Fabzy1990 Posted November 22, 2013 Author Share Posted November 22, 2013 Iv had to make a new Topic for this because i have a new account due to loosing my old one, so here goes: **The beginning v.1.0 >! ![](http://indiearmory.com/filehost/files/453cb1bd07dee0658451170d060ebe27.png) >! >! >! **Big Graphics Update V 1.1 >! >! **Whats Changed:** >! **-Total revamp of tileset**** ****-Changed pallete** **-Changed Character Sprite** **-Added Character clothing** ![](http://indiearmory.com/filehost/files/1aadd6410e8b4ec42bd6c975e998a32e.png) ![](http://indiearmory.com/filehost/files/ac0f12595ba9e0d0467f71c2ac353770.png) **New Graphics V1.2 **Whats Changed:** -**Revamped sprite** (i loved the old sprite it was just too big for the tileset, so i did same style but ultimately it was redone from scratch). -**Changed the grass texture**. -**Revamped Tree** (Same as the sprite, i loved the old tree it just need some tweeking in size for tileset, also more alteration in the leaves and tones). -**Added a new type of roof**. -**Added front porch for house** (still needs shading and textures adding). -**Added Monster Sprites** (Mini Slime, Slime, Slime King, Giant Rat). -**Apple tree** (small edit to the tree to add some fruit and variation. ![](http://indiearmory.com/filehost/files/8bcc3ccc92a930f342991b570f44896e.png) **New Cliffs** **Some new cliffs iv been working on, what do you think, am i going in the right direction, c&c please :) NEW on left, OLD on right. ![](http://indiearmory.com/filehost/files/f0597ff1d38b548b30aaaf92e1f16442.png)New cliffs, more definition between grass and less straight lines,![](http://indiearmory.com/filehost/files/0e90171c0cf8c37a8821c5e451f5c7ee.png)******** Link to comment Share on other sites More sharing options...
Fabzy1990 Posted November 25, 2013 Author Share Posted November 25, 2013 Updated first post, check it out and some feedback please :) Link to comment Share on other sites More sharing options...
PD Posted November 26, 2013 Share Posted November 26, 2013 Hah. Its like one touch would make the whole cliff crumble :P Link to comment Share on other sites More sharing options...
Zortala Posted November 26, 2013 Share Posted November 26, 2013 Honestly I like v.1.1 better than all of them because I love the dark colors.-Zortala :lol: Link to comment Share on other sites More sharing options...
Fabzy1990 Posted November 26, 2013 Author Share Posted November 26, 2013 v1.1 has lighter pallete than the new 1 ? i dont understand :P Link to comment Share on other sites More sharing options...
Domino_ Posted November 26, 2013 Share Posted November 26, 2013 Roofs remind me of rpgmXP or VX, cant remember, im confused :DBuuuuuut, Trees(awsome! 9/10) Ground Texture/Cliffs(8,8/10) Characters (9,6/10)Btw, change that wall in 1st pic, do some edits to it, cuz it looks bit wrong.Example(very professional job has done in my edit so you can understand xD)>! ![](http://eclipseorigins.com/community/filehost/b32e6d9bda64420f6adde49b6b49ee06.png) Link to comment Share on other sites More sharing options...
Fabzy1990 Posted November 26, 2013 Author Share Posted November 26, 2013 ha great edit :P i think i understand what your trying to get across, i havent got round to redoing the stone walls yet but should get to it soon and show what iv done, thanks for feedback :) Link to comment Share on other sites More sharing options...
Murdoc Posted November 26, 2013 Share Posted November 26, 2013 the new sprites head, and the leaves need to come down a bit to fit the perspective better.. other than that, nice work! Link to comment Share on other sites More sharing options...
Stava Posted November 26, 2013 Share Posted November 26, 2013 I did a really quick edit on some things I think could be improved![](http://i.imgur.com/biaoAWs.png)Tree doesn't seem to have any depth and shading.. it's just a plain texture repeated.. instead of focusing on the leaves you should focus on the tree as whole. Make a decision on the light source and follow it..Sprites I think could use more dramatic poses and more unique designs, I used Duran sprite from Seiken Densetsu 3 as reference. I would suggest sketching the sprites on paper first.If you are having trouble with texturing the grass, there's actually really no need to texture it.. :- )I think the tileset should be more natural looking, I'd suggest references like Chrone Trigger, Seiken Densetsu.. I know I can't make a tileset as good as these games, and neither can you, but I'm not telling you to do the impossible, what I mean is just to follow the shapes/shading done in these games, take a look at the cliff for example, while yours has 2 straight lines on sides, theirs has more bumps on sides making it more natural..Hope I'm not being too harsh with this comment, since my intention is not to downgrade anyone.. I see the work has been improved through the versions you've posted, and I'm glad to see that you guys are giving your best.. Even though I can't provide you with the best critique and best edits /examples I'm hoping I help you at least a little bit :- )Goodluck ! Link to comment Share on other sites More sharing options...
mrmiguu Posted November 27, 2013 Share Posted November 27, 2013 I really like the v1.1 character sprites. There's just _something_ about them… Link to comment Share on other sites More sharing options...
