zomb88 Posted June 16, 2013 Author Share Posted June 16, 2013 Well I realise that the only thing holding back my achievement of my own game is custom graphics. So i decided to start learning to do some pixel art which i can hopefully use in my game. I appreciate all feedback and I want to improve and produce the best graphics that i can on my own.This is the start of a human sprite with walking animation. I realise that the colour of one hand is a bit off and I am fixing that but i need some feedback on the actual animation and sprite itself.Walking Animation![](http://i.imgflip.com/20hof.gif)Up New ![](http://i.imgflip.com/200jx.gif)Down New![](http://i.imgflip.com/20hyh.gif)Left/rightPunching![](http://i.imgflip.com/211fk.gif) Punching left/right![](http://i.imgflip.com/212li.gif)Punching down![](http://i.imgflip.com/2136d.gif) Punching UpIdle Animation![](http://i.imgflip.com/21m5j.gif)![](http://i.imgflip.com/226k4.gif)![](http://i.imgflip.com/226mc.gif)Tileset so far (not a map just to test)![](http://i.imgflip.com/24bjl.gif) Link to comment Share on other sites More sharing options...
DMF Posted June 16, 2013 Share Posted June 16, 2013 the top new ones movement for the legs looks right as does the arm's , looks well donegood job! : ) Link to comment Share on other sites More sharing options...
Nook Posted June 16, 2013 Share Posted June 16, 2013 The legs are too short. Keep in mind that a fully extended arm reaches mid-thigh. Move the groin up a few pixels.The torso needs to pivot more as the arms swing. Link to comment Share on other sites More sharing options...
zomb88 Posted June 16, 2013 Author Share Posted June 16, 2013 Thanks nook ill take that into consideration and try some edits this afternoon.Any feedback on how i can improve that up walking animation it just doesnt look right. Link to comment Share on other sites More sharing options...
Nook Posted June 17, 2013 Share Posted June 17, 2013 You can't get away with duplicating the back and front animation. Our arms don't swing parallel to our body. Our shoulders favor the front of our bodies. Therefore, both views are different. Move the shoulders up on the back view and give the arms a more natural swing towards the inside of his chest/abdomen. Don't let him swing his arms that far behind him. As of now you can actually see his hands overlap his back and that just looks weird. Link to comment Share on other sites More sharing options...
Fogger Posted June 17, 2013 Share Posted June 17, 2013 Before starting pixel art try to learn art in general. Study the human figure, the way light interacts with surfaces, etc.. Understanding these things will help when you want to warp the figure to your will and make it look nice. Link to comment Share on other sites More sharing options...
zomb88 Posted June 17, 2013 Author Share Posted June 17, 2013 Re animation the walking up taking what you said nook into consideration and personally i can see a big difference and looks alot better (actually looks like hes moving that way now).Attempt 2 at the walking up animation![](http://i.imgflip.com/20hof.gif)Left/right![](http://i.imgflip.com/20hvt.gif)![](http://i.imgflip.com/20hyh.gif)Pointed toes or not pointed toes? Thoughts on left/right animation Link to comment Share on other sites More sharing options...
zomb88 Posted June 18, 2013 Author Share Posted June 18, 2013 Took a go at punching animation![](http://i.imgflip.com/211fk.gif)left right![](http://i.imgflip.com/212li.gif) down![](http://i.imgflip.com/2136d.gif) Uplet me know what you think Link to comment Share on other sites More sharing options...
Magdreamer Posted June 18, 2013 Share Posted June 18, 2013 Punching looks stiff, and front and side angle don't look like the same guy.But other animations are great, and the side angles are really nice! Link to comment Share on other sites More sharing options...
zomb88 Posted June 19, 2013 Author Share Posted June 19, 2013 thanks rory i might just leave those for the time being and come back to them at a later timeGoing to finish the idle animations now![](http://i.imgflip.com/21m5j.gif) Idle left/rightIm not sure how to do idle whether its best to have them turning on spot like this or just bobbing up and down like they are breathingGot bored of spriting so I took a look at tiles can i get some feedback on this tree and my grass tile.![](http://i.imgflip.com/21n1c.gif)old![](http://i.imgflip.com/21nha.gif)new Link to comment Share on other sites More sharing options...
