Iann Posted October 5, 2013 Author Share Posted October 5, 2013 ![](http://i.imgur.com/R8ddJY7.png)Well it seems that now I took courage and began to develop the maps of my project will be posting them all so they are ready to be evaluated would good for those who do not know much about my project I started talking about the basics he has little time for an engine more powerful and even if I would use in the project dragon ball saga for some reasons it gave up and continue the engine for this project who want to know more about the project or follow its development enough to go my my forum and follow the same link would be posted at the end the topic here is the first mapMaps:![](http://i.imgur.com/oTFSdpj.png)Forum link[http://www.neotown.dtenhost.com/portal.php](http://www.neotown.dtenhost.com/portal.php)credits by tilisets:EnterbrainMackLunarea**Anyone interestedin participating in the project just contact me** Link to comment Share on other sites More sharing options...
Saga Posted October 5, 2013 Share Posted October 5, 2013 That bridge isn't fitting and the stairs (right bottom) are pretty confusing…Also everything is too edgy imo and try to avoid mixing tilesets :)Good luck anyways! Link to comment Share on other sites More sharing options...
SkywardRiver Posted October 5, 2013 Share Posted October 5, 2013 It looks fine, but fill in all that empty space with brushes and or trees Link to comment Share on other sites More sharing options...
PD Posted October 5, 2013 Share Posted October 5, 2013 The water doesn't seem to deep :P Link to comment Share on other sites More sharing options...
Iann Posted October 5, 2013 Author Share Posted October 5, 2013 > That bridge isn't fitting and the stairs (right bottom) are pretty confusing…> Also everything is too edgy imo and try to avoid mixing tilesets :)> Good luck anyways!thanks for your review I will try to do something else worked> It looks fine, but fill in all that empty space with brushes and or treesI will fill the empty space with some homes or tiles differences required> The water doesn't seem to deep :Ptry to use a tileset for deeper water required Link to comment Share on other sites More sharing options...
hisherwin Posted October 5, 2013 Share Posted October 5, 2013 Too Plain , Try add more decoration fit on the theme. Link to comment Share on other sites More sharing options...
Iann Posted October 6, 2013 Author Share Posted October 6, 2013 ![](http://i.imgur.com/rtt5sjy.png)New map Link to comment Share on other sites More sharing options...
Stein Posted October 6, 2013 Share Posted October 6, 2013 Much better, I still feel it's lacking detail though. The grass has nothing on it or to it. Link to comment Share on other sites More sharing options...
BeNjO Posted October 6, 2013 Share Posted October 6, 2013 needs more clutter, weeds/flowers mud rocks, pebbles things you would see in a field, its not all perfect and straight you need bald patches, different shades etc. Link to comment Share on other sites More sharing options...
Iann Posted October 11, 2013 Author Share Posted October 11, 2013 okay I will try better the first map here is a sample of the city![](http://i.imgur.com/KzYvieD.png) Link to comment Share on other sites More sharing options...
Murdoc Posted October 11, 2013 Share Posted October 11, 2013 Both maps are too square. Eventhough the second is a city it could still benefit from not being so square (ie. have side roads with single plots, or other variations). The roads of the city near the center are TOO variated. Not to be harsh, but if those roads were built by construction laborers they'd be fired. For example, at the weapon shop you go west, then north, then west, then north, then east, then north when the road could have simply went straight north for a more direct route. The ground could use more vegetation, instead of the same plant basin hanging out in every yard. Anyway, the mapping isnt horrible it just needs some fine tuning. Take this map for example:![](http://img295.imageshack.us/img295/9499/example1fk4.png)It's semi-square but variated a tad so as to not look mechanical. The roads make logical sense, and go around obstacles. And, the random placement of vegetation and trees give it a more natural and full look. Link to comment Share on other sites More sharing options...
Andiii Posted October 11, 2013 Share Posted October 11, 2013 You're also mixing tiles. That's definitely a no-no. It's like mixing chocolate with crap, it's really noticeable. Decide on one style, and it'll look a lot better. Link to comment Share on other sites More sharing options...
Iann Posted October 11, 2013 Author Share Posted October 11, 2013 > Both maps are too square. Eventhough the second is a city it could still benefit from not being so square (ie. have side roads with single plots, or other variations). The roads of the city near the center are TOO variated. Not to be harsh, but if those roads were built by construction laborers they'd be fired. For example, at the weapon shop you go west, then north, then west, then north, then east, then north when the road could have simply went straight north for a more direct route. The ground could use more vegetation, instead of the same plant basin hanging out in every yard. Anyway, the mapping isnt horrible it just needs some fine tuning. Take this map for example:> > > > ![](http://img295.imageshack.us/img295/9499/example1fk4.png)> > > > It's semi-square but variated a tad so as to not look mechanical. The roads make logical sense, and go around obstacles. And, the random placement of vegetation and trees give it a more natural and full look.like your example I think tomorrow will the modified one city on the mapI wish my game was totally breeze breeze however the graphics are very few so I used some graphics rpg maker vx improved Link to comment Share on other sites More sharing options...
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