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zomb88

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Everything posted by zomb88

  1. Positions are still avialable
  2. Recruited 3 people 2 on trial basis still looking for the positions above in first post **Positions hired** - Music/sound (warsexecution) - Pixel Art assist (theseb) - Story/concept (lavos)
  3. Bumbing this. If you have any interest please pm or contact me on skype. The game is currently at the stage where its going to start building graphics, content and maps for release.
  4. I might have some stuff u can do. Game Board [http://www.eclipseorigins.com/community/index.php?/forum/130-soulsplit/](http://www.eclipseorigins.com/community/index.php?/forum/130-soulsplit/) skype - pkenyon88 or pm me
  5. I thought they were horns but it must be hair with a bald top cos everyone is calling it a old man.
  6. All positions still available. Hope to see more interest soon.
  7. Pm'd and tried to add you on skype but alot of names come up.
  8. Thanks for the support. All positions still available any interest let me know. It is a serious project.
  9. Hey eclipsians, I think its been a long time coming and i don't think i can't get this released the rate I'm going at. Board Link [http://www.eclipseorigins.com/community/index.php?/forum/130-soulsplit/](http://www.eclipseorigins.com/community/index.php?/forum/130-soulsplit/) You probably have seen the game around for quite some time now. The engine is custom and so are the graphics. There are alot of unique features that sets itself aside from other games and there has been great feedback about the games graphics at this stage. Positions that I am currently looking for are: **Pixel Artist Assistance** Base sprites have been completed. This would require making some animations, player parts (hair, eyes clothes etc), NPC's, tiles and items and paperdoll when we are at that stage. **Icon designer** Icons such as classes, items, spells and general game icon to name a few. **Story Writer** Story concept has been sketched up. This needs to be converted into a well written narrative text. **Concept Artist** Drawing concept art to be used on the website and possibly throughout the game. This can include dialogue faces etc. At this stage that is all that is available. If you are interested please PM me or post on this thread with the position and samples of work. thanks ![](http://oi41.tinypic.com/wt66qa.jpg) ![](http://i.imgflip.com/2iobx.gif) Regards, zomb
  10. is it called BoT? Also dat colours >_>
  11. zomb88

    Finis!

    id say 2 but test in out in action!
  12. zomb88

    Mac

    vm or wine
  13. thanks doctor i was looking through code and man was doing my head in my speculation is because windows 8 forms are different they are a bit thicker? EDIT: Still exists this just pushes the unrendered spots into another location but i do believe its something to do with screensize
  14. Hey all, Im using a heavily modified version of miracle. Im having some issues where some lines (maybe around 4-5 on the screen just dont render correclty in some areas. I have changed all my textures to POT sizes the maximum size of my texures is 1024x512 (could be a problem) other then that next biggest is 512x512. I havent changed anything in the directx rendering or gdi's to cause this. My screenwidth and height is set to 1280x720 (Maybe a problem??) ![](http://i41.tinypic.com/4zssxy.png) You can see on the above screenshot the bottom of the TEST text is cutoff and not rendered properly. ![](http://i41.tinypic.com/30hvj37.png) On this screenshot u can see that the text is rendered fine one tile down and the minimap in bot right the green box is ment to be 4x4 and thats like 2x3 or 3x4
  15. I have implemented custom characters into my engine which allows them to select a skin tone. The is the lightest one tho ![](http://i39.tinypic.com/11j530n.png) ![](http://i43.tinypic.com/2588glx.png) 2nd screenshot is still the old head shape disregard that
  16. havent fixed the head on others yet im working on character customisation code which should be done tonight so once i have it all working ill continue with graphics i just needed a break from those pixels!!!! :(
  17. i didnt do proper shading because when they put eyes on in customisation it will cover those spots
  18. ![](http://i41.tinypic.com/zslrtj.png) Well i took out the eyes, reshaped the head and reshaped the ears and gave it a thinner and more of a neck (Im going to have hair, eye, top and bottom character customisation so this is like the base)
  19. apart from the head…. the body? (shape etc)
  20. had a stab at hair ![](http://i42.tinypic.com/2hwl0ee.png) got bored added some clothes ![](http://i40.tinypic.com/se12c7.png)
  21. Thanks for the feedback. @ DR House : Im hoping when i add hair the head will be fine. Which is should :/
  22. i think they will look alot better when i get the hair and clothes on
  23. Hey all, Some of you may have seen the game I am working on [HERE](http://www.eclipseorigins.com/community/index.php?/topic/133680-soulsplit-reworked/). My old graphics consisted of the last screenshot below with a new graphic style im working on in the first picture. I wasn't very happy with the size of the sprites compared to the game screen with the old graphics so im going a sort of chibi style so there is more detail and larger graphics. Feedback on the new graphics style please NEW GRAPHICS STYLE 1![](http://i41.tinypic.com/122jk8x.png)2![](http://oi42.tinypic.com/1679yme.jpg)3![](http://i44.tinypic.com/15mo1w3.png)4![](http://i44.tinypic.com/2r4iw0k.png) 1![](http://i42.tinypic.com/2iiy0jq.png)2![](http://i41.tinypic.com/2rcwd4z.png) 1![](http://i39.tinypic.com/n1pker.png) Really quick walking animation needs refining 1![](http://i.imgflip.com/2p6ux.gif)2![](http://i.imgflip.com/2p7iw.gif) 1![](http://i.imgflip.com/2p7yn.gif)2![](http://i.imgflip.com/2p82j.gif) 1![](http://i.imgflip.com/2p8hf.gif)2![](http://i.imgflip.com/2p9ir.gif) Hair Attempt 1 ![](http://i42.tinypic.com/2hwl0ee.png) got bored added some clothes ![](http://i40.tinypic.com/se12c7.png) OLD ![](http://i42.tinypic.com/2lw2am1.png)
  24. Thanks for your feedback there should be no problems (i tested multiple resolutions on my version and they all work)
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