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Eleyond

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Everything posted by Eleyond

  1. At first, I was disputing the above comment in my head, but after thinking about it, I agree with what he's saying. The buildings could use some texture, and that brown building does clash with the circular building. I don't think making it circular would completely fix that though. Most of the issue is caused by the roof being flat. If it was a normal roof that blended into the building, it would probably look better. The brown building is also too clearly defined. The edges are clear cut instead of being jagged like a real building would. Also, I like the idea of a pixel based shadow, but how about a semi transperent circle with a black outline? I feel like that would match your characters style more.
  2. Idk, for some reason I feel like you're trolling us :P Like secretly you're some kind of pixel master and you are pretending to be bad haha
  3. Eleyond

    My game's race

    Is that a watermelon head o.o
  4. I think it's nice that you offer your services, and I might need some of your work later on. How long do you plan to do this?
  5. The first one. I like the idea of the second one, but it's not executed very well.
  6. Just remove her shadow and put her in the bottom right corner with the blade overlapping any buttons. That will automatically make it look better :P
  7. I like that you added stuff to the house. It really adds a lot :) I made you a template to show an example of shading a roof, feel free to use it! ![](http://img845.imageshack.us/img845/9301/36yo.png)![](http://img69.imageshack.us/img69/5267/4of2.png) As you can see, the right side has a shadow cast on it. Obviously you would need to add the shingles, but it's simple. You only need 4 colors to make it. Use the top 3 for the light side, and add more highlights on any shingles near the top. You could then literally copy and flip the light side and move every color down one shade. Also, pay attention to the angles of the edges. Since tiles are 32x32 it makes sense to model roofs to fit them.
  8. TBH, I would play this game, and I hate Naruto with a passion of 1000 whales. It's graphically appealing to me :)
  9. Overall, I'd say that your pallete seems a little dull. The roof also lacks depth. If you took off the rest of the house, I would not be able to tell the difference of the top part of the roof, and the bottom part. I'm mainly talking about shade and color wise not the actual shape. (Although that could use a touch up!) I like the shading on your fence, but it is too purple. It doesn't match anything else on the tileset. I do like the little details like those tiny rocks, flowers, and plants. They can really add to the atmosphere if used correctly. Don't take offense, as I only say this to be constructive!
  10. Eleyond

    Need faces

    I used the vxa generator to make these for you. ![](http://imageshack.us/a/img22/6418/6ng.png)stashi ![](http://imageshack.us/a/img40/7448/aj40.png)kevin ![](http://imageshack.us/a/img341/7708/2hh.png)erurk
  11. Eleyond

    Desert town

    Lol runescape, but I guess what threw me off is that I'm still used to the white buildings ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Nice sprites though, but I kinda feel some perspective issues on some of the tarps, the main being the blue one in the middle. It's nothing major it just feels a little awkward.
  12. 50002500600 As in five thousand twenty five hundred six hundred minutes lolol
  13. Aw ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) I totally did not know it was going to be by vote. Mah animal crossing stands no chance with kreators beast mode tiles over there lol.
  14. Here's half of my entry. I'm still making the other half because I got side tracked irl lol for like 3 hours. >! ![](http://img26.imageshack.us/img26/8241/entry1f.png) If you look closely, it's snowing! I need to learn how to use particles for weather ![-_-](http://www.touchofdeathforums.com/community/public/style_emoticons//sleep.png) Edit: I finished the second map now ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) If anyone wants the tiles feel free to pm. >! ![](http://img203.imageshack.us/img203/5650/iglood.png)
  15. I'm definately going to enter, but I'm working on a tileset right now. I'm not sure when it'll be done, but I think it really sets the mood for the time of year ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) village map is almost done, just need interior.
  16. I think the problem is, when you think whit3boy you automatically look for "whiteboy". The three is pretty clear, but the b is just.. ??
  17. Hmm well I tried that now, it still does it though. Is there anything else I'm supposed to change? Nevermind. I'm not 100% certain that this was the problem, but I was using the play button from VB6 to run it and test things out. When I actually compiled the client, refreshed the server, and ran them again (deleted maps again just in-case) it seemed to fix that bug and another which allowed the character to walk further than the map.
  18. Hello I'm new to dx8 and I'm trying to make the picscreen take the full screen, but when I do the character skips to the next tile instead of walking smoothly. Why is this? What I did: Changed height and width of picScreen form Changed the constants mapx and mapy in both client and server (width/32 - 1) and (height/32 - 1) Changed backbuffer width/height to match the picScreen. Compiled & Ran Is there something I missed?
  19. Eleyond

    Grass tile

    Judging by the original colors of the grass, you were trying to go with a more ALTTP/Pokemon color of grass. What I would suggest is **lowering the saturation** of each color and a better **contrast of the color's value.** That should get a satisfactory color, as well as provide contrast. You might have to change the tile itself quite a bit though.
  20. ^ this Everyone commenting that they could CLEARLY read it is lying. It isn't clear at all. The fact that you told us what it said, is the only reason I understood it. I am definitely not dumb or illiterate. It's nice, but it could use some editing, even if only minor as mentioned above.
  21. lol X) i know exactly where you got the background for the gui lol
  22. I'm going to add this eventually so I hope it gets solved. Either way if it doesn't I will post here if I fixed it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  23. No. There is already a really good single player engine in the works. ARC - google it. Not sure about the cost, but I know it will be better than all previous rpg engines. At least that's what it is aiming for.
  24. I really don't mean to cause a fuss, but what I'm saying is that this would technically still be done with Eclipse. Ex: You have some plain old house tiles. Open photoshop, add some vines, flowers, shading, color changes, and replace the old house. There you go new improved house still in a tileset, still made with eclipse. That is different though from completely making a map in photoshop and posting it on here.
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