Fabzy1990 Posted November 27, 2013 Author Share Posted November 27, 2013 > I did a really quick edit on some things I think could be improved> > ![](http://i.imgur.com/biaoAWs.png)> > Tree doesn't seem to have any depth and shading.. it's just a plain texture repeated.. instead of focusing on the leaves you should focus on the tree as whole. Make a decision on the light source and follow it..> > Sprites I think could use more dramatic poses and more unique designs, I used Duran sprite from Seiken Densetsu 3 as reference. I would suggest sketching the sprites on paper first.> > If you are having trouble with texturing the grass, there's actually really no need to texture it.. :- )> > > > > > I think the tileset should be more natural looking, I'd suggest references like Chrone Trigger, Seiken Densetsu.. I know I can't make a tileset as good as these games, and neither can you, but I'm not telling you to do the impossible, what I mean is just to follow the shapes/shading done in these games, take a look at the cliff for example, while yours has 2 straight lines on sides, theirs has more bumps on sides making it more natural..> > > > Hope I'm not being too harsh with this comment, since my intention is not to downgrade anyone.. I see the work has been improved through the versions you've posted, and I'm glad to see that you guys are giving your best.. Even though I can't provide you with the best critique and best edits /examples I'm hoping I help you at least a little bit :- )> > > > Goodluck ! thanks for this :) although its not the style i really want i understand what you mean, the trees deffinately need a light source and shading, something i must adresse soon :Pthe slime sprites you posted have inspired me to redo mine with a little more character :)The character sprites will eventually get more poses, just i only made them to the limitations of the 4 frame sprites which the engine can use, but deffinately want to implement more :)Ill also look over the cliffs some more, try to make them more natural : )> I really like the v1.1 character sprites. There's just _something _about them…Yer i also think there better, they are bigger and leave more room for detail, i think that might be why :P Link to comment Share on other sites More sharing options...
Fabzy1990 Posted November 27, 2013 Author Share Posted November 27, 2013 some more work on the cliffs, updated first post Link to comment Share on other sites More sharing options...
Murdoc Posted November 27, 2013 Share Posted November 27, 2013 the head of the sprite and tree leaves appear to be arching back into the screen. you should move them down a bit to better fit the top-down perspective… Link to comment Share on other sites More sharing options...
Fabzy1990 Posted November 27, 2013 Author Share Posted November 27, 2013 Think i sorted the sprite out pretty easily by just moving eyes like you said.To fix tree i realised i must totally redo the texture of leaves, this definitely has a direction of light source but im not too sure of final product, what do you guys think ?![](http://indiearmory.com/filehost/files/b25042b89e41ea76a8d6f5304e66affc.png) Link to comment Share on other sites More sharing options...
Andiii Posted November 27, 2013 Share Posted November 27, 2013 I like your new tree a lot :D The cliff looks better too. Link to comment Share on other sites More sharing options...
Fabzy1990 Posted November 27, 2013 Author Share Posted November 27, 2013 do you think it fits in well tho, something about it im not sure about :S lol Link to comment Share on other sites More sharing options...
Andiii Posted November 27, 2013 Share Posted November 27, 2013 Yea, the tree fits well. For the cliff, you might wanna remove the shadow that makes it pop. Link to comment Share on other sites More sharing options...
Fabzy1990 Posted November 27, 2013 Author Share Posted November 27, 2013 the shadow at the bottom ? Link to comment Share on other sites More sharing options...
Andiii Posted November 27, 2013 Share Posted November 27, 2013 The shadow on top of the cliff. Link to comment Share on other sites More sharing options...
Murdoc Posted November 27, 2013 Share Posted November 27, 2013 The new tree looks great! Although as Andiii mentioned the cliffs pop out too much in comparison with the sprite/tree. I'd also remove the outline at the bottom of the cliff so it flows into the grass more. Nice work! :) Link to comment Share on other sites More sharing options...
Stava Posted November 28, 2013 Share Posted November 28, 2013 I'd suggest you checking out Cure's tutorial on PixelJoint - [Link](http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299) - Specially the AA(anti-aliasing) part of the tutorial, I think it would help you with the style you are trying to achieve..That tree is looking way better, but I think you shouldn't have mirrored the sides, they should differ to get more natural look.. :- ) Link to comment Share on other sites More sharing options...
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