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Zortala

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Everything posted by Zortala

  1. Forum points are used in the Shop. It is up right now I think.
  2. Honestly I like v.1.1 better than all of them because I love the dark colors. -Zortala :lol:
  3. Absolutely cute love them and the trees look really good, if you finish this game I'll play it!
  4. Tree looks a little funny, but the first artwork is beautiful!
  5. I don't even use the newest version of Eclipse, You can do this in the older versions. I use a custom version that allows to change music/sound settings. Unless you want to wait for jcsnider to make a update if he does. ;) -Zortala :lol:
  6. I like the artwork plus the cute badass cat!
  7. Ice cream cake is good, but pumpkin pie…ANY FREAKING DAY!!!!
  8. You can either draw a custom paperdoll or find a picture of a little sword and add it onto sprites. Steps: 1.) Right-click on a sprite under 'characters' folder on client-side 'graphics' and click 'edit' 2.) Copy/paste your weapons/shields/armor etc. onto the sprite or draw your weapon/armor etc. onto the sprite for each frame or (flip/reverse the image to save time). 3.) Erase the remaining sprite so that the weapon/armor etc. remains. 4.) Open/edit an existing pre-made paperdoll from the 'paperdolls' folder on client side 'graphics'. 5.) Go back to your paperdoll you made and copy it. 6.) Paste it onto the existing paperdoll template and align the weapon/armor etc. to the old paperdoll. 7.) Save as… the next corresponding number in paperdolls. 8.) Make sure the background color is the same as the existing paperdoll template. 9.) Close tabs, and run server/client and press 'Insert' to bring up admin panel, then goto items, and make a quick fake one and scroll the bar under paperdoll at the bottom to see if your paperdoll is there. I hope this helps you! -Zortala :P
  9. Also make sure you formatted the paperdolls correctly, you cant just drag a picture into the paperdoll file and name it the corresponding numbers, you have to open a previous one and copy/paste the new one into it and "Save as.." the next corresponding number. -Zortala :P
  10. Zortala

    Major map problem

    > Map size seems reasonable but the other developer might have a bad connection to the server and timed out while mapping. I recommend saving "Send" often when editing on the map editor, it just takes an extra second to open back up and continue working. -Zortala :P
  11. Dang, you have been away for a looooooooooooong time. Haha your still "Newbie" Status. I'm new though, nice to meet you! -Zortala :P
  12. Do you mean the screen size of the mapeditor? Or the size of the screen for editing? Or the size of the tiles in the mapeditor? -Zortala :P Show me a screenshot of your problem. -Zortala :P Ok I think I found a solution based on the topic: [http://www.eclipseorigins.com/community/index.php?/topic/134490-older-tileset-looks-weird-on-other-computers-but-not-the-main-one/?hl=windows](http://www.eclipseorigins.com/community/index.php?/topic/134490-older-tileset-looks-weird-on-other-computers-but-not-the-main-one/?hl=windows) Download a copy of EO 3.0 and see if the tiles included with it work. They are the same exact thing but split apart very annoyingly. Most computers, especially older ones simply cannot handle large textures and it is recommended to not load any size over 512 in width or height. -Zortala :P
  13. I'm using this engine and so far so good. No bugs, and I replaced the graphics of course but some people are still having trouble with quest system, i'm not but I don't know if it is just me or if there is a glitch, but nice work, ignore the bad comments, this engine is great! > Nice logo, but you just added bunch of tutorials from here to your CW. There are many alot better CW released here with alot better features. And also not no mention that some of tutorials what you used is buggy (for example pet system). But good luck with it. > > > > -_Deathbeam_ Well who wants to do this if it is already done for you? Good job and thanks for doing this for us newbies! -Zortala :P _p.s sorry for late reply on a old topic_
  14. Zortala

    Mirage Legacy.

    Use the "test" npc that came with the engine as a template. It works for me, i'm using ML too. Then under quests tab, click the little pictures to see more about the quests. If this doesn't help, contact the creator of ML. -Zortala :P
  15. Do you mean by width size, in the mapeditor for tilesets? Because you should be able to make that any width. It also depends on how you put your tilesets together, if your adding tilesets that the width of them are larger than the regular ones, you would need to copy/paste your new tileset onto an original one from the tilesets folder. If this doesn't make since to you, I might make a tutorial on how to do so, otherwise I hope this answers your question. -Zortala :)
  16. I believe that the default run is the regular press of the movement buttons (ex: Arrow keys, w,a,s,d etc.) holding shift will make you walk or "slows" the movement speed, because the regular movement is on run or "faster" mode. You would have to find the speed of regular movement to move faster because holding shift doesn't make you go faster, at least last time I checked. This is my opinion, I can't guaranteed that I am correct, but I hope this answers your question. -Zortala :)
  17. I really like your tiles! Is this for your game? If it is that would be cool :D . Do you have any water tiles tho? EDIT: OMG im so dumb, there is water tiles :)
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