazy? oh well. :icon_music: Link to comment Share on other sites More sharing options...
Guest Posted November 20, 2010 Share Posted November 20, 2010 @Magnus: Just use Origins…or buy WN, WN has both those features. Link to comment Share on other sites More sharing options...
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