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I am still working on a game! *gasp*


Anna Comnena
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Yeah, I am still working on a game!  :O

Anyway since EE 2.7 is nice I've restarted on that, and for fun decided to try with large maps. 100x100 was way to big, but I like 50x50, and have been slowly mapping my gameworld. Here are a couple screenshots of wilderness north of the main city:

![](http://img.photobucket.com/albums/v400/annacomnena/gfx/ee27-kjop01.jpg)

![](http://img.photobucket.com/albums/v400/annacomnena/gfx/ee27-kjop02.jpg)

Oh yeah, I'm remaking my sprites and they are not ready yet so I have the default RMXP spritesheet that comes with 2.7, also I'm able to set up a server so other people can connect, why Gwen is tagging along!
:cheesy:
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Um… what?

Ok anyway, I've started mapping on the first major city in the game, so here are a few shots of the market district:
![](http://img.photobucket.com/albums/v400/annacomnena/gfx/ee27-market01.jpg)

These two I am playing around with the ROOF attribute:
![](http://img.photobucket.com/albums/v400/annacomnena/gfx/ee27-market02.jpg)
![](http://img.photobucket.com/albums/v400/annacomnena/gfx/ee27-market03.jpg)

And pardon the incomplete map in this one, I wanted to show my temple structure tiles off:
![](http://img.photobucket.com/albums/v400/annacomnena/gfx/ee27-zeras.jpg)
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Ah, well it's not a cliff but a stone causeway wall. But yes the same stone texture is used, I wanted to do a stone style but avoid the dark brick medieval type, and do more of a stone and mortar style. But a little more east where the road turns away from the hillside the stone ends and the normal cliff can be seen.
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