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Beginning Pixel Art - Feedback Please


zomb88
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Well I realise that the only thing holding back my achievement of my own game is custom graphics. So i decided to start learning to do some pixel art which i can hopefully use in my game. I appreciate all feedback and I want to improve and produce the best graphics that i can on my own.

This is the start of a human sprite with walking animation. I realise that the colour of one hand is a bit off and I am fixing that but i need some feedback on the actual animation and sprite itself.

Walking Animation

![](http://i.imgflip.com/20hof.gif)Up New 

![](http://i.imgflip.com/200jx.gif)Down New

![](http://i.imgflip.com/20hyh.gif)Left/right

Punching

![](http://i.imgflip.com/211fk.gif) Punching left/right

![](http://i.imgflip.com/212li.gif)Punching down

![](http://i.imgflip.com/2136d.gif) Punching Up

Idle Animation

![](http://i.imgflip.com/21m5j.gif)

![](http://i.imgflip.com/226k4.gif)

![](http://i.imgflip.com/226mc.gif)

Tileset so far (not a map just to test)

![](http://i.imgflip.com/24bjl.gif)
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You can't get away with duplicating the back and front animation. Our arms don't swing parallel to our body. Our shoulders favor the front of our bodies. Therefore, both views are different. Move the shoulders up on the back view and give the arms a more natural swing towards the inside of his chest/abdomen. Don't let him swing his arms that far behind him. As of now you can actually see his hands overlap his back and that just looks weird.
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Before starting pixel art try to learn art in general. Study the human figure, the way light interacts with surfaces, etc.. Understanding these things will help when you want to warp the figure to your will and make it look nice.
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Re animation the walking up taking what you said nook into consideration and personally i can see a big difference and looks alot better (actually looks like hes moving that way now).

Attempt 2 at the walking up animation

![](http://i.imgflip.com/20hof.gif)

Left/right

![](http://i.imgflip.com/20hvt.gif)

![](http://i.imgflip.com/20hyh.gif)

Pointed toes or not pointed toes? Thoughts on left/right animation
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thanks rory i might just leave those for the time being and come back to them at a later time

Going to finish the idle animations now

![](http://i.imgflip.com/21m5j.gif) Idle left/right

Im not sure how to do idle whether its best to have them turning on spot like this or just bobbing up and down like they are breathing

Got bored of spriting so I took a look at tiles can i get some feedback on this tree and my grass tile.

![](http://i.imgflip.com/21n1c.gif)old

![](http://i.imgflip.com/21nha.gif)new
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You're doing very well.

People don't bob from breathing. People bob from heaving like after running a marathon or in the middle of martial combat. Bobbing is a convention is some games to make sprites look more dynamic. The characters must bend their knees.

The tree looks like a graffiti'd atomic bomb. Go outside and look at some trees today. It will help a lot. Try fading the dark top of the lower layers out more. That's the shadow from the upper layers. I assume this is an evergreen, since I've never seen a deciduous layered like that. Typically pine needles are darker or slightly blue, except for young trees.

Grass looks good. Have you tried it on a full map? I like the low detail, but it might look really plain in a large swatch.
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I havent transfered my engine to this computer yet so i havent tried the grass on a full screen.

I understand about the bobbing but as i have it atm with the rotation of the upper half why should they bend knees for idle?

I had another go at shading the tree.

![](http://i.imgflip.com/21nha.gif)old

![](http://i.imgflip.com/21wlk.gif)new

![](http://i.imgflip.com/21m5j.gif)also need feedback on the idle animation (whether it should be done like this or another option?)

![](http://i.imgflip.com/226k4.gif)

![](http://i.imgflip.com/226mc.gif)
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> I think it looks great. You're doing wonderful with the animations. ++

Thanks mate good to hear some feedback.

I updated the screenshot  just above i did a little shrub and some small mushrooms. Also added shadows to all large objects. Looks like the opacity needs to drop another 10% or so
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The idle animation looks fine imo, although remember that once you start to make items for the sprite to wear, you will get more frames to make for every single item. I would just make the character blink or something instead while idle. (I'm lazy.)
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Yea i realise there is more idle paperdoll frames but i wanted it to give an effect of looking around i guess.

Its not much edits for the idle animation paperdolls but still all adds up.

New Fence tiles

![](http://i.imgflip.com/249bv.gif)
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Thankyou viper i do appreciate it.

Any feedback on things i can fix or objects that dont fit the style would be great.

Just fixed up the fence so its on the border of path tiles and can go all directions

EDIT:

Did some bunches of flowers for map imperfections
![](http://i.imgflip.com/24bjl.gif)

Duno whats happening with these screenshots but they dont look anywhere as good as it does in game xD.
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Did a little bit of brick work tonight, need to fix the lines running through about 3/4 up a tile but what one do you guys like?

I prefer the darker one on right i think it matches better but i dont have an eye for these things

![](http://i.imgflip.com/24vd7.gif)
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The style I am going for is like a semi pixelated with minimal colours. Im restricting my shades.

Thats for the feedback all is subject to change im trying to get a base set down atm.

Any feedback will be taken into consideration.

As for the trees i will be making larger ones from scratch soon after a base building is done.
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Overall, I'd say that your pallete seems a little dull. The roof also lacks depth. If you took off the rest of the house, I would not be able to tell the difference of the top part of the roof, and the bottom part. I'm mainly talking about shade and color wise not the actual shape. (Although that could use a touch up!) I like the shading on your fence, but it is too purple. It doesn't match anything else on the tileset. I do like the little details like those tiny rocks, flowers, and plants. They can really add to the atmosphere if used correctly.

Don't take offense, as I only say this to be constructive!
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@Eleyond

No offence taken. I Do need to work on shading some areas. I agree that the fence needs to be more brown.

Struggling to give depth to the house it does look flat. Maybe more shading on the right sides and more rounding on the top edge?

For some reason the colours when i save it on that site do change a bit and make it look worse then it actually is.

![](http://i42.tinypic.com/f8g2b.png)

Quick look at windows/signs/door

![](http://i42.tinypic.com/2lw2am1.png)
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