Zeno Posted June 19, 2013 Share Posted June 19, 2013 You're doing very well.People don't bob from breathing. People bob from heaving like after running a marathon or in the middle of martial combat. Bobbing is a convention is some games to make sprites look more dynamic. The characters must bend their knees.The tree looks like a graffiti'd atomic bomb. Go outside and look at some trees today. It will help a lot. Try fading the dark top of the lower layers out more. That's the shadow from the upper layers. I assume this is an evergreen, since I've never seen a deciduous layered like that. Typically pine needles are darker or slightly blue, except for young trees.Grass looks good. Have you tried it on a full map? I like the low detail, but it might look really plain in a large swatch. Link to comment Share on other sites More sharing options...
zomb88 Posted June 19, 2013 Author Share Posted June 19, 2013 I havent transfered my engine to this computer yet so i havent tried the grass on a full screen.I understand about the bobbing but as i have it atm with the rotation of the upper half why should they bend knees for idle?I had another go at shading the tree.![](http://i.imgflip.com/21nha.gif)old![](http://i.imgflip.com/21wlk.gif)new![](http://i.imgflip.com/21m5j.gif)also need feedback on the idle animation (whether it should be done like this or another option?)![](http://i.imgflip.com/226k4.gif)![](http://i.imgflip.com/226mc.gif) Link to comment Share on other sites More sharing options...
zomb88 Posted June 22, 2013 Author Share Posted June 22, 2013 Not the engine that i have just using this one on this computer to test graphics![](http://i.imgflip.com/23rtl.gif) Link to comment Share on other sites More sharing options...
BaristaTony Posted June 23, 2013 Share Posted June 23, 2013 I think it looks great. You're doing wonderful with the animations. ++ Link to comment Share on other sites More sharing options...
zomb88 Posted June 23, 2013 Author Share Posted June 23, 2013 > I think it looks great. You're doing wonderful with the animations. ++Thanks mate good to hear some feedback.I updated the screenshot  just above i did a little shrub and some small mushrooms. Also added shadows to all large objects. Looks like the opacity needs to drop another 10% or so Link to comment Share on other sites More sharing options...
Lukin Posted June 23, 2013 Share Posted June 23, 2013 The idle animation looks fine imo, although remember that once you start to make items for the sprite to wear, you will get more frames to make for every single item. I would just make the character blink or something instead while idle. (I'm lazy.) Link to comment Share on other sites More sharing options...
zomb88 Posted June 24, 2013 Author Share Posted June 24, 2013 Yea i realise there is more idle paperdoll frames but i wanted it to give an effect of looking around i guess.Its not much edits for the idle animation paperdolls but still all adds up.New Fence tiles![](http://i.imgflip.com/249bv.gif) Link to comment Share on other sites More sharing options...
TorenRenne Posted June 24, 2013 Share Posted June 24, 2013 Very impressive, I love the style of these! Link to comment Share on other sites More sharing options...
zomb88 Posted June 24, 2013 Author Share Posted June 24, 2013 Thankyou viper i do appreciate it.Any feedback on things i can fix or objects that dont fit the style would be great.Just fixed up the fence so its on the border of path tiles and can go all directionsEDIT:Did some bunches of flowers for map imperfections![](http://i.imgflip.com/24bjl.gif)Duno whats happening with these screenshots but they dont look anywhere as good as it does in game xD. Link to comment Share on other sites More sharing options...
zomb88 Posted June 25, 2013 Author Share Posted June 25, 2013 Did a little bit of brick work tonight, need to fix the lines running through about 3/4 up a tile but what one do you guys like?I prefer the darker one on right i think it matches better but i dont have an eye for these things![](http://i.imgflip.com/24vd7.gif) Link to comment Share on other sites More sharing options...
Swizl Posted June 25, 2013 Share Posted June 25, 2013 You're doing progress it's good.But The grass and trees don't match at all.The brick walls are decent but you need to work more on shading ect…But again good progress. Link to comment Share on other sites More sharing options...
zomb88 Posted June 26, 2013 Author Share Posted June 26, 2013 The style I am going for is like a semi pixelated with minimal colours. Im restricting my shades.Thats for the feedback all is subject to change im trying to get a base set down atm.Any feedback will be taken into consideration.As for the trees i will be making larger ones from scratch soon after a base building is done. Link to comment Share on other sites More sharing options...
zomb88 Posted June 29, 2013 Author Share Posted June 29, 2013 ![](http://i.imgflip.com/26zry.gif)Changed from brick and started with just some wooden style houses Link to comment Share on other sites More sharing options...
Eleyond Posted June 29, 2013 Share Posted June 29, 2013 Overall, I'd say that your pallete seems a little dull. The roof also lacks depth. If you took off the rest of the house, I would not be able to tell the difference of the top part of the roof, and the bottom part. I'm mainly talking about shade and color wise not the actual shape. (Although that could use a touch up!) I like the shading on your fence, but it is too purple. It doesn't match anything else on the tileset. I do like the little details like those tiny rocks, flowers, and plants. They can really add to the atmosphere if used correctly.Don't take offense, as I only say this to be constructive! Link to comment Share on other sites More sharing options...
zomb88 Posted June 29, 2013 Author Share Posted June 29, 2013 @EleyondNo offence taken. I Do need to work on shading some areas. I agree that the fence needs to be more brown.Struggling to give depth to the house it does look flat. Maybe more shading on the right sides and more rounding on the top edge?For some reason the colours when i save it on that site do change a bit and make it look worse then it actually is.![](http://i42.tinypic.com/f8g2b.png)Quick look at windows/signs/door![](http://i42.tinypic.com/2lw2am1.png) Link to comment Share on other sites More sharing options...
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