itsryan Posted January 29, 2009 Author Share Posted January 29, 2009 There is a lot of the bigger sprites pack but they are all png, how do I edit the programing so it will use this file. Link to comment Share on other sites More sharing options...
Doomsalad Posted January 29, 2009 Share Posted January 29, 2009 …care to explain in mroe detail? Anyways, i'll answer in what i THINK is what your asking. Open up the sprite pic and save it as a bitmap file. Then you can use them. Link to comment Share on other sites More sharing options...
Lukin Posted January 29, 2009 Share Posted January 29, 2009 Hes asking if you can make the server use the PNG file instead of the BMP file, but no, I dont know how to do that, easiest is to just open up some program and save the PNG into a BMP. Link to comment Share on other sites More sharing options...
Doomsalad Posted January 29, 2009 Share Posted January 29, 2009 oh..I see. My bad, sorry dont know how to do that :embarrassed: Link to comment Share on other sites More sharing options...
Akselj Posted January 29, 2009 Share Posted January 29, 2009 Source code, probably Link to comment Share on other sites More sharing options...
itsryan Posted January 29, 2009 Author Share Posted January 29, 2009 O well thanks anyways I guess I will do it that way. Here I come Paint! Link to comment Share on other sites More sharing options...
Lenton Posted January 29, 2009 Share Posted January 29, 2009 Yer, change the file type by paint but if you wanted to source edit it, all you would have to do is find where it loads the sprites and exchange the ".bmp" with ".png". Link to comment Share on other sites More sharing options...
Marsh Posted January 29, 2009 Share Posted January 29, 2009 3.0 will be able to use them by default. Link to comment Share on other sites More sharing options...
Doomsalad Posted January 29, 2009 Share Posted January 29, 2009 really? Awesome!!! :cheesy: Link to comment Share on other sites More sharing options...
damian666 Posted January 30, 2009 Share Posted January 30, 2009 @Dr.:> Yer, change the file type by paint but if you wanted to source edit it, all you would have to do is find where it loads the sprites and exchange the ".bmp" with ".png".ummm… i just tried that... and that doesnt work man :si changed it in the initialization part, but it erros up :/Any idea whats wrong then?Damian666 Link to comment Share on other sites More sharing options...
LIlCheatah Posted January 30, 2009 Share Posted January 30, 2009 did you save as? if you you will get a dropdown thing then choose ".PNG" Link to comment Share on other sites More sharing options...
damian666 Posted January 30, 2009 Share Posted January 30, 2009 lol, i know man… ^^i mean in the source, that doesnt work, not only with png, but with nothing else then bmp actuallymaybe i am just overlooking something...Damian666 Link to comment Share on other sites More sharing options...
kerii Posted January 30, 2009 Share Posted January 30, 2009 http://www.touchofdeathforums.com/smf/index.php?topic=33318.0 Link to comment Share on other sites More sharing options...
LIlCheatah Posted January 30, 2009 Share Posted January 30, 2009 Alright then Damian.@Kerii, Nice :cheesy: Link to comment Share on other sites More sharing options...
kerii Posted January 30, 2009 Share Posted January 30, 2009 I was given that link on my recruitment thread, I believe it's what you want. Link to comment Share on other sites More sharing options...
LIlCheatah Posted January 30, 2009 Share Posted January 30, 2009 Not for me :P Link to comment Share on other sites More sharing options...
damian666 Posted January 30, 2009 Share Posted January 30, 2009 i will check, and report back if it works or not ofcourse ^^thanx a lot :)Damian666 Link to comment Share on other sites More sharing options...
kerii Posted January 30, 2009 Share Posted January 30, 2009 It will work. Link to comment Share on other sites More sharing options...
LIlCheatah Posted January 30, 2009 Share Posted January 30, 2009 @kerii:> It will work.Ofcourse it will work :) Link to comment Share on other sites More sharing options...
damian666 Posted January 30, 2009 Share Posted January 30, 2009 well… no it didnt... :/it errors up man...default source, put in that custom form, add that ocx to components, and replace code, nothing...only errors...so what do i miss?Damian666 Link to comment Share on other sites More sharing options...
LIlCheatah Posted January 30, 2009 Share Posted January 30, 2009 did you read the tut good? if so read it again Link to comment Share on other sites More sharing options...
kerii Posted January 30, 2009 Share Posted January 30, 2009 I'll post this for people who come after you. Don't listen to Lil Cheatah, he doesn't know anything. I forgot you have to be using directx8\. Pm the guy who did that tutorial and see if he'll tell you how to get that going. My apologies it's been a while since I read over that tut. Link to comment Share on other sites More sharing options...
damian666 Posted January 30, 2009 Share Posted January 30, 2009 exactly, i did read it well, and followed it to the letteri am not a noob on coding too so, i am sure i did it good.well, ill send him a PM, thank youDamian666 Link to comment Share on other sites More sharing options...
Marsh Posted January 30, 2009 Share Posted January 30, 2009 what code does it highlight? Link to comment Share on other sites More sharing options...
damian666 Posted January 30, 2009 Share Posted January 30, 2009 well, thats the weird stuff about it, it highlights something about player spells' ::::::::::::::::::: ' :: Spells packet :: ' ::::::::::::::::::: If (casestring = "spells") Then frmMirage.picPlayerSpells.Visible = Trueand in that it highlights "picPlayerSpells"very weird…Damian666 Link to comment Share on other sites More sharing options...
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