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BaristaTony

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  1. Haven't posted in a while but we're currently developing on a Skeleton system to cut down manual work and enabling us to use numerous combinations as the body is divided into head, torso, arms, and legs. Before we only had "using jutsu in standing posture" and "running" without hand gestures but now with the skeleton system we can use jutsu while running, attack while running, mock stances such as using rasengan/chidori from the series, and we're currently working on jumping. And here's a chakra pooling preview: ![](http://i42.tinypic.com/2zf5rhe.gif) I'll update with some previews very soon!
  2. Yes, yes, yes! Everything looks amazing. YES to the breathing sprites. Everyone needs to get away from the still image of a 2D game! Everything you posted looks like you had fun with it. I'm astonished. I'm starting to get the feeling of it escaping any ordinary "Naruto fan based orpg" knock and beginning to give the feeling of being in Konoha from the actual series. High five. You deserve an award. Also with [this](http://i.imgur.com/qKRik3V.png): The "doorway" needs a shadow falling from it's 'ceiling' assuming that it's a wooden ground because it confused me there, I couldn't tell if it was a drape or something you could walk on.
  3. I personally think it looks fine, it just needs some more depth to the shadows as adding too much texture to the building itself would cause mismatch to the sprites.
  4. Also, we're looking for some testers. Please message me if interested or skype me: tonynooblet
  5. We're going under major graphical update. Thanks to everyone for their advice and time We went from 64x96 to 64x128. Here's a preview ![](http://i39.tinypic.com/33zd9ux.png)![](http://i40.tinypic.com/2lsiagx_th.jpg) ![](http://fc03.deviantart.net/fs8/f/2005/355/6/7/leafnin.gif) ![](http://fc04.deviantart.net/fs8/f/2005/355/3/c/sandnin.gif) Stay tuned.
  6. > tamato lol xD Looool. Totally had to rip the Y and make it funny
  7. Thank you guys ^^ Here's a tiny preview of what's going on. ![](http://i44.tinypic.com/2z9jo6f.png)
  8. Haven't updated in a little bit but we have more a amount of progress and very important updates. The project's name has been changed to **Tailed Beasts**, due to the fact that there are many copycat NR's. For that, I gave the GUI a small makeover and have our new logo ready. We will be releasing 0.1 very soon but it will only have character customization, walking, chatting, a few items, and other small things. **InterNAP Bandwidth transfer for low latency! **Quite expensive hosting though, I might say. But.. it's already been paid for. ![](http://i42.tinypic.com/ormmfk.png) ![](http://i40.tinypic.com/1iicyp.png) Don't mind the blank faces and default GUI! Customization is on it's way and the gui will be modified right before release. We're still in very early development but we decided it would be fun for people to watch us grow and anticipate updates/patches and all sorts of fun.
  9. > With that kind of art style it would be better to have the game rendered in 3D and the 2D sprites rendered as billboards like Ragnarok Online. > > In my opinion, rendering 3D stuff in 2D to use as backgrounds looks very amateurish. Especially the way it's rendered now without anti-aliasing.. I see where you're coming from but that would just be alot more work considering the engineering and the additional 4 direction sprites.I do have the time to spare on it but it isn't something I want to go all out on. Putting large amount of details on small things that players wouldn't even mind or notice half of the time is what is going to drag me down from developing the game any further. Of course I'm not saying I can draw a box that's of one color and pretend it's a house that'll work with my sprites. Right now, this is what I really feel that'll work to create the image in my head and that'll get me to be able to release a game for the first time ever. It's fast, flexible, and suits the games needs. Though, I'm not trying to convince you. You have a very valid opinion and that's the way you see it.
  10. > Doesn't really matter if in the anime no one had green hair, I don't think players will have to choose their character based on Naruto's characters, they can create their own ninja, instead being Naruto, Sasuke, etc. Of course I don't think players will choose their character that came from the series. That would be setting yourself up more for legal issues. But I get your point. Customization ^^ I remembered Fuu, one of the jinchuuriki's had cyan hair. Forgot :P
  11. Totally forgot to say but MARVELOUS WORK on the tiles. As always. Oh yes, and green hair? can't remember if anyone had green hair in the anime. Anyhoot, looks good. Can't wait to play
  12. I think it looks great. You're doing wonderful with the animations. ++
  13. **Major update** The team has decided we would switch to 3D sprite art for exterior/interior objects to release content in a much shorter amount of time whilst still achieving the same goal and having a higher rate of maintaining game style. Buildings, trees, rocks, blah blah blah will be built in 3D software and rendered as toon to blend all other artwork such as sprites in. ![](http://i40.tinypic.com/mcghth.png)
  14. > I'm pretty sure your legs don't get longer when you breathe. Assuming this is a breathing animation, it shouldn't even be noticable on a pixel art sprite. If he was breathing heavily from exhaustion, perhaps his chest and shoulders would noticably move, but this isn't the case. Yessir! I completely agree. I knew this as well when doing it. The reason for this is because me and my other crew member decided that we wanted to escape the still image of a top-down 2D game but we wanted to do it in a way where it would not effect our development having to go through 30+ paperdoll and spending hours and even days fixing it when it takes a couple of seconds to move the offset y up and back down. Even though it looks cheap, it still works for us to use a simple marquee tool, select the complete upperbody to the arms and pull up, Thank you though :) > Wow, i really love the GIFs you're posting :) > > Good luck!! Thank you a ton ^^
  15. Working on heavy animations! Such as throwing, running, and jumping. Already had them but they were poorly done.